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super pretendo

Will Arma 3 actually be optimized?

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Funny how you think DayZ will change everything for BIS. DayZ sparked some life into their old game and got them some sales. It's not like DayZ is the driving force behind Arma3 development.

I'm guessing you never played (or maybe even heard) of Arma before DayZ got popular?

What makes you say Arma2 isn't optimized?

Your joking right? Do you even have half a clue of how much money DayZ has made them? Its been on the top of the top selling list of steam for at least a month without specials.

They would be INSANE to ignore the demands of Dayz when building #3.

edit: Note im not getting into the "is it optimised or not" argument because Im not a coder and there arent really any similar games to compare against.

I'm not denying all the millions they've made and the millions they will make. But the OPs comments imply BIS couldn't afford to optimize Arma2. Which isn't true because Arma2 already has a big following and sold a lot of copies way before DayZ ever existed.

Arma2/3 will be better optimized by DayZ, but not because of the extra money as much as the massive amount of players & servers to test beta patches on.

It's not like throwing 10$ million at Arma2 will get it running on par with games like BF3, COD, etc. They're not comparable. Apples to oranges.

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When you make a game with a sat-scan map of ~225 square km' date=' with a ballistics engine, and support of 200+ players, you need a higher end system to show and model everything.

You need a high end system to use high end settings. Don't cry because your 2-4 year old graphics card can't run max settings.

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ARMA 2 is over 3 years old. You're acting like it's a modern game made to accommodate cutting edge, modern hardware. It is not. Your post makes no sense.

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I lol'd when I read some peeps defending arma 2 and saying it is optimized. Far from it actually.

It looks like crap next to games I max out on my $2,000 rig such as Deus Ex:3 and Battlefield:3. However, it's also 3 years old so deserves some credit in that regard. To even be comparable to new games is actually pretty respectable.

Anyways, I can't max it out without it being highly unplayable. Sure, it's a more complex engine, but the graphics engine is definitely older and not as nice looking. But saying it's optimized is pure fanboy ignorance. It's still a great game nonetheless, but don't speak before you think. I'm a computer network technician with many certifications, I think I know a bit about computers. However, I imagine a reason it doesn't run too well with new-age equipment is in part due to the fact it's based on directx9 and not 11 as most games are these days and how the newer video cards are more accommodated for directx11. You can't blame them, it's an older game. So I'm not bashing it one bit, just saying, I can go to task manager and see how it's hardly using any of my cpu and gpu yet still barely churns out 40 fps on med-high settings.

IMO it's not super terrible though. I would just have hated to buy it on my comp 3 years ago and probably be running it on low specs at best ha (I didn't have nearly as nice of a rig 3 years ago, but I didn't spend 2 grand recently to not be able to max out a 3 year old game LOLOLOL). SSD hd, core i7 2600k, 16g ram, gtx 570 sc and I can't even come close to maxing it? Yeah something's seriously wrong when top of the line parts 3 years later can't max it.

But yes I too am hoping Arma 3 is more optimized. Only time will tell.

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What are you talking about? You can use the GPU for calculations' date=' it's more so on large scales but it's great for handling a bunch of tasks or a really big task. I do some map making and I have a piece of software setup to unload most of the stuff onto my GPU with OpenCL. ATI cards are great for this area and many others involving GPU based calculations.

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I really shouldn't have said what the GPU can or can't do. Like I said in that quote, most of this is people not knowing what they're talking about.

Guy was complaining about his GPU usage being low while being surrounded by zombies and getting a low frame rate. Implying the game couldn't handle displaying all those zombies models, because it wasn't optimized.

I had just always assumed that the CPU was for the game, and GPU just.. improves the picture. If you have an amazing graphics card and an old CPU, you're not going to be able to play games the CPU can't handle because of your nice graphics card.

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What are you talking about? You can use the GPU for calculations' date=' it's more so on large scales but it's great for handling a bunch of tasks or a really big task. I do some map making and I have a piece of software setup to unload most of the stuff onto my GPU with OpenCL. ATI cards are great for this area and many others involving GPU based calculations.

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I really shouldn't have said what the GPU can or can't do. Like I said in that quote, most of this is people not knowing what they're talking about.

Guy was complaining about his GPU usage being low while being surrounded by zombies and getting a low frame rate. Implying the game couldn't handle displaying all those zombies models, because it wasn't optimized.

I had just always assumed that the CPU was for the game, and GPU just.. improves the picture. If you have an amazing graphics card and an old CPU, you're not going to be able to play games the CPU can't handle because of your nice graphics card.

Yeah, some people usually bottle-neck some where. Usually they get like an i7 but have an above average nVidia card. It's kind of ridiculous when people expect to run an old game but don't understand that the way these huge maps exist is by rendering a slightly less huge area around you.

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What are you talking about? You can use the GPU for calculations' date=' it's more so on large scales but it's great for handling a bunch of tasks or a really big task. I do some map making and I have a piece of software setup to unload most of the stuff onto my GPU with OpenCL. ATI cards are great for this area and many others involving GPU based calculations.

[/quote']

I really shouldn't have said what the GPU can or can't do. Like I said in that quote, most of this is people not knowing what they're talking about.

Guy was complaining about his GPU usage being low while being surrounded by zombies and getting a low frame rate. Implying the game couldn't handle displaying all those zombies models, because it wasn't optimized.

I had just always assumed that the CPU was for the game, and GPU just.. improves the picture. If you have an amazing graphics card and an old CPU, you're not going to be able to play games the CPU can't handle because of your nice graphics card.

Yeah, some people usually bottle-neck some where. Usually they get like an i7 but have an above average nVidia card. It's kind of ridiculous when people expect to run an old game but don't understand that the way these huge maps exist is by rendering a slightly less huge area around you.

What? Are you saying an i7 is bad?

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Funny how you think DayZ will change everything for BIS. DayZ sparked some life into their old game and got them some sales. It's not like DayZ is the driving force behind Arma3 development.

I'm guessing you never played (or maybe even heard) of Arma before DayZ got popular?

What makes you say Arma2 isn't optimized?

Arma isn't optimized. The most it uses CPU wise, is two cores, if you manage to get it to use more than that, it will work but, it still doesn't utilize those other cores as it should be.

Plus who in gods earth made the option that low shadow effects the cpu, while high shadow effects GPU... just make all shadow options, gpu ¬_¬'

Same with HDR.

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But saying it's optimized is pure fanboy ignorance.

Edit: I'll be nice..... I'm sure you bought Arma 2 for DayZ. So step outside the forums and read up on getting good at tweaking performance.

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Game runs fine for me on an i7, occasionally the FPS drops to rubbish levels but I think that is more of a memory leak issue on DayZ's part.

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I think you need to have a closer look at your pc, if you getting FPS lag then something is not right.

A "top of the line" system isn't posted anywhere in this thread.

My specs are my sig, (it's not "top of the line" either), and I run it max no problems never any FPS lag, so I don't know what others are doing . . . .

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I didnt read the whole thread but saying that something isnt optimized b/c the graphics arnt as pretty as the next game is wrong. It takes much more than graphics for a game to work, all those functions and varibles going on behind the scene can cause fps drops as well.

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GPU = graphics

CPU = calculations

You can't just put the load on your GPU once your CPU is at its limits. Arma is NOT a very graphics intensive game. It's a code intensive game. It calculates a lot of stuff. Especially playing DayZ mod in situations with lots of zombies. Boot up the editor on the same map' date=' i'm sure you'll get better performance.

You can't really compare this game to other mainstream games in terms of performance. This is a game where you setup situations and it runs the simulation. Calculating on the fly everything that is going on. Most games out there are nothing more than scripts playing out. Pile on top of that the massive maps, extensive selection of destroyable objects, vehicles, ballistics, insane view distances, and amazing lighting.

If you have a problem with how DayZ hogs your CPU usage, comment on that, don't blame it on Arma2 being unoptimized.

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lol @ the 'crappy computer' comment. I guess you need a six core CPU overclocked to 5ghz before you can even dare hope you get an FPS higher than 25-30 in Cherno. If your game can't run acceptably on an i7 quad at stock on medium-low settings then you should probably consider optimizing it a bit better.

Anyway' date=' it's alpha, and regular ARMA does seem to run a lot better than Day Z so hopefully most of this is just kinks in Day Z's scripts which will be worked out over time.

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Most of this... is people not understanding what they're talking about and (unknowingly) expecting miracles from their aging PCs.

What are you talking about? You can use the GPU for calculations, it's more so on large scales but it's great for handling a bunch of tasks or a really big task. I do some map making and I have a piece of software setup to unload most of the stuff onto my GPU with OpenCL. ATI cards are great for this area and many others involving GPU based calculations.

Pretty sure Arma2 came out before or just slightly after OpenCL and CUDA was introduced to industry. That means that had basically no time at all to work with it or integrate it into the engine which existed way before any of that GPU tech was conceptualized. On top of that with no idea how Arma2's architecture is designed you really can't say you that offloading some calculations onto a GPU is a simple matter or is even a good idea.

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