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no wildlife ?

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Are the wild animals out of play?

I have been seen a wolf, a deer or a boar.

Need to adjust something special so that the animals are there?

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They are definitely in play -- got attacked and almost killed by wolves the other day.

Are you hosting a server and you're not seeing them on your server?  If so, check in events.xml which is where the animals are defined.  There is an active parameter switch of 0 or 1, perhaps yours are set to 0 for the animals in which case they wouldn't spawn.

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Posted (edited)

that looks like this with me.
I already saw cows, goats and chickens. 

<event name="AmbientHen">
        <waves>0</waves>
        <nominal>25</nominal>
        <min>10</min>
        <max>50</max>
        <lifetime>33</lifetime>
        <restock>0</restock>
        <saferadius>40</saferadius>
        <distanceradius>0</distanceradius>
        <cleanupradius>0</cleanupradius>
        <flags deletable="0" init_random="0" remove_damaged="0" sec_spawner="0"/>
        <position>fixed</position>
        <limit>mixed</limit>
        <active>1</active>
        <children>
            <child lootmax="0" lootmin="0" max="2" min="1" type="Animal_GallusGallusDomesticus"/>
            <child lootmax="0" lootmin="0" max="4" min="1" type="Animal_GallusGallusDomesticusF_Brown"/>
            <child lootmax="0" lootmin="0" max="4" min="1" type="Animal_GallusGallusDomesticusF_Spotted"/>
            <child lootmax="0" lootmin="0" max="4" min="1" type="Animal_GallusGallusDomesticusF_White"/>
        </children>
    </event>
    <event name="AmbientTest">
        <waves>0</waves>
        <nominal>10</nominal>
        <min>0</min>
        <max>50</max>
        <lifetime>5</lifetime>
        <restock>0</restock>
        <saferadius>5</saferadius>
        <distanceradius>1</distanceradius>
        <cleanupradius>10</cleanupradius>
        <flags deletable="0" init_random="0" remove_damaged="1" sec_spawner="0"/>
        <position>player</position>
        <limit>parent</limit>
        <active>0</active>
        <children/>
    </event>
    <event name="AnimalCow">
        <waves>0</waves>
        <nominal>60</nominal>
        <min>40</min>
        <max>80</max>
        <lifetime>180</lifetime>
        <restock>0</restock>
        <saferadius>200</saferadius>
        <distanceradius>0</distanceradius>
        <cleanupradius>0</cleanupradius>
        <flags deletable="0" init_random="0" remove_damaged="1" sec_spawner="0"/>
        <position>fixed</position>
        <limit>child</limit>
        <active>1</active>
        <children>
            <child lootmax="0" lootmin="0" max="3" min="0" type="Animal_BosTaurusF_Brown"/>
            <child lootmax="0" lootmin="0" max="3" min="0" type="Animal_BosTaurusF_Spotted"/>
            <child lootmax="0" lootmin="0" max="3" min="0" type="Animal_BosTaurusF_White"/>
            <child lootmax="0" lootmin="0" max="1" min="0" type="Animal_BosTaurus_Brown"/>
            <child lootmax="0" lootmin="0" max="1" min="0" type="Animal_BosTaurus_Spotted"/>
            <child lootmax="0" lootmin="0" max="1" min="0" type="Animal_BosTaurus_White"/>
        </children>
    </event>
    <event name="AnimalDeer">
        <waves>0</waves>
        <nominal>50</nominal>
        <min>75</min>
        <max>40</max>
        <lifetime>180</lifetime>
        <restock>0</restock>
        <saferadius>200</saferadius>
        <distanceradius>0</distanceradius>
        <cleanupradius>0</cleanupradius>
        <flags deletable="0" init_random="0" remove_damaged="1" sec_spawner="0"/>
        <position>fixed</position>
        <limit>child</limit>
        <active>1</active>
        <children>
            <child lootmax="0" lootmin="0" max="1" min="1" type="Animal_CervusElaphus"/>
            <child lootmax="0" lootmin="0" max="4" min="2" type="Animal_CervusElaphusF"/>
        </children>
    </event>
    <event name="AnimalGoat">
        <waves>0</waves>
        <nominal>60</nominal>
        <min>40</min>
        <max>80</max>
        <lifetime>180</lifetime>
        <restock>0</restock>
        <saferadius>0</saferadius>
        <distanceradius>0</distanceradius>
        <cleanupradius>200</cleanupradius>
        <flags deletable="0" init_random="0" remove_damaged="1" sec_spawner="0"/>
        <position>fixed</position>
        <limit>child</limit>
        <active>1</active>
        <children>
            <child lootmax="0" lootmin="0" max="5" min="2" type="Animal_CapraHircusF"/>
            <child lootmax="0" lootmin="0" max="1" min="0" type="Animal_CapraHircus_Black"/>
            <child lootmax="0" lootmin="0" max="1" min="0" type="Animal_CapraHircus_Brown"/>
            <child lootmax="0" lootmin="0" max="1" min="1" type="Animal_CapraHircus_White"/>
        </children>
    </event>
    <event name="AnimalPig">
        <waves>0</waves>
        <nominal>60</nominal>
        <min>40</min>
        <max>80</max>
        <lifetime>180</lifetime>
        <restock>0</restock>
        <saferadius>200</saferadius>
        <distanceradius>0</distanceradius>
        <cleanupradius>0</cleanupradius>
        <flags deletable="0" init_random="0" remove_damaged="1" sec_spawner="0"/>
        <position>fixed</position>
        <limit>child</limit>
        <active>1</active>
        <children>
            <child lootmax="0" lootmin="0" max="2" min="1" type="Animal_SusDomesticus"/>
        </children>
    </event>
    <event name="AnimalRoeDeer">
        <waves>0</waves>
        <nominal>60</nominal>
        <min>40</min>
        <max>80</max>
        <lifetime>180</lifetime>
        <restock>0</restock>
        <saferadius>200</saferadius>
        <distanceradius>0</distanceradius>
        <cleanupradius>0</cleanupradius>
        <flags deletable="0" init_random="0" remove_damaged="1" sec_spawner="0"/>
        <position>fixed</position>
        <limit>child</limit>
        <active>1</active>
        <children>
            <child lootmax="0" lootmin="0" max="1" min="1" type="Animal_CapreolusCapreolus"/>
            <child lootmax="0" lootmin="0" max="4" min="2" type="Animal_CapreolusCapreolusF"/>
        </children>
    </event>
    <event name="AnimalSheep">
        <waves>0</waves>
        <nominal>60</nominal>
        <min>40</min>
        <max>80</max>
        <lifetime>180</lifetime>
        <restock>0</restock>
        <saferadius>200</saferadius>
        <distanceradius>0</distanceradius>
        <cleanupradius>0</cleanupradius>
        <flags deletable="0" init_random="0" remove_damaged="1" sec_spawner="0"/>
        <position>fixed</position>
        <limit>child</limit>
        <active>1</active>
        <children>
            <child lootmax="0" lootmin="0" max="2" min="1" type="Animal_OvisAries"/>
            <child lootmax="0" lootmin="0" max="5" min="3" type="Animal_OvisAriesF"/>
        </children>
    </event>
    <event name="AnimalWildBoar">
        <waves>0</waves>
        <nominal>75</nominal>
        <min>100</min>
        <max>50</max>
        <lifetime>180</lifetime>
        <restock>0</restock>
        <saferadius>200</saferadius>
        <distanceradius>0</distanceradius>
        <cleanupradius>0</cleanupradius>
        <flags deletable="0" init_random="0" remove_damaged="1" sec_spawner="0"/>
        <position>fixed</position>
        <limit>child</limit>
        <active>1</active>
        <children>
            <child lootmax="0" lootmin="0" max="6" min="3" type="Animal_SusScrofa"/>
        </children>
    </event>
    <event name="AnimalWolf">
        <waves>0</waves>
        <nominal>150</nominal>
        <min>100</min>
        <max>175</max>
        <lifetime>300</lifetime>
        <restock>0</restock>
        <saferadius>200</saferadius>
        <distanceradius>0</distanceradius>
        <cleanupradius>0</cleanupradius>
        <flags deletable="0" init_random="0" remove_damaged="1" sec_spawner="0"/>
        <position>fixed</position>
        <limit>child</limit>
        <active>1</active>
        <children>
            <child lootmax="0" lootmin="0" max="6" min="2" type="Animal_CanisLupus_Grey"/>
            <child lootmax="0" lootmin="0" max="4" min="0" type="Animal_CanisLupus_White"/>
        </children>
    </event>

Edited by gnc_lord_mdb

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Yeah, that looks correct.  By the global default, the game spawns a maximum of 200 animals, so perhaps you just haven't encountered the rest of them yet.

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I have now taken the original values. The only thing that has changed is that I see the other animals less. So far still no wild animal to see.

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I have now increased the number of animals now I have seen wolves and wild boars

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So I have wild animals now. But I would like to have more wolves without the other wild animals disappearing again. how do I get that?

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On 3/16/2019 at 1:24 AM, Luis Fernando Cabra said:

What I modify in the file to generate more animals, I tried and everything remains the same. I have not seen a hen sorry for my bad English

Edit the events.xml file.

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