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gnc_lord_mdb

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About gnc_lord_mdb

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  1. gnc_lord_mdb

    no wildlife ?

    So I have wild animals now. But I would like to have more wolves without the other wild animals disappearing again. how do I get that?
  2. gnc_lord_mdb

    no wildlife ?

    I have now increased the number of animals now I have seen wolves and wild boars
  3. gnc_lord_mdb

    no wildlife ?

    I have now taken the original values. The only thing that has changed is that I see the other animals less. So far still no wild animal to see.
  4. gnc_lord_mdb

    no wildlife ?

    that looks like this with me. I already saw cows, goats and chickens. <event name="AmbientHen"> <waves>0</waves> <nominal>25</nominal> <min>10</min> <max>50</max> <lifetime>33</lifetime> <restock>0</restock> <saferadius>40</saferadius> <distanceradius>0</distanceradius> <cleanupradius>0</cleanupradius> <flags deletable="0" init_random="0" remove_damaged="0" sec_spawner="0"/> <position>fixed</position> <limit>mixed</limit> <active>1</active> <children> <child lootmax="0" lootmin="0" max="2" min="1" type="Animal_GallusGallusDomesticus"/> <child lootmax="0" lootmin="0" max="4" min="1" type="Animal_GallusGallusDomesticusF_Brown"/> <child lootmax="0" lootmin="0" max="4" min="1" type="Animal_GallusGallusDomesticusF_Spotted"/> <child lootmax="0" lootmin="0" max="4" min="1" type="Animal_GallusGallusDomesticusF_White"/> </children> </event> <event name="AmbientTest"> <waves>0</waves> <nominal>10</nominal> <min>0</min> <max>50</max> <lifetime>5</lifetime> <restock>0</restock> <saferadius>5</saferadius> <distanceradius>1</distanceradius> <cleanupradius>10</cleanupradius> <flags deletable="0" init_random="0" remove_damaged="1" sec_spawner="0"/> <position>player</position> <limit>parent</limit> <active>0</active> <children/> </event> <event name="AnimalCow"> <waves>0</waves> <nominal>60</nominal> <min>40</min> <max>80</max> <lifetime>180</lifetime> <restock>0</restock> <saferadius>200</saferadius> <distanceradius>0</distanceradius> <cleanupradius>0</cleanupradius> <flags deletable="0" init_random="0" remove_damaged="1" sec_spawner="0"/> <position>fixed</position> <limit>child</limit> <active>1</active> <children> <child lootmax="0" lootmin="0" max="3" min="0" type="Animal_BosTaurusF_Brown"/> <child lootmax="0" lootmin="0" max="3" min="0" type="Animal_BosTaurusF_Spotted"/> <child lootmax="0" lootmin="0" max="3" min="0" type="Animal_BosTaurusF_White"/> <child lootmax="0" lootmin="0" max="1" min="0" type="Animal_BosTaurus_Brown"/> <child lootmax="0" lootmin="0" max="1" min="0" type="Animal_BosTaurus_Spotted"/> <child lootmax="0" lootmin="0" max="1" min="0" type="Animal_BosTaurus_White"/> </children> </event> <event name="AnimalDeer"> <waves>0</waves> <nominal>50</nominal> <min>75</min> <max>40</max> <lifetime>180</lifetime> <restock>0</restock> <saferadius>200</saferadius> <distanceradius>0</distanceradius> <cleanupradius>0</cleanupradius> <flags deletable="0" init_random="0" remove_damaged="1" sec_spawner="0"/> <position>fixed</position> <limit>child</limit> <active>1</active> <children> <child lootmax="0" lootmin="0" max="1" min="1" type="Animal_CervusElaphus"/> <child lootmax="0" lootmin="0" max="4" min="2" type="Animal_CervusElaphusF"/> </children> </event> <event name="AnimalGoat"> <waves>0</waves> <nominal>60</nominal> <min>40</min> <max>80</max> <lifetime>180</lifetime> <restock>0</restock> <saferadius>0</saferadius> <distanceradius>0</distanceradius> <cleanupradius>200</cleanupradius> <flags deletable="0" init_random="0" remove_damaged="1" sec_spawner="0"/> <position>fixed</position> <limit>child</limit> <active>1</active> <children> <child lootmax="0" lootmin="0" max="5" min="2" type="Animal_CapraHircusF"/> <child lootmax="0" lootmin="0" max="1" min="0" type="Animal_CapraHircus_Black"/> <child lootmax="0" lootmin="0" max="1" min="0" type="Animal_CapraHircus_Brown"/> <child lootmax="0" lootmin="0" max="1" min="1" type="Animal_CapraHircus_White"/> </children> </event> <event name="AnimalPig"> <waves>0</waves> <nominal>60</nominal> <min>40</min> <max>80</max> <lifetime>180</lifetime> <restock>0</restock> <saferadius>200</saferadius> <distanceradius>0</distanceradius> <cleanupradius>0</cleanupradius> <flags deletable="0" init_random="0" remove_damaged="1" sec_spawner="0"/> <position>fixed</position> <limit>child</limit> <active>1</active> <children> <child lootmax="0" lootmin="0" max="2" min="1" type="Animal_SusDomesticus"/> </children> </event> <event name="AnimalRoeDeer"> <waves>0</waves> <nominal>60</nominal> <min>40</min> <max>80</max> <lifetime>180</lifetime> <restock>0</restock> <saferadius>200</saferadius> <distanceradius>0</distanceradius> <cleanupradius>0</cleanupradius> <flags deletable="0" init_random="0" remove_damaged="1" sec_spawner="0"/> <position>fixed</position> <limit>child</limit> <active>1</active> <children> <child lootmax="0" lootmin="0" max="1" min="1" type="Animal_CapreolusCapreolus"/> <child lootmax="0" lootmin="0" max="4" min="2" type="Animal_CapreolusCapreolusF"/> </children> </event> <event name="AnimalSheep"> <waves>0</waves> <nominal>60</nominal> <min>40</min> <max>80</max> <lifetime>180</lifetime> <restock>0</restock> <saferadius>200</saferadius> <distanceradius>0</distanceradius> <cleanupradius>0</cleanupradius> <flags deletable="0" init_random="0" remove_damaged="1" sec_spawner="0"/> <position>fixed</position> <limit>child</limit> <active>1</active> <children> <child lootmax="0" lootmin="0" max="2" min="1" type="Animal_OvisAries"/> <child lootmax="0" lootmin="0" max="5" min="3" type="Animal_OvisAriesF"/> </children> </event> <event name="AnimalWildBoar"> <waves>0</waves> <nominal>75</nominal> <min>100</min> <max>50</max> <lifetime>180</lifetime> <restock>0</restock> <saferadius>200</saferadius> <distanceradius>0</distanceradius> <cleanupradius>0</cleanupradius> <flags deletable="0" init_random="0" remove_damaged="1" sec_spawner="0"/> <position>fixed</position> <limit>child</limit> <active>1</active> <children> <child lootmax="0" lootmin="0" max="6" min="3" type="Animal_SusScrofa"/> </children> </event> <event name="AnimalWolf"> <waves>0</waves> <nominal>150</nominal> <min>100</min> <max>175</max> <lifetime>300</lifetime> <restock>0</restock> <saferadius>200</saferadius> <distanceradius>0</distanceradius> <cleanupradius>0</cleanupradius> <flags deletable="0" init_random="0" remove_damaged="1" sec_spawner="0"/> <position>fixed</position> <limit>child</limit> <active>1</active> <children> <child lootmax="0" lootmin="0" max="6" min="2" type="Animal_CanisLupus_Grey"/> <child lootmax="0" lootmin="0" max="4" min="0" type="Animal_CanisLupus_White"/> </children> </event>
  5. gnc_lord_mdb

    no wildlife ?

    Are the wild animals out of play? I have been seen a wolf, a deer or a boar. Need to adjust something special so that the animals are there?
  6. gnc_lord_mdb

    Dayz 1.0 No Cars ?

    new locations? other than described here or the same? https://www.izurvive.com
  7. gnc_lord_mdb

    Dayz 1.0 No Cars ?

    I have rebuilt our server after the update. Everything works so far only I have not found a single car. Are not there more cars in Dayz 1.0 anymore?
  8. Since the update, I have no names in menu to adjust the keyboard. Also, no buttons are displayed to set the buttons. How can I solve the problem? //s15.directupload.net/images/181113/rjcuc7vf.jpg
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