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C4-timah

How To Enable Heli Crash Sites?

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So from what I can tell, DayZ 1.00.15, the heli crash sites are not enabled by default. From the events.xml file I changed it from this:

    <event name="StaticHeliCrash">
        <waves>0</waves>
        <nominal>3</nominal>
        <min>0</min>
        <max>0</max>
        <lifetime>2500</lifetime>
        <restock>0</restock>
        <saferadius>1000</saferadius>
        <distanceradius>1000</distanceradius>
        <cleanupradius>1000</cleanupradius>
        <flags deletable="1" init_random="0" remove_damaged="0" sec_spawner="1"/>
        <position>fixed</position>
        <limit>child</limit>
        <active>0</active>
        <children>
            <child lootmax="20" lootmin="10" max="3" min="1" type="Wreck_Mi8"/>
            <child lootmax="20" lootmin="10" max="3" min="1" type="Wreck_UH1Y"/>
        </children>

to this:

    <event name="StaticHeliCrash">
        <waves>0</waves>
        <nominal>3</nominal>
        <min>0</min>
        <max>0</max>
        <lifetime>2500</lifetime>
        <restock>0</restock>
        <saferadius>1000</saferadius>
        <distanceradius>1000</distanceradius>
        <cleanupradius>1000</cleanupradius>
        <flags deletable="1" init_random="0" remove_damaged="0" sec_spawner="1"/>
        <position>fixed</position>
        <limit>child</limit>
        <active>1</active>
        <children>
            <child lootmax="20" lootmin="10" max="30" min="30" type="Wreck_Mi8"/>
            <child lootmax="20" lootmin="10" max="30" min="30" type="Wreck_UH1Y"/>
        </children>

 

Is there anything else that needs to be done besides restarting the server to get these to populate?

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No, nothing else needs to be done, but what is odd is that on my default server files, that active parameter was already set to 1, I didn't have to enable it.  You might try verifying your server files just to be sure you have all the correct versions of the build.

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11 minutes ago, drgullen said:

No, nothing else needs to be done, but what is odd is that on my default server files, that active parameter was already set to 1, I didn't have to enable it.  You might try verifying your server files just to be sure you have all the correct versions of the build.

On my server we already spawn helis, granted the loot at then is garbage. 

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It appears that the crashes are spawning, however they despawn before anyone can get even remotely close to loot them. I've reconfigured them so more spawn at the same time, adjusted the "Lifetime" in hopes they last longer. Shouldn't the cleanup area be less than the Distance radius? Ideas?

</event>
    <event name="StaticHeliCrash">
        <waves>0</waves>
        <nominal>30</nominal>
        <min>0</min>
        <max>0</max>
        <lifetime>7200</lifetime>
        <restock>0</restock>
        <saferadius>1000</saferadius>
        <distanceradius>1000</distanceradius>
        <cleanupradius>1000</cleanupradius>
        <flags deletable="1" init_random="0" remove_damaged="0" sec_spawner="1"/>
        <position>fixed</position>
        <limit>child</limit>
        <active>1</active>
        <children>
            <child lootmax="20" lootmin="10" max="30" min="30" type="Wreck_Mi8"/>
            <child lootmax="20" lootmin="10" max="30" min="30" type="Wreck_UH1Y"/>
        </children>
    </event>

 

Edited by C4-timah

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