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McPhorce

The "fluff" features.

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How can you all say that core features listed are all this game needs? The "fluff" features, ie. Fishing, Cloth dying, leather crafting, new weapons, bow and arrow, dynamic snow, decomposing bodies, among many more, are all bound to be cut from the game. With the death of experimental and the birth of an unfinished 1.0, I fear that the appeal of survival will die with it, and the desire to get looted within 2 hours just to race back to pvp the coast will reign supreme. At the end of the day, the majority of the player base just want a game where they can get full mili gear before using a whole bottle of water, and then racing back to KoS on the coast. In my opinon those "fluff" features were the only thing keeping this game from becoming exactly what it is now... A battlefield game that requires you to eat and drink...

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I agree to some extent.

It's different and more cumbersome for console players with a controller to have all the features. And i doubt the majority will go fishing for two hours or build a garden and take care of it.

Same with hunting, why bother when you can eat canned food? It's a wasted time to get energy for 30 minutes when it it takes an hour to hunt, skin, carry, find axe, chop wood, carve bark, craft fireplace, get stick etc.

If they made it a bit less of a hassle, maybe it would encourage more of the survival part.

I tried everything (except base building, dying clothes and assembly cars) the game has to offer. I stick to canned food and wells. 

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It's nice to have the option. Sometimes when I've looted a whole village and there's not a scrap of food, I like to be able to go catch a chicken and take it to the woods to cook it. Fishing just gives you another option. I'm happy with the content we have for now, there is plenty to do and different play styles catered for. I would just like to see stability and performance updates for a while now, and hopefully get the 'fluff' in the future. 

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