Astley 0 Posted October 17, 2018 How would i make a kill feed that i could have in game and in the logs? Player Killed Player at 10m with Weapon not any good at coding but i am at copy and paste if anybody can help me out Share this post Link to post Share on other sites
preacherlr 614 Posted October 17, 2018 Someones already posted a working one, Dig through the forums a bit and find it.. Share this post Link to post Share on other sites
Astley 0 Posted October 18, 2018 unless i found the wrong one it not been answered, i don't want to use cftools i want to add it into the server files unless you saw a better post please link it Share this post Link to post Share on other sites
Aussie Cleetus 57 Posted October 18, 2018 So far, that specific code is being kept close to the chest of the creators. There are only a select handful of servers who have it, and I believe they are riding out the time a little bit before releasing, as it is a feature that helps drive users to their servers. Your best bet, is to do what they did. Spend hours going through the files and figuring it out. Share this post Link to post Share on other sites
ZombieCooKie 10 Posted October 19, 2018 This works for me... Share this post Link to post Share on other sites
Astley 0 Posted October 20, 2018 i'm in there already asking them how already, guess i have to wait a while Share this post Link to post Share on other sites
ZombieCooKie 10 Posted October 20, 2018 Extract scipts.pbo and place the files in a directory named "scripts" in the server root. Then follow the instruction from the tread i've quotet. Playerbase.c is locatet in scripts\4_World\Entities\ManBase Survivorbase is in scripts\4_World\Entities\ManBase\PlayerBase Thats all Share this post Link to post Share on other sites
ulli_123 2 Posted October 20, 2018 Nobody understands these funny instructions from zalexki. Could not someone please post a manual, which one also understands. Share this post Link to post Share on other sites
ZombieCooKie 10 Posted October 20, 2018 (edited) Just do what he say... Insert this in SurvivorBase.c private string PlayerIdentityName = "empty"; string GetPlayerIdentityName() { return this.PlayerIdentityName; } void SetPlayerIdentityName(string name) { this.PlayerIdentityName = name; } Insert this in PlayerBase.c (search forr eekilled for the right position) SurvivorBase sbKilled = this; if (killer.IsMan()) { Man manKiller = Man.Cast(killer); GetGame().ChatPlayer( 0, sbKilled.GetPlayerIdentityName() + " Killed By " + manKiller.GetIdentity().GetName()); } else { GetGame().ChatPlayer( 0, sbKilled.GetPlayerIdentityName() + " Killed by zombie/bleedout/fall?"); } and this too (search for onconnect for right position) SurvivorBase sb = this; sb.SetPlayerIdentityName(this.GetIdentity().GetName()); That's it Edited October 20, 2018 by ZombieCooKie 2 Share this post Link to post Share on other sites
ulli_123 2 Posted October 20, 2018 Thank you, works great. Is there a possibility to give the players their steam name or something similar? If people do not give a name to the game in their startup option, call it Survivor or Survivor 1, and so on. Share this post Link to post Share on other sites
Fester808 11 Posted October 22, 2018 On 21/10/2018 at 12:06 AM, ZombieCooKie said: Thanks! How would you display just “playerName was killed”, as displayed in the original mod? Share this post Link to post Share on other sites
ulli_123 2 Posted October 22, 2018 9 minutes ago, Fester808 said: Thanks! How would you display just “playerName was killed”, as displayed in the original mod? GetGame().ChatPlayer( 0, sbKilled.GetPlayerIdentityName() + " Killed By " + manKiller.GetIdentity().GetName()); GetGame().ChatPlayer( 0, sbKilled.GetPlayerIdentityName() + " was killed " ); Not tested! Share this post Link to post Share on other sites
kaspar rave 4 Posted October 23, 2018 (edited) On 20-10-2018 at 4:19 PM, ulli_123 said: Thank you, works great. Is there a possibility to give the players their steam name or something similar? If people do not give a name to the game in their startup option, call it Survivor or Survivor 1, and so on. I Guess you can try this... SurvivorBase sbKilled = this; if (killer.IsMan()) { Man manKiller = Man.Cast(killer); switch(killer.GetIdentity().GetPlainId()) { // Admin Sasaa case "76561198015080948": GetGame().ChatPlayer( 0, sbKilled.GetPlayerIdentityName() + " Killed By Admin SaSaa"); break; // Normal players default: GetGame().ChatPlayer( 0, sbKilled.GetPlayerIdentityName() + " Killed By " + manKiller.GetIdentity().GetName()); break; } } else { GetGame().ChatPlayer( 0, sbKilled.GetPlayerIdentityName() + " Killed by zombie/bleedout/fall?"); } Untested!!! Edited October 23, 2018 by kaspar rave Found error in code Share this post Link to post Share on other sites
kaspar rave 4 Posted October 24, 2018 I'm at work so it didn't test it yet but this should give the distance to if (killer.IsMan()) { Man manKiller = Man.Cast(killer); float distance = vector.Distance(manKiller.GetPosition(),sbKilled.GetPosition()); switch(player.GetIdentity().GetPlainId()) { // Admin Sasaa case "76561198015080948": // steam64_id GetGame().ChatPlayer( 0, sbKilled.GetPlayerIdentityName() + " Killed By Admin SaSaa from " + distance ); break; // Admin Mister X case "xxxxxxxxxxxxxxxxx": // steam64_id GetGame().ChatPlayer( 0, sbKilled.GetPlayerIdentityName() + " Killed By player X from " + distance ); break; // Normal players default: GetGame().ChatPlayer( 0, sbKilled.GetPlayerIdentityName() + " Killed By " + manKiller.GetIdentity().GetName() + " from " + distance ); break; } } else { GetGame().ChatPlayer( 0, sbKilled.GetPlayerIdentityName() + " Killed by zombie/bleedout/fall?"); } Share this post Link to post Share on other sites
mrwolv 46 Posted October 27, 2018 so is there a fully working kill feed i can use please where would i add it and dose it work :D Share this post Link to post Share on other sites
mrwolv 46 Posted October 28, 2018 On 20/10/2018 at 1:42 PM, ulli_123 said: Nobody understands these funny instructions from zalexki. Could not someone please post a manual, which one also understands. having same issues how do i add this as in playerbase.c it just errors up with that step Share this post Link to post Share on other sites
Mostabdel 1 Posted October 30, 2018 hi i like to add death messages in my server. if you can give me the exactly script and where i can make it and place it.and i like to change color of messages how i can do that thx . Share this post Link to post Share on other sites
ZombieCooKie 10 Posted November 2, 2018 On 30.10.2018 at 1:27 PM, Mostabdel said: hi i like to add death messages in my server. if you can give me the exactly script and where i can make it and place it.and i like to change color of messages how i can do that thx . It's explained all above Share this post Link to post Share on other sites
Mostabdel 1 Posted November 2, 2018 how i can change the color of the message and adedd distance and weapon pls thx give me script for this thx Share this post Link to post Share on other sites
kaspar rave 4 Posted November 7, 2018 On 2-11-2018 at 11:44 PM, Mostabdel said: how i can change the color of the message and adedd distance and weapon pls thx give me script for this thx As I stated before use this if (killer.IsMan()) { Man manKiller = Man.Cast(killer); float distance = vector.Distance(manKiller.GetPosition(),sbKilled.GetPosition()); switch(player.GetIdentity().GetPlainId()) { // just to make sure my name is correct and not surviver X // Admin sasaa case "76561198015080948": // steam64_id GetGame().ChatPlayer( 0, sbKilled.GetPlayerIdentityName() + " Killed By [Owner/Admin] SaSaa from " + distance + " meter"); break; // Normal players default: GetGame().ChatPlayer( 0, sbKilled.GetPlayerIdentityName() + " Killed By " + manKiller.GetIdentity().GetName() + " from " + distance+" meter" ); break; } } else { GetGame().ChatPlayer( 0, sbKilled.GetPlayerIdentityName() + " Killed by zombie/bleedout/fall?"); } works on my server. It's all stated above in this post I just edited the code to sort out all admin trough there steam id's. I also changed onconnect and ondisconnect to display when a player joins/leaves Share this post Link to post Share on other sites
Mostabdel 1 Posted November 7, 2018 and whene i make make this scripts show me all the steps pls to have deathmessages in color thx Share this post Link to post Share on other sites
Mostabdel 1 Posted November 7, 2018 give me the code of color pls. its for PHP or HTML. Share this post Link to post Share on other sites
Mostabdel 1 Posted November 7, 2018 and now we dont see the PBO Scripts its dont work or what ? in file Addons in dayz Share this post Link to post Share on other sites
kaspar rave 4 Posted November 7, 2018 first off use the edit option, second its C language. and as far as I know there is no color option. Also for the 4th time all the steps are metioned above Share this post Link to post Share on other sites
JediKing1937 0 Posted January 25, 2019 that is not work Share this post Link to post Share on other sites