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ZombieCooKie

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About ZombieCooKie

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  1. ZombieCooKie

    Workaround for cars bugging in the ground

    Maybe the height can be 0.0. The coordinates in the code are verified to work. Never change a running system :)
  2. ZombieCooKie

    Workaround for cars bugging in the ground

    Edited because forgot the radiator
  3. ZombieCooKie

    COmmunity online tools player files not showing

    Just read the documentation:
  4. Because of the bug I decidet to spawn ready-to-drive cars on my server, so the players keep playing. There are four cars that spawn on every serverstart. If there is a car from previous start then it gets deleted before the new spawn. Just place this code at the end of the void main() in your init.c ref array<Object> nearest_objects = new array<Object>; ref array<CargoBase> proxy_cargos = new array<CargoBase>; int c_count; int c_count2; Car c_ada; TVectorArray c_positions = { "13292.6 5.99211 3987.3", "1844.24 5.71016 2121.89", "1980.96 258.426 7397.11", "12179.8 95.2326 13774.4", }; for (c_count2=0; c_count2 < c_positions.Count(); c_count2++) { GetGame().GetObjectsAtPosition ( c_positions[c_count2], 10, nearest_objects, proxy_cargos ); for (c_count = 0; c_count < nearest_objects.Count(); c_count++) { if (nearest_objects.Get(c_count).IsKindOf("CarScript")) { c_ada = Car.Cast(nearest_objects[c_count]); GetGame().ObjectDelete(c_ada); } } c_ada = Car.Cast(GetGame().CreateObject( "OffroadHatchback", c_positions[c_count2], false, true, true )); c_ada.GetInventory().CreateAttachment("HatchbackHood"); c_ada.GetInventory().CreateAttachment("HatchbackTrunk"); c_ada.GetInventory().CreateAttachment("HatchbackDoors_CoDriver"); c_ada.GetInventory().CreateAttachment("HatchbackWheel"); c_ada.GetInventory().CreateAttachment("HatchbackWheel"); c_ada.GetInventory().CreateAttachment("HatchbackWheel"); c_ada.GetInventory().CreateAttachment("HatchbackWheel"); c_ada.GetInventory().CreateAttachment("SparkPlug"); c_ada.GetInventory().CreateAttachment("EngineBelt"); c_ada.GetInventory().CreateAttachment("CarRadiator"); c_ada.GetInventory().CreateAttachment("CarBattery"); c_ada.Fill( CarFluid.FUEL, c_ada.GetFluidCapacity( CarFluid.FUEL ) ); c_ada.Fill( CarFluid.OIL, c_ada.GetFluidCapacity( CarFluid.OIL ) ); c_ada.Fill( CarFluid.BRAKE, c_ada.GetFluidCapacity( CarFluid.BRAKE ) ); c_ada.Fill( CarFluid.COOLANT, c_ada.GetFluidCapacity( CarFluid.COOLANT ) ); } The positions are Cernaya Polana, Myshkino, Kamenka and the houses on the street near Krutoy Cap. You can edit the positions in the code. Hope that helps to keep players playing.
  5. ZombieCooKie

    Need short help for correct syntax

    This works. Thank you :)
  6. ZombieCooKie

    Need short help for correct syntax

    I want to send message to players with survivor in name. I need the correct syntax for the if section. if (player.GetIdentity().GetName() contains? "Survivor") { ... }
  7. ZombieCooKie

    cfgPlayerSpawnPoints.xml Help

    Need help with spawn points I have custom spawn points inside an area, but somtimes the player spawns outside. I think the problem is located in <spawn_params> but I don't know the meaning of this... <spawn_params> <min_dist_zombie>10.0</min_dist_zombie> <max_dist_zombie>30.0</max_dist_zombie> <min_dist_player>10.0</min_dist_player> <max_dist_player>30.0</max_dist_player> <min_dist_static>0.5</min_dist_static> <max_dist_static>2.0</max_dist_static> </spawn_params>
  8. ZombieCooKie

    Kill Feed

    It's explained all above
  9. ZombieCooKie

    pvp zone

    Nothing is wrong. This is a pvp zone, so you have to stay there. If you leave the zone you get damage.
  10. ZombieCooKie

    Safe Zones

    The script above doesn't work standalone.
  11. ZombieCooKie

    pvp zone

    Put everything in the init.c
  12. ZombieCooKie

    Server restart timer

    You can do this with BEC Scheduler http://ibattle.org/ http://ibattle.org/install-and-configure/setting-up-the-scheduler/
  13. ZombieCooKie

    pvp zone

    So, I installed it on my server and it works as expected. Please note the added COMMENTS (Translation by google) static vector zonepvp_pos1 = {5231.25, 0, 9820.31};// point1 static vector zonepvp_pos2 = {2321.25, 0, 8452.31};// point2 override void OnInit() { GetGame().GetCallQueue(CALL_CATEGORY_GAMEPLAY).CallLater(NumPLayersOnServer, 60000, true); // 10 min // DOES NOT BELONG TO PVP ZONE!!! super.OnInit(); GetGame().GetCallQueue(CALL_CATEGORY_GAMEPLAY).CallLater(CheckPVPZone, 5000, true); //pvp //CHANGED TO 5 SECONDS TO AVOID SERVER STRESS } void CheckPVPZone()//pvp { bool in_zone1 = true; bool in_zone2 = true; ref array<Man> players = new array<Man>; GetGame().GetPlayers( players ); if ( players.Count() > 0 ) { for ( int i = 0; i < players.Count(); i++ ) { PlayerBase player; Class.CastTo(player, players.Get(i)); float dist1 = vector.Distance(player.GetPosition(),zonepvp_pos1); float dist2 = vector.Distance(player.GetPosition(),zonepvp_pos2); if (dist1 > 346) in_zone1 = false; //DISTANCE ZONE 1 if (dist2 > 346) in_zone2 = false;// DISTANCE ZONE 2 if(!in_zone1 && !in_zone2) //distance from the center to the player, from where the player will receive warnings and damage { float newHeal = player.GetHealth("", "") - 5; //5 - this is damage to the player //CHANGED TO 5 BECAUSE OF TIME-CHANGE ABOVE player.SetHealth("", "", newHeal); string messPlayers = "Hey, you (" + player.GetIdentity().GetName() + ") go back, and then is healthy!"; Param1<string> m_MessageParam = new Param1<string>(messPlayers); GetGame().RPCSingleParam(player, ERPCs.RPC_USER_ACTION_MESSAGE, m_MessageParam, true, player.GetIdentity()); } } } }
  14. ZombieCooKie

    Experimental database wipe?

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