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Baty Alquawen

Xbox changelog

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31/08/2018

  • fixed issue of server reporting incorrect max slots
  • fixed a crash when ending the trial version
  •  added sorting of servers based on the number of players and server names
  • fixes in the server browser window
  • fixed micromanagement in player's inventory
  • Like 3
  • Beans 1

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05/08/2018

  • Fixed free space calculation in inventory
  • Fixed controller re-connect issue
  • Improved listing of servers in the server browser
  • Improved title stability
  • Like 2
  • Beans 1

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11/09/2019

  • Fixed items disappearing from the containers (backpack, jacket, jeans,…) after logout from the server
  • Fixed the free space calculation in the inventory
  • Fixed game freezing when disconnecting the controller
  • Improved listing of the servers in the server browser
  • Improved the title stability
     

13/09/2018

  • Fixed the registration of player/infected hits (from a gun) when the player has a slower connection to the server
  • Fixed a possible cause of the player character corruption in the database
  • Fixed multiple server crashes (increased stability of the game)
  • Fixed the inability to damage headgear/hat/helmet

 

18/09/2018

  • Fixed VoIP issues while in an Xbox party
  • Fixed crash while disconnecting from a server
  • Fixed character in water in the main menu
  • Fixed issues with magazines and reloading
  • Improved title stability

 

25/09/2018

  • Fix for Options:
  • Options button is skipped while moving down in main menu
  • Update of details window
  • Field of view discard and reset button should work now
  • Server messages disable should work now
  • Fix for VoIP:
    • Mute of online players now stays
    • Replugged device is refreshed if needed
  • Fix: Menu button does not respond after respawn while being unconscious
  • Fix: Online tab on server can't be scrolled through
  • Added character ID into MainMenu

 

12/10/2018

  • Fix: Desync problem with quick reload and heavy melee attack causing(e.g.):
    • Desync between characters when aiming with a gun
    • Weapons don't do any damage after reloading while aiming in iron sight
    • If player kills himself with the suicide gesture, his char is dead on the ground but the game doesn't allow him to respawn, forcing him to exit the server
  • Fix: Crash when spamming RT trying to suicide with an item that isn't eligible for doing that
  • Fix: Gamercard mute state does not save correctly
  • Improved terminology in Options
  • Fix: Inventory capacity of items

 

24/10/2018

  • if the controller disconnects while the player is moving, the character stops now
  • fix for being unable to scroll through the online server tab
  • fix for overlapping texts in the inventory
  • fix for texts being displayed too small in 4K resolution
  • fixed the function to invite players into your game.
  • Added a logout timer and queue time
  • Added a new database for Xbox:
Edited by Baty Alquawen
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02/11/2018

 

Fixed:

  • Player stuck in the login queue after console update
  • Massive FPS drop when scoping in big cities - improved
  • Favorite filters can corrupt navigation in server list screen
  • Description block text in Options on XBOX ONE X is too small
  • Quick bar in the tutorial picture
  • Canceling logout timer using B eventually kicks you out of the server after 15 seconds
     

Added:

  • Player invite button 

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05/12/2018

ADDED

  • Added: Camera misalignment during movement in iron sights
  • Added: Sounds for prone injured animations
  • Added: Impact sound for Hatchback
  • Added: Destroyed engine sound
  • Added: Sounds for base building
  • Added: Speaking animation connected to VoN
  • Added: User authentication during loading screen
  • Added: Horticulture


FIXED

  • Fixed: Client/server crashes
  • Fixed: Time persistence after server restart
  • Fixed: Gunshots not being heard properly
  • Fixed: Handful of client/server errors related to in-game actions
  • Fixed: Environmental issues (wrong/missing roadways and collisions, incorrect textures/occluders, misplaced widgets)
  • Fixed: Fireplace in a barrel could disappear after closing a lid
  • Fixed: Attaching a headlight box to a car
  • Fixed: Injured crawling animation
  • Fixed: Swapping items from infected's inventory could break a hand slot
  • Fixed: Hatchback windshield transparency
  • Fixed: Heat pack not heating up
  • Fixed: It was not possible to jump over a landmine without detonating it
  • Fixed: Camera did not stay zoomed in when holding RB
  • Fixed: Car HUD was missing button info about changing gears or brake
  • Fixed: Loot tab in Tutorials wasn't fully highlighted when scrolled to
  • Fixed: Couldn't open or close containers in inventory
  • Fixed: Collision detection and triggers for base building
  • Fixed: Missing area damage on mounted barbed wire (base building)
  • Fixed: Infected - attacking through doors/walls


TWEAKED

  • Tweaked: Infected AI (WIP)
  • Tweaked: Global light config
  • Tweaked: Temperature effects on hunger/thirst rates
  • Tweaked: Vehicles simulation
  • Tweaked: Input system (WIP)
  • Tweaked: Vehicles damage zones
  • Tweaked: Melee damage to animals
  • Tweaked: Engine damage icon
  • Tweaked: Reduced fireplace geometry collision to reduce stacking size
  • Tweaked: Vehicles fuel consumption
  • Tweaked: Texture cache (performance improvement)
  • Tweaked: Improved cloud resolution


KNOWN ISSUES

exiting a car while it's in gear (not neutral) can ruin the engine

  • Like 1

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12/12/2018

ADDED

  • Added: Field shovel, farming hoe and ice axe can now be used to dig a garden plot

FIXED

  • Fixed: Unable to get servers, Error code: 9
  • Fixed: Server population showing Empty at all times
  • Fixed: Game soft-locks after refreshing server browser while "wrong password" message is up
  • Fixed: Inventory - Scroll bar collides with HUD
  • Fixed: Inventory - Dropping items on the ground from hands by holding Y button puts the item in the inventory
  • Fixed: Inventory - Splitting does not work properly
  • Fixed: Power Generator and road flare sounds
  • Fixed: Metal wire attachment visibility after gate is built
  • Fixed: Emptying a pack of seeds was not putting the product item into player's hands
  • Fixed: Planting of seeds not working through hands
  • Fixed: VME when unpacking seeds
  • Fixed: Adding attachments to containers
  • Fixed: Client/server crashes
  • Fixed: Client/server errors related to in-game actions
  • Fixed: Infected are having trouble navigating stairs
  • Fixed: Player can make level_3_wall_3 parts on Watchtower disappear
  • Fixed: It is possible to ruin watchtower/fence with single shot
  • Fixed: Power generator looks and sounds on even if its switched off
  • Fixed: Hidden stash can be visible in vicinity
  • Fixed: Strange facial animations that sometimes happen in vehicles
  • Fixed: Bottles and canteens can be filled with fuel

TWEAKED

  • Tweaked: Weather
  • Tweaked: Damage system
  • Tweaked: Some item sizes
  • Thanks 2

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18/12/2018

ADDED

  • Added: Added metal wire to base building proxies

FIXED

  • Fixed: Several server crashes
  • Fixed: Rag icon disappears when moved over to fireplace
  • Fixed: Incorrect filter name in Filters -> Sorting
  • Fixed: No possibility to switch firing mode
  • Fixed: Polytunnel having a white untextured square inside
  • Fixed: Torch no being possible to ignite from a burning Fireplace
  • Fixed: Fixed missing LODs in medium tent camonet proxy
  • Fixed: Roadflare burning sound not playing
  • Fixed: Wheels might be shaking/twitching
  • Fixed: Missing material/textures
  • Fixed: A seat can be moved while a player is sitting on it
  • Fixed: Faulty firegeometry components

TWEAKED

  • Tweaked: Plants take only ~30 minutes to grow now.
  • Tweaked: HUD icons and UI updates
  • Tweaked: Damage system for vehicles
  • Tweaked: Weather
  • Tweaked: System messages
  • Tweaked: Metabolism and regeneration
  • Tweaked: Stamina and quantity progress bars
  • Tweaked: HUD icons

REMOVED

  • Removed: Feathers and Small Guts from skinning of chickens

 

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14/01/2019

ADDED

  • Added: Kazuar Night Vision Scope
  • Added: Firearm ghost icon
  • Added: Adjusted fire geo lods for masks, vests, tops, shoes, pants, headgear, gloves

FIXED

  • Fixed: Mosin 91/30 and BK-133 Shotgun reloaded ammo stuck
  • Fixed: Jammed weapons
  • Fixed: Swapping between hands and back by pressing Y
  • Fixed: Box content to boxed H7 light
  • Fixed: Lifespan facial hair switching
  • Fixed: PSO-1 Scope on K-AM vision is blocked while laying
  • Fixed: Lifespan visual for other players after connect
  • Fixed: Actions performed from quickbar (action end server side)
  • Fixed: Character camera goes into inappropriate height when walking up a slope upon exiting water
  • Fixed: Rolf's hair
  • Fixed: Game freeze upon entering of remote player to client's simul. bubble
  • Fixed: Possible fix for muzzle flash light sources never disappearing in some cases
  • Fixed: The Reset button is non functional in the options menu
  • Fixed: The Disable HUD option is not functional
  • Fixed: Unresponsive state occurs after dismissing the Account Picker
  • Fixed: Added event Simulation_End to death animations so that characters actually terminates the animation state when dying
  • Fixed: Y to take to inventory did not work

TWEAKED

  • Tweaked: Possible stack in wolf combat behaviour
  • Tweaked: Kazuar optics parameters

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04/02/2019

ADDED

  • Added: Changing system language in system settings changes in game language as well

FIXED

  • Fixed: The title does not transition the user into an online multiplayer game session when accepting an invite whilst suspended during active gameplay 
  • Fixed: Game freezing when the player tries to move logs in fence base
  • Fixed: Character can not rearm a gun while "taking a sip" information is on the screen
  • Fixed: Landmine explosion killing everyone within 60m radius. The range is now 5m.
  • Fixed: Player is unable to interact with items/bodies after dropping it in tree
  • Fixed: The image freezes after constraining the title and removing the controller
  • Fixed: Video freeze after suspend or constrain application
  • Fixed: When entering hardcore servers, players were spawning in 3rd person.
  • Fixed: Game freeze when placing a fence.

TWEAKED

  • Tweaked: Zoom remapped to LB

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27/03/2019

ADDED

  • Added: SK 59/66
  • Added: CR-527
  • Added: Hunting Scope
  • Added: Recovery backups to deal with data corruption during crashes
  • Added: New stream from Kozlovka to Balota
  • Added: Over time self-closing of bleeding wounds
  • Added: Script versioning to prevent future data incompatibilities
  • Added: Support for bullet shells dropping, and new sounds
  • Added: New audio controller for positional sounds, allowing us procedural control number or sound sources on models (Used to reduce number of bird sounds on trees.)
  • Added: Tree stem creak sounds
  • Added: Sounds when dropping items
  • Added: Implemented EQ filter for unconscious state
  • Added: Sound position offset feature to config
  • Added: New sounds for bullet shells dropping
  • Added: Antibiotics can fight diseases
  • Added: Vitamins can boost player's immune system
  • Added: Long torch (made of a long stick and rags)
  • Added: Various severities of bleeding
  • Added: Bleeding from bare feet
  • Added: Status indicators for bleeding and active medicament
  • Added: Masks and headgear provide some level of biological protection
  • Added: Close/open compass animations
  • Added: Voice effects for mumbling when gagged
  • Added: WeaponLength parameter to weapons for precise weapon lifting
  • Added: Visual representation for packing tents
  • Added: Speech Restriction: Rags: VOIP filter/mute
  • Added: Inventory categories icons
  • Added: Pills badge icon now shows when antibiotics are in effect
  • Added: Bleeding badge icon now shows when character has bleeding sources
  • Added: Xbox Achievements

FIXED

  • Fixed: A server crash when a character with a corrupt inventory tries to connect
  • Fixed: A server crash when a server with a garden plot on it was restarted
  • Fixed: A server crash related to script array manipulation crashes
  • Fixed: A client crash related to script array manipulation
  • Fixed: A client crash related to a light being removed while still in use
  • Fixed: Multitude of environmental issues (missing collisions, sudden LOD changes, hit materials, models adjustments) - as reported in Ticket T136380
  • Fixed: Typos in localization
  • Fixed: Possibility to toggle headlights when both are missing or destructed
  • Fixed: Some actions on target have incomplete action messages
  • Fixed: Crafting improvised suppressor took only 1% from the duct tape
  • Fixed: Landmine not detonating when it becomes ruined while it is armed
  • Fixed: Various IK poses (Stone, Medium Tent, BK-18)
  • Fixed: Chemlights glowing in cargo for 10 seconds
  • Fixed: Animals have no collisions with vehicles
  • Fixed: Shooting through a ruined suppressor did not emit muzzle flash
  • Fixed: Fireplace does not upgrade to stone circle if smaller stacks of stone are used
  • Fixed: Wolves attack animals rather then humans
  • Fixed: Sound sources on trees move with entity during cut down tree action
  • Fixed: SG5-K with compensator uses regular gun shots sounds (used sounds for silencer)
  • Fixed: Sea chest can be put into another sea chest - T135962
  • Fixed: When preforming suicide headgear does not get damaged
  • Fixed: Player's ankles can disappear while wearing Orel police pants
  • Fixed: Bullets are not registered after the weapon was raised close to the wall - as reported in Ticket T136559
  • Fixed: AIs get stuck near obstacles (reduced chance of occurrence)
  • Fixed: Motorbike helmet visually disappears after few steps
  • Fixed: Player gear is teleported to exact place where he logged in after being skinned and quartered - as reported in Ticket T136367
  • Fixed: Icons representing ammo are small - as reported in Ticket T136555
  • Fixed: Tactical googles have no texture - as reported in Ticket T135082
  • Fixed: AI walking through ground pipes
  • Fixed: Server crash - as reported in Ticket T134543 + T136323 + T135501
  • Fixed: Server crash when HTTP request does not return OK
  • Fixed: Player might not be killed when shot with 12ga pellet
  • Fixed: Wooden logs get duplicated when building base of Fence and WatchTower
  • Fixed: ADA 4x4 won't stop after driver jumps out of it
  • Fixed: Some clothes cannot be damaged on ground
  • Fixed: Removing the rag from the mouth, make the rag slots smaller
  • Fixed: Temperature measurement has a question mark in the result text
  • Fixed: Players are able to access dismantle action on towers from the outside - as reported in Ticket T136666
  • Fixed: Bullets do not interfere with the player's body when fired through sea water
  • Fixed: Inventory - First container stays highlighted
  • Fixed: Inventory - Closing container breaks scrolling
  • Fixed: Inventory - Impossible to scroll down if inventory is full
  • Fixed: Inventory - Button tooltips when switching between containers and inventory parts
  • Fixed: Inventory - Grey containers - far right icons are cut off
  • Fixed: Inventory - Split action(Y) is missing toolbar info
  • Fixed: Inventory - Vicinity - Small arrow for collapsing container in lower right corner of the container is missing
  • Fixed: Inventory - Item Equipped In Hands Disappears When Making Surrender Gesture
  • Fixed: Inventory - Item will retain containers capacity
  • Fixed: Inventory - Micromanaging doesn't work when using LT/RT and putting item to upper container
  • Fixed: Inventory - Missing (B) combine action in toolbar
  • Fixed: Inventory - Tooltips are missing in infected inventory
  • Fixed: Inventory - UI: Barrel_<color> inventory displacement
  • Fixed: Inventory - VICINITY and HANDS does not display slot size
  • Fixed: Inventory - Watchtower's inventory is too long and difficult to scroll
  • Fixed: Inventory - Weapon attachments: wrong inventory tooltip
  • Fixed: Menu - Option hints not showing
  • Fixed: Menu - Tutorial screen is missing button legend
  • Fixed: Menu - Xbox Player list - improved graphic design
  • Fixed: Menu - Respawn button gets skipped after dying.
  • Fixed: Menu - Translation - IT: Controls>Menu>"Press to sellect a gesture" and "Press to cancel a sellection" are not translated
  • Fixed: Menu - Server Browser - After filter change, the message asking you to refresh the server list, does not fit it's designated area
  • Fixed: Radial Menu - Red background for selected item
  • Fixed: RadialMenu for gestures - Subcategories are not available
  • Fixed: Environment - Land_Construction_House1 ladder widget missing
  • Fixed: Items - CarBattery attached to Zenit Broadcaster becomes invisible after reconnect
  • Fixed: Player can't switch between user actions in car
  • Fixed: Ladder exit state, transition from swimming to ladder
  • Fixed: Driving over character might not kill them
  • Fixed: Player gets hit by a vehicle when standing close to it with engine turned on
  • Fixed: Player can get ejected to air while standing close to a car
  • Fixed: Logging off next to open barrel will make the close action unavailable
  • Fixed: Inventory: Collapse containers worked on player container even if not focused
  • Fixed: Weapons: Unjamming SKS breaks the weapons functionality
  • Fixed: Weapons: Bullets are not registered after the weapon was being raised close to the wall
  • Fixed: Weapons: Fire mode can't be seen, probably misaligned out of weapon box
  • Fixed: Inventory: Player cannot swap entities with full inventory
  • Fixed: Inventory: Storage capacity isn't shown anywhere
  • Fixed: Inventory: Player is not able to loot dead players
  • Fixed: Menu localisation for ITA/GER/RUS
  • Fixed: Switching from YouTube to DayZ crashes the whole console
  • Fixed: Can't reload with full inventory
  • Fixed: VoIP mute does not mute other players
  • Fixed: Achievements: Title unlocks the achievement Geared (Equipped a firearm, a melee weapon and a backpack) before the criteria have been met
  • Fixed: The title does not allow the user to join a Server after resuming from connected standby

TWEAKED

  • Tweaked: Improvements in the visuals and performance of inventory code, including:
    • addition of hierarchical attachment visualisation,
    • hiding unused attachment categories (greatly uncluttered the Watchtower for example),
    • inclusion of dedicated icons for these categories and overall bugfixes.)
  • Tweaked: Improvements to server performance (central economy, networking and AI)
  • Tweaked: Weapon muzzle attachments now steam during rain while they are hot
  • Tweaked: Weapons animations polishing (animations speed, clipping)
  • Tweaked: Sounds for climbing ladders
  • Tweaked: Sounds for take item in hand action
  • Tweaked: Projectile speed and air friction
  • Tweaked: Rebalanced projectile damage
  • Tweaked: Rebalanced character damage system
  • Tweaked: Rebalanced armor against projectiles
  • Tweaked: Shock damage for projectiles (chance to fall into unconsciousness increased)
  • Removed: Chances for bleeding wounds from projectiles hit
  • Removed: Flickering effect (roadflare)
  • Tweaked: Antibiotics and vitamins only support single use consume action
  • Tweaked: Traps no longer function as melee weapons
  • Tweaked: Hen spawn zone reworked to better fit environment (should not spawn inside industrial and other unnatural areas)
  • Tweaked: Many improvements, tweaks and fixes for ChernarusPlus terrain
  • Tweaked: Improvements to server performance (central economy, remote projectiles are not real)
  • Tweaked: Damage to bare foot for non-roadway surfaces
  • Tweaked: Infected damage system
  • Tweaked: Recoil (KA-M, BK-18, M4-A1,Mosin 91/30 and VSD)
  • Removed: Chance to spawn SG5-K with 15Rnd magazine
  • Updated: Inventory icons (placeholder icons replaced)
  • Tweaked: IK pose for long torch
  • Tweaked: Rangefinder zoom set to 4x
  • Updated: Credits
  • Tweaked: GUI - Main Menu, Server Browser, Options
  • Tweaked: Main menu clouds
  • Tweaked: Inventory: Added header above hands
  • Tweaked: Inventory: Set fixed position for the tooltip
  • Tweaked: Improved readability of dialog menus
  • Tweaked: Added pills icon to hud badge display
  • Removed: All News Feeds
  • Tweaked: Inventory: Removed close icons and renders from Xbox headers

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25/04/2019

ADDED

  • Added: OLGA 24 with attachments
  • Added: LAR with attachments
  • Added: M70 Tundra
  • Added: .308 WIN ammunition
  • Added: Assault vest
  • Added: Utility buttpack
  • Added: Plate carrier holster and pouches
  • Added: Mini red dot and RVN sights
  • Added: Mini red dot sights now compatible with CR-75 and BK-133 as well
  • Added: Functional back iron sights on ATOG optics
  • Added: Precise weapon lifting by weapon length
  • Added: HUD noise indicator
  • Added: Ability to one hit kill infected from behind with selected items
  • Added: Particle effects visible on the inventory player character
  • Added: Inventory character has items in hands
  • Added: Client-side personal night light (environment is subtly illuminated from the camera at night to save players from becoming completely blind without a light source)
  • Added: Mosin 91/30 compensator
  • Added: Independent firearm zeroing for iron sights and scopes
  • Added: Hand cramp for brain disease
  • Added: Injury animation is visible in inventory view
  • Added: Footsteps sounds for movement inside tents
  • Added: Footsteps scuff sounds for grass surface
  • Added: Sounds for lock/unlock doors action
  • Added: Sounds for combination locks
  • Added: Sound animation events for heavy hit animations
  • Added: New set of sounds for male infected
  • Added: Sounds for hot and freezing character animation
  • Added: Foley sounds for movement with heavy items in hands (Power Generator, Barrel, Tents, Sea Chest)
  • Added: Sounds for pick up and drop action for various items
  • Added: Position dispersion when infected cannot see the target, but can hear it
  • Added: Muzzle flash effect for Mosin compensator
  • Added: Tutorial: Inventory screen
  • Added: Logout timer: Disable quick logout

FIXED

  • Fixed: Server crash caused by in-game actions
  • Fixed: Server/client errors upon loading weapon
  • Fixed: Client error when equipping bandana
  • Fixed: Server error when manipulating vehicles parts
  • Fixed: Client error when manipulating barrel
  • Fixed: Client error when manipulating radios
  • Fixed: Client error when manipulating dead infected
  • Fixed: Client error when removing wooden logs from fence or watchtower
  • Fixed: Client error when disconnecting near a radio control panel
  • Fixed: Client error when removing rag from the mouth
  • Fixed: Client error when attaching combination locks
  • Fixed: Client error when committing suicide with weapon
  • Fixed: Multitude of environmental issues (models adjustments, objects collisions, incorrect LODs, )
  • Fixed: Various IK poses (base building and electricity items, seeds packets, ammunition, vehicle parts)
  • Fixed: Blending of textures on Skybox (previously causing sudden flashes)
  • Fixed: Weak dynamic lights during dusk and dawn
  • Fixed: Items can be picked up through walls (T137847)
  • Fixed: Texture artefacts on the crosshair
  • Fixed: Player can skip vomiting by staying crouched
  • Fixed: Player can skip vomiting by jumping
  • Fixed: Salute gesture keeps items in hand
  • Fixed: BK-133 does not change textures according to damage states
  • Fixed: FPS drop when dismantling/destroying base building parts
  • Fixed: Barbed wire attached to fence will now move properly when opening gate
  • Fixed: Player does not get proper damage while standing in flames
  • Fixed: Driving over a character with a vehicle does not inflict damage
  • Fixed: Some gestures with weapons make arms twitch
  • Fixed: Infected do not inflict any damage to animals
  • Fixed: Player becomes deformed for others while sitting in a car
  • Fixed: Windows cannot be destroyed for some of the vehicles
  • Fixed: Projectile impacts do not alert infected
  • Fixed: Swapped clothing items can remain in characters inventory when standing in the vicinity (T136679)
  • Fixed: Sawing off Mosin 91/30 with attached optic/loaded ammo deletes the items completely (T136205)
  • Fixed: Players are able to access dismantle actions on towers from the outside (T136666 + T 137639)
  • Fixed: Item size changes visually for wielded item when logging off (T136822)
  • Fixed: Attacking infected clip through the player (T137370)
  • Fixed: Hunting scope allows looking through walls (T137033)
  • Fixed: Crafting improvised suppressor takes 1 % from the duct tape (T133200)
  • Fixed: Collision of packed Car Tent remains in the middle of the unpacked Car Tent
  • Fixed: Weapons cannot be reloaded while lying on the back
  • Fixed: Handheld optic, binoculars or rangefinder were not usable (T137102)
  • Fixed: AIs might get stuck mid-air after being killed by vehicle
  • Fixed: Enduro helmet attachments are out of place in inventory
  • Fixed: Fitting of localized item names in tool-tips and headers
  • Fixed: Electric devices (spotlight, cable reel, etc.) getting unplugged after server restart
  • Fixed: Server crash upon respawn
  • Fixed: FX-45 was not functional
  • Fixed: Getting shot underwater put the character into falling animation
  • Fixed: The first gunshot caused FPS drop
  • Fixed: Server VMEs related to the in-game map
  • Fixed: Character noise indicator not being present
  • Fixed: Character noise indicator not showing appropriate values
  • Fixed: Collisions of base building objects remaining after their parts have been detached
  • Fixed: Rangefinder drawing its value on other clients' screens, assorted client error, and interference between rangefinders
  • Fixed: When opening doors for the first time, the whole building model can move slightly
  • Fixed: Client error connected to player presence indicator
  • Fixed: A client-side crash connected to the base building feature
  • Fixed: Fence gate cannot be opened after server restart
  • Fixed: Fence can be walked through after server restart
  • Fixed: Client error tied to base building
  • Fixed: Ruined tires now affect vehicle behaviour
  • Fixed: Fire geometry for offshore worker infected type
  • Fixed: Invisible dynamic events and custom objects
  • Fixed: Adjusted MRDS post-process on FX to make it more usable
  • Fixed: Tuna can miss the "Open" action in certain conditions (player/others nearby manipulating with a Compass)
  • Fixed: Stacks of .308 Ammo spawning with 0 quantity
  • Fixed: The player now dies properly from hypothermia, preventing client errors and other issues
  • Fixed: Only one player in a VoN conversation can hear the others
  • Fixed: Vehicle radiator cannot be refilled until the car has been started
  • Fixed: Character movement speed desynchronization, where the character moves as if aiming down sights even when they are not
  • Fixed: Client error connected to using a water bottle on a fireplace
  • Fixed: Leaving ADS on weapon actions
  • Fixed: Server Browser: Crash during network cable disconnect
  • Fixed: Inventory: Equipping from vicinity can be done using both Y and B
  • Fixed: Basebuilding: Player can move fences, gates and watchtowers using inventory
  • Fixed: Radial Menu: Player cannot equip and hide item without leaving Quickbar slot
  • Fixed: Controls: Remove iron sights on left trigger tap
  • Fixed: Controls: Remove iron sights on left bumper double tap while holding left trigger
  • Fixed: Radial Menu: Selecting main category in gestures menu doesn't bring you to presumed subcategory
  • Fixed: Controls: Character performs barrel rolls while moving in inventory in prone
  • Fixed: Inventory: Can't equip items from vicinity
  • Fixed: Inventory: Hands: Missing capacity info for containers
  • Fixed: Inventory: Tooltips are missing in zombies inventory
  • Fixed: Inventory: Split action(Y) is missing toolbar info
  • Fixed: Inventory: FPS drops when opening inventory in vicinity w/ multiple other items
  • Fixed: Inventory: Closing container breaks scrolling
  • Fixed: Inventory: 1st container stays highlighted
  • Fixed: Inventory: 1st container header not shown when scrolling upwards
  • Fixed: Radial Menu: Radial menu doesn't work with sensitivities toned down to bare minimum
  • Fixed: Radial Menu: It's possible to use quickslot menu in car
  • Fixed: Server Browser: Server scrolling freezes after refresh of servers
  • Fixed: Server Browser: Favorite server is not saved after restarting the game
  • Fixed: Controls: Player can`t switch between user actions in car
  • Fixed: Menu: Respawn button gets skipped after dying
  • Fixed: Menu: Game Displaying Wrong Copyright Year
  • Fixed: Menu: Warning message that your character will die after pressing respawn button pops up when player is dead already
  • Fixed: Items: Rangefinder/binoculars not usable
  • Fixed: The title crashes to Xbox Home at various points during gameplay
  • Fixed: The title enters an indefinite unresponsive state when using the Hold to talk feature during gameplay
  • Fixed: Title crashes after suspending while in the Main menu or during the gameplay
  • Fixed: Controller reconnect msg: Do not show during loading

TWEAKED

  • Changed: The weather simulation has been reworked, improving the network synchronization and lowering its performance cost.
  • Changed: Improved the impact of dynamic lights on surfaces (including the roads)
  • Tweaked: Minor tweaks to the global light config
  • Tweaked: Alpha channel of mud road texture, so it's lit up properly by the dynamic lights
  • Tweaked: Inventory blur intensity is now at half of the previous value
  • Changed: Items located in fireplace cargo will now be burned to 'Ruined' state instead of 'Badly damaged'
  • Tweaked: Damage system for ADA 4x4
  • Tweaked: Central economy (minor adjustments)
  • Changed: Item view bounding box enlargement when attachments are added
  • Changed: Improved behaviour of all light sources (fade in / fade out effects and more)
  • Changed: Light sources slowly fade out when they are low on energy instead of suddenly going completely dark
  • Tweaked: Slightly darkened breath vapour particle to avoid glowing at night
  • Changed: Improved behaviour of smoking chambers on all guns (smoke escapes only while the chamber is open)
  • Tweaked: Decreased intensity of all light sources during daytime
  • Changed: Reflector surface of all light sources now shines properly
  • Tweaked: Chemlight illumination radius increased
  • Changed: Torch is now always transformed to stick when its rags are removed from it
  • Changed: Bear trap damage output is now dynamic (it always causes the victim to start limping, but it won't kill them unless their health is already critical)
  • Changed: Significantly improved quality of vehicle smoke particles during high speed
  • Changed: Melee/weapons to animate with "spine3" bone (different shoulder animation)
  • Optimized: Size of entity create network messages
  • Tweaked: In-game map behaviour
  • Changed: All particles are now preloaded during the game's initial loading
  • Changed: 'FullAuto' fire mode set as default mode on all relevant weapons
  • Tweaked: Infected are less perceptive in terms of sounds in general, limited vision at night
  • Tweaked: Blood and health regeneration slowed by roughly 1/3rd
  • Tweaked: Water and energy metabolism slowed down by approximately 1/5th
  • Tweaked: Increased water, energy and healthy penalty by approximately 1/2 when heat comfort is low/high
  • Tweaked: Chemlight illumination range lowered to 7.5 m
  • Changed: Updated tourist trail map model and textures
  • Changed: Lowered the Infected alertness caused by projectile impacts nearby
  • Changed: Disabled attaching of MRDS to CR75 (MRDS currently has issues on the weapon that need to be dealt with first)
  • Changed: Amount of blood loss from haemolytic reaction raised
  • Changed: Lowered the illumination range of chemlight and the light around character at night
  • Tweaked: Lowered chance of jamming for pistols
  • Tweaked: Inventory: Button tooltips when switching between containers and places
  • Tweaked: Server Browser: Disable controls during connect
  • Tweaked: Other visual and functional improvements for Inventory and Radial Menu

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