cashgrany 0 Posted February 25, 2018 there is a serious problem with the spawn of the zombies; I do 100 to 200 meters, that there are already new ones who have respawn, it is necessary to correct that. Share this post Link to post Share on other sites
Just Caused 423 Posted February 25, 2018 That's what they are supposed to do. Share this post Link to post Share on other sites
cashgrany 0 Posted February 25, 2018 it sucks, it's supposed to be a simulation, when you kill the zombie in a city there should not be any more; it's pissing. Share this post Link to post Share on other sites
Dancing.Russian.Man 1631 Posted February 25, 2018 10 minutes ago, cashgrany said: it sucks, it's supposed to be a simulation, when you kill the zombie in a city there should not be any more; it's pissing. DayZ is not a simulator. Share this post Link to post Share on other sites
cashgrany 0 Posted February 25, 2018 Quote DayZ is not a simulator. oh well, I thought. Share this post Link to post Share on other sites
JBURNS489 165 Posted March 1, 2018 Didn't Hicks talk about how important it is to be able to clear a town to loot? I remember him talking quite in depth about it in a SR (Where is Hicks by the way?) last year. It was when they re -doing infected and trying to increase their counts (around the time .60 hit). There used to be an exploit where if you stood outside a city and looked in from a distance, you could tell if anyone was in that city because the zombies would either spawn or not spawn depending if anyone was there. There was a lot of balancing done on the infected at that time, trying to achieve a balance between not seeing the zeds spawn in from a distance, but also being able to clear a town to loot it. Is being able to clear a town of infected a behavior that we can no longer expect? Share this post Link to post Share on other sites
Dancing.Russian.Man 1631 Posted March 1, 2018 14 minutes ago, JBURNS489 said: Didn't Hicks talk about how important it is to be able to clear a town to loot? I remember him talking quite in depth about it in a SR (Where is Hicks by the way?) last year. It was when they re -doing infected and trying to increase their counts (around the time .60 hit). There used to be an exploit where if you stood outside a city and looked in from a distance, you could tell if anyone was in that city because the zombies would either spawn or not spawn depending if anyone was there. There was a lot of balancing done on the infected at that time, trying to achieve a balance between not seeing the zeds spawn in from a distance, but also being able to clear a town to loot it. Is being able to clear a town of infected a behavior that we can no longer expect? If I recall correctly, currently the map is divided into large "sections" (how large/many, I don't know) which will get populated by zombies only when players are in them. This is supposed to be a happy medium between spawning a set amount of zombies across the entire map regardless of where players actually are (making zombies seem more sparse than they should), and only spawning zombies within a range of each player (which is what the mod did and what the devs want to avoid due to the metagaming it causes). Just because you see zombies in a town doesn't mean someone is actually in there anymore. Most likely they're there at least because you're watching. Share this post Link to post Share on other sites