p4triot 207 Posted December 9, 2016 (edited) Yesterday I've tried day Z for the first time in like 9 or 10 months. Been playing on experimental 0.61 and so far i've noticed the improvement on fps performance both because the new engine and because I bought a new computer which allows me to have 160 fps on the wilderness and 50-60 in a city with everything maxed out from the 30-15 fps I had before. Also, i've noticed the huuuuge amount of new stuff, the new improved inventory and many many things the devs are spending time, money and effort in doing so.. ... and still... if I change weapons while walking on a roof, the char doesn't stop even if I release 'W' and commits suicide. So.. after almost a year, the character maneuver is still really far far away from any other fps game since... dunno, the 90's? A lot of people in this forum asks for content. All the posts I see is people asking for new weapons, new clothes, more vehicles, more facial/hair customization, new animals, new buildings, new this, new that... Well, not me. Today I came to ask the devs to, instead of focusing so much effort time & money on content, instead, try to improve the game and to make it at least playable before adding more content. What about a prediction system? every game has one and it's what masks the latency and connection problems? ArmA is probably the only videogame without one. Why does need the client to ask the server to know what to do with an apple? ("Retrieving data..." for 2 seconds before the "Eat" option appear). Why do I need to stare at a door/ladder as an idiot for 5 seconds looking for that exact pixel that allows me to interact? Why do I have 1-2 seconds latency to jump? IF I get to jump at all? why does my character spawns items on his hands instantly? isn't there a "default" animation instead of having to do one for each item? Or those which have it why the animation blocks everything else (sometimes commiting suicide because I can't stop walking as I said). Why, given the lack of prediction system, the action to draw/holster an item from the quick bar is the same button? didn't the devs predict we would press it more than once when it doesn't react and when finally it does the char would draw-holster-draw-holster the item many times? Why my hands are floating when reloading my weapon and the sounds are not synced? this is not new techonology, even games from the 90's had synced sound/animations. Why is melee combat still undoable? Yesss, we're at alpha stage. I know. Yes, they working on it. All we have to do is have patience, etc, etc, etc. I know all that but I can't help it, every time I see "we added a new weapon!" all I see is "We spend hundreds of hours on an thing we already have tons of instead of focusing on making this game playable". Usually a game development is the other way around, first the engine, then, the content. Even at the point we are in the development, I still think that even buying the license for an already better made game engine will be better, faster and cheaper than having to do all the above by yourselves. And in the end, the game would be a lot better. Edited December 9, 2016 by p4triot Share this post Link to post Share on other sites
JBURNS489 165 Posted December 9, 2016 (edited) You would have yourself a ton of time writing that book of a comment if you had read some status reports or looked into whats coming for DayZ :) they are almost ready to implement a new player controller system that will supposedly fix all of your concerns. My guess is either the next patch or possibly the next patch after that. The only true content i have seen added recently would be a pair of sneakers. There havent been any new weapons in almost a year, that im aware of anyway. No new vehicles either. You could make the argument that predatory wolves are new content, buts that neither here nor there. The menu changes, shadows and lighting systems, dynamic zombie spawns and audio updates are all part of implementing the new engine. I think the Devs are already doing exactly what you're asking..now its your turn to do your part, and read up on the planned changes and patches before posting any more silly comments :) Edited December 9, 2016 by JBURNS489 1 Share this post Link to post Share on other sites
p4triot 207 Posted December 9, 2016 (edited) As I said I haven't been playing for a year and the last time I did there wasn't aug, mp5, cannibalism, a thousand pieces of clothes I have never seen before, a lot of crafting (which is awesome btw, but that's not the point) a LOT of new content... still unplayable. Well, my sensations are understandable given that. Then turns out all this content is already old (not for me) and that they are working a new controlling system? I know nothing about. Where can I easily find information on this without navigating thru thousands of threads or tweets? Is there a road map like there used to be? Edited December 9, 2016 by p4triot Share this post Link to post Share on other sites
JBURNS489 165 Posted December 9, 2016 https://trello.com/b/5yzeFpo2/dayz is probably the best place to easily see what is being experimented on, and what is being worked on for upcoming builds. There are a lot of weapons and clothing incoming, but they are also re doing the player animations and controller, and a whole bunch of map updates which include thicker forests and ivy growing on abandoned buildings. I usually watch the forums for the Status Reports, which happen every two weeks. Share this post Link to post Share on other sites
Espa 711 Posted December 10, 2016 I'd give it to March 2017 before we should get shifty again on Updates. The next big one is a visual update to the game (Which sounds cool no matter what they do) and I assume the new Player Character, which will add in physics and fix the camera to not be abused. Share this post Link to post Share on other sites
Coheed_IV 381 Posted December 10, 2016 OP, your understanding of the game is really out of touch, though most of your concerns are what they've been working on, with little progress to show because it's all engine related. They've been still developing a steady stream of content too, but it's in a big backlog. I suggest you just wait till beta. After .61 (experimental now) the team is mostly starting on beta, while a small team will work on .62. All your fears will be relieved then. Until then read, it's enlightening. Share this post Link to post Share on other sites
Funkmaster Rick 373 Posted December 10, 2016 (edited) 23 hours ago, p4triot said: Also, i've noticed the huuuuge amount of new stuff, the new improved inventory and many many things the devs are spending time, money and effort in doing so.. ... and still... if I change weapons while walking on a roof, the char doesn't stop even if I release 'W' and commits suicide. lol "I haven't played in forever, and I've discovered so many new things! But my brief playthrough managed to uncover one flaw so of course I came here to tell everyone." I can't take you seriously when you're recommending they license a new game engine. There's a reason they've been building and modifying their own engine. In fact, you have to be a bit of an asshole to recommend they license an engine after all the work they've put into Enfusion. There just isn't an engine out there that can do what DayZ needs. DayZ is too different. DayZ is too unique. In your entire post, you make it as far as three sentences with good things to say before you turn it into a complaint rant. Edited December 10, 2016 by Funkmaster Rick Share this post Link to post Share on other sites