Zing Freelancer 58 Posted November 24, 2016 (edited) It's just a bush, what could possibly go wrong? WROOOOOOOOOOOM! Now that is just evil. Edited November 24, 2016 by Zing Freelancer Typo 1 Share this post Link to post Share on other sites
Zing Freelancer 58 Posted November 24, 2016 I bet this could even stop a tank... Seriously, those motherfuckers are hard to stop. Share this post Link to post Share on other sites
FlimFlamm 509 Posted November 24, 2016 YOU FOOLS! OBSERVE: Share this post Link to post Share on other sites
BCBasher 2465 Posted November 24, 2016 41 minutes ago, FlimFlamm said: YOU FOOLS! OBSERVE: Damn, when are we getting cars that behave like that? I had a little rage quit when they screwed them up .60, that is something I'm really looking forward to now. Share this post Link to post Share on other sites
FlimFlamm 509 Posted November 25, 2016 (edited) 1 hour ago, BCBasher said: Damn, when are we getting cars that behave like that? Maybe not today, maybe not tomorrow, but someday! For the last year things have been really REALLY slow update wise given that so much of the engine and renderer (and other under the hood aspects of the game) are finally reaching the implementation phase of their development. Vehicles in general have out of necessity been put on a back burner until things like network optimization to reduce desync and other various mechanics can be worked out. This video was released almost one year ago to date. I bet they had planned on having it implemented in the following few months but this is when (according to my observations) the dev team must have began encountering the time delay causing obstacles they've been dealing with for the last year. To give a sense of just how far behind the dev team is from where the thought they could be (vehicle wise) consider that prior to last Christmas, Hicks teased that we might possibly see an initial implementation of aircraft in Chernarus as an early Christmas present to play with. After this lesson in the merits of caution, for the last year Hicks has been keeping his head down in terms of making promises he might not be able to keep and the dev team has been working hard on on less than glorious but necessary changes to the game that are still yet to come to fruition. I like it as a strategy if it brings the release of 1.0 closer to present (the long run), but of course the major gripes that players have right now are a lack of any new core features and content like (working) vehicles, aircraft and basebuilding. Maybe small object vehicle interaction has been scrapped by now, or maybe it's been put to the side until vehicles are better optimized, which has been put to the side until more core systems are re-worked and overall optimization can actually begin. Even though my heart desires vehicles and this kind of physics quite badly, my brain understands that if the devs are forced to implement features in any order other than their own choosing, then the resulting debugging and complications are just creating more and more work down the road. Edited November 25, 2016 by FlimFlamm Share this post Link to post Share on other sites
Zing Freelancer 58 Posted November 25, 2016 (edited) Found more evil things. Or they found me... Anyway, RIP sedan. Could not even retrieve gear. Edited November 25, 2016 by Zing Freelancer Share this post Link to post Share on other sites