Jump to content

Forums Announcement

Read-Only Mode for Announcements & Changelogs

Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.

For all community discussions, debates, and engagement, we encourage you to join us on our social media platforms: Discord, Twitter/X, Facebook.

Thank you for being a valued part of our community. We look forward to connecting with you on our other channels!

Stay safe out there,
Your DayZ Team

Sign in to follow this  
DigitalMillennial

Crazy Zombies = Unification?

Recommended Posts

If you haven't seen the dev teams latest video; you can check it out here...

Now after you've seen this I was hoping to spark a discussion. After watching this video and seeing the aggression and numbers behind the zombies, do you think play interactions will become more frequent? I think killing on sight will remain a large part of DayZ, it always will be, but if you're being chased in a town and you bump into another player maybe it would be more likely to see some cooperation. I'm not sure about you guys but seeing this made me a little excited as it was nearly nostalgic!

Sorry if the post is poorly structured, I'm still getting the hang of posting and all that jazz, but I'd really love to know your guy's thoughts!

  • Like 2

Share this post


Link to post
Share on other sites

Oh, yes, absolutely. I believe this will fundamentally change how the game works and how interaction is based on trust. Food and supplies will be that much harder to obtain with that many zombies, and it will almost force a ninja gameplay style if you want to get in and out without attracting any attention. . It will also deter players from firing their guns on others whilst in a busy town for simple fear of being torn to shreds from the onslaught of the running horde.

I can barely wait to play this. . Nor wait for the impending improvements infected will be receiving soon. I can only imagine so much, but the idea of variation of Infected 'types', the animations to destroy a door or at least break it open, upgraded sound packs to be scarier, further rendered appearances to be HD scary as hell. . Probably so much more. 

It also makes me wonder if we'll be getting more animations with the player controller, such as leaping through windows at a cost of health/possibility of bleeding - But more things and way to escape encounters. 

Thoughts?

  • Like 1

Share this post


Link to post
Share on other sites

Yes I love that last part about an escape mechanic as well, it's a bit distant but it would be an incredible feature! I just can't wait to see how this functions when implimented...

  • Like 1

Share this post


Link to post
Share on other sites

I'm pretty sure that the meatier parts are being loaded in within the next few months and are all happening around the same time. I have hope that the Devs will be cranking out updates once they get the initial engine stuff implemented. 

As long as physics, infected upgrades, and environmental upgrades, and harsher survival methods are created in the game, then it will be A+. . And I can see all of those things happening very soon, not to mention the new player controller and like a million other things.

Share this post


Link to post
Share on other sites

Oh yes™!

 

edit: How could I miss that vid?

 

edit2: OOOH and someone on twitter recognized this...

 

IREGs9i.jpg 

Edited by Arthur Dubrovka
  • Like 1

Share this post


Link to post
Share on other sites
On 10/25/2016 at 4:50 PM, DigitalMillennial said:

Now after you've seen this I was hoping to spark a discussion. After watching this video and seeing the aggression and numbers behind the zombies, do you think play interactions will become more frequent?

Yes, because the infected will alert folks to nearby players.

Will a larger threat from zeds result in a visible increase in friendliness and teamwork? No. 

Any increase in teamwork from friendlies alerted to nearby players in trouble would be cancelled out by the increase in killing by bandits alerted to nearby players in trouble.

 

Share this post


Link to post
Share on other sites
Sign in to follow this  

×