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Morten Søgaard

Desync - When should I expect for it to be a minor issue

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Hey DayZ team,

I love your game, although I haven't played it for a while.

I'm not the kind of person who helps out with bug issues etc., I guess I'm just too lazy and for that I apologize.

That said, I'd like to know when desync-issues will be less of a factor when it comes to playing the game in its current state.

I fully understand that desync will be part of the game's development and I am 100% okay with that.

When should we expect desync issues to be a minor factor in gameplay?

If that means 1.0 or perhaps a bit later on, I have no problem with that whatsoever, the reason I bought this game was to help you support the game you wanted to create, not to get a fully-fleshed gameplay experience right off the bat.

Keep doing what you're doing dev-team I have loved your work since I bought this game early on in the process. Cheers!

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So with the latest SRs they have been talking about this issue and that they are working on it, to get the player dsync fixed. If not fixed, at least a lot better in 061.

They also said that, for the vehicles, they might not even be in 061 when it get released(The first iteration of 061 experimental). So they can working further on that. But who knows, maybe they are on that as we speak!

Quote: "When should we expect desync issues to be a minor factor in gameplay?"

My guess is, a lot better if not done with 061. If not then, than 062, i really think they want it to be good, combined with the new animation/player controls.  Which I belive is the next big thing to the game! But with that said, I hope that want break it again.. hehe

 

 

Edited by zemos (DayZ)

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@zemos (DayZ) Surely vehicles will be in experimental .61 at some point. There's only speculation about when, and I myself would hazard a speculation that we may also have vehicle persistence by the time .61 is released to the stable branch.

@Morten Søgaard Right now they are actually working directly on desync issues. It's actually what they are working on right now and is the main thing holding back the next experimental drop. If you want to see a tangible entwork difference in terms of lag or desync, wait for a few experimental patch updates after .61 gets released, which is going to happen sometimes in the near future.

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Yea i know @FlimFlamm , sorry, i wasnt clarifying that i was talking about the first version on the 061 exp.

 

@Morten Søgaard hang in there, i belive that after 061-stable and 062-exp/stable, dayz SA is gonna start showing what it will be (Cant wait!!! :)!

 

Best Regards

Edited by zemos (DayZ)

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In one of the recent Status Reports they said they found and fixed a major issue for player and zombie desync which caused zombies to go through doors or become invisible. Of course the player's internet connection will always play a role in how bad the lag is, but I'm excited to see how it is on .61

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