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kitz777

Progression system

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In my opinion the main reason why DayZ gets boring sometimes is that it doesn't have a progression system. You die and then you start all over again. I suggest adding some kind of progress system or something like permanent perks for getting milestones. Also, this would not be very hard to implement.

Some examples:

killed 1000 zombies = 10% less damage from zombies

drank 1000 times from pond = less chance to get infection

bandaged 100 times = slightly faster bandaging

reloaded 1000 times = slightly faster reloading

killed 100 people = 5% more damage

repaired 10 cars = slightly faster car

died 100 times = 5% more max blood

run 100km = slightly faster movement speed

drank 100/1000 times = thirst increases slightly slower

ate 100/1000 times = hunger increases slightly slower

survived a week with a single character = ?give ideas?

get hyperthermic for * times = slightly more resistand to heat

get hypothermic for * times = slightly more resistant to cold

 

This would be amazing because then you would actually get rewarded and progress further for playing the game for a very long time.

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Been discussed many times, do a search on "soft skills".

 

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8 hours ago, kitz777 said:

died 100 times = 5% more max blood
reloaded 1000 times = slightly faster reloading
killed 100 people = 5% more damage

Don't even dare to think about these ones. Devs said that they will never mess their hands in combat with soft skills.

Edited by Just Caused

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DayZ endgame is streaming and videos.

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