kitz777 0 Posted July 4, 2016 In my opinion the main reason why DayZ gets boring sometimes is that it doesn't have a progression system. You die and then you start all over again. I suggest adding some kind of progress system or something like permanent perks for getting milestones. Also, this would not be very hard to implement. Some examples: killed 1000 zombies = 10% less damage from zombies drank 1000 times from pond = less chance to get infection bandaged 100 times = slightly faster bandaging reloaded 1000 times = slightly faster reloading killed 100 people = 5% more damage repaired 10 cars = slightly faster car died 100 times = 5% more max blood run 100km = slightly faster movement speed drank 100/1000 times = thirst increases slightly slower ate 100/1000 times = hunger increases slightly slower survived a week with a single character = ?give ideas? get hyperthermic for * times = slightly more resistand to heat get hypothermic for * times = slightly more resistant to cold This would be amazing because then you would actually get rewarded and progress further for playing the game for a very long time. Share this post Link to post Share on other sites
nl 986 Posted July 4, 2016 Been discussed many times, do a search on "soft skills". Share this post Link to post Share on other sites
Just Caused 423 Posted July 4, 2016 (edited) 8 hours ago, kitz777 said: died 100 times = 5% more max blood reloaded 1000 times = slightly faster reloading killed 100 people = 5% more damage Don't even dare to think about these ones. Devs said that they will never mess their hands in combat with soft skills. Edited July 4, 2016 by Just Caused Share this post Link to post Share on other sites
Parazight 1599 Posted July 4, 2016 DayZ endgame is streaming and videos. Share this post Link to post Share on other sites