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schwaBAM

Map editor

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I am hearing that DayZ will eventually offer mod support for users in the future.  I used to use the editor to edit the terrain and maps for Operation Flashpoint many years ago and am interested in getting a head start on a DayZ or Arma 3 island.  My question is to any of those who have made mods for Arma 3 or Arma 2; would it be smart for me to use the editor for those games to get a "head start" on a DayZ island and then aim to port it over once available?  Any tips or suggestions?

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I don't see why you couldn't start on a island now. There's this. Also be aware they're moving to "EnScript" language and ARMA uses "SQF", but don't think that will affect your terrain too much. 

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On 6/12/2016 at 11:46 PM, -Gews- said:

I don't see why you couldn't start on a island now. There's this. Also be aware they're moving to "EnScript" language and ARMA uses "SQF", but don't think that will affect your terrain too much. 

I attempted to private message you but it appears that you do not accept PM's.  Would you suggest I work with Arma 2 or Arma 3's terrain editor to get acquainted?  As said before, the last terrain editor I used was for Operation Flashpoint and that was many many years ago, heh.  

 

Thanks!

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On 6/12/2016 at 11:46 PM, -Gews- said:

I don't see why you couldn't start on a island now. There's this. Also be aware they're moving to "EnScript" language and ARMA uses "SQF", but don't think that will affect your terrain too much. 

Any more info on this? basically how far are they moving away from the standard arma2/3 codes? I am used to them, ran my own arma 3 server etc..

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1 hour ago, schwaBAM said:

I attempted to private message you but it appears that you do not accept PM's.  Would you suggest I work with Arma 2 or Arma 3's terrain editor to get acquainted?  As said before, the last terrain editor I used was for Operation Flashpoint and that was many many years ago, heh.  

 

Thanks!

HAHAH no shit, i tried to PM him too about the enscript... bugger gews. :)

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1 hour ago, schwaBAM said:

I attempted to private message you but it appears that you do not accept PM's.  Would you suggest I work with Arma 2 or Arma 3's terrain editor to get acquainted?  As said before, the last terrain editor I used was for Operation Flashpoint and that was many many years ago, heh.  

Thanks!

I should clear those.

The latest terrain editor is "Terrain Builder".

https://community.bistudio.com/wiki/Terrain_Builder

 

22 minutes ago, sneakydude said:

Any more info on this? basically how far are they moving away from the standard arma2/3 codes? I am used to them, ran my own arma 3 server etc..

I don't have much info on the EnScript. There's some shown here:

 

Npn9pEB.jpg

 

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hi there,

u can create a dayz map terrain for standalone with the the terrain builder of Arma 3. but be aware, objects should not be placed at the moment because we dont have access to the dayz content yet. so the best thing is to build only a naked terrain for now. what objects u can use in the meantime are trees, bushes, grass and rocks from the public A2 or A3 content and u can also build roads and place static "non-enterable/lootable" objects like powerlines, ruins etc... u can test this by converting it into a .pbo and load it in Arma3.

i think we will get more infos on modding and enscript anywhere around beta. BI is planning to write tools for modders like the CLE tool as shown in the last status reports.

if u plan to build up a map from scratch, i can recommend using the terrain maker L3DT. its a free and easy to use terrain builder tool where u can generate and edit your hight model.

Edited by Funkdoc

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