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Hicks_206 (DayZ)

A Few Thoughts on.. (Deadlines, Roadmaps, etc)

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2 hours ago, c4p said:

@themightylc I understand your point and I know the devs COULD do it as you said. You know "Take on Mars", it's a Bohemia game, also in EA.

There are: the main branch(=stable), developers branch(exp), test branch(pre-exp?), and legacy brach(older stable version). Maybe this is not possible in Dayz development while they are coding new engine parts...idk.

But I would like to see more builds to test, too :-)

yes, legacy branch. We've talked about this a lot among our group. How great it would be to have just kept playing say 0.43 (even on just a few select servers) before some of the "less convincing" updates made some of my friends get completely burned out by the game. There was a build that brought performance to a grinding halt on full servers. That was the point when a lot of my friends thought the game stopped being fun. That was fixed by removing the infected. That didn't really bring them back. And that shouldn't even be a problem. "DayZ will be great, menwhile go play something else". But there are so many "content" updates that feel like they are purely there to engage players to come back... I don't know. It all seems pretty incoherent.

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Good thing to hear Brian!

 

Just remember 90% of this community is rooting for you, 15% of that community understands how hard it is to develop a game

but the other 10% are people that either hate you for no reason, or because of the deadlines (talked already about this)

so its amazing to see this happen, both for the developers and the community alike

 

keep the good work up! and buy yourself a coke you deserved it :D

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One question @Hicks_206 (DayZ) , would be great if you could answer it :)

In 2013 you made the decision to bring the game into early access with an engine, that afterwards was not enough to fulfill the expectations - coming along with the (unexpectedly high?) salesnumbers.

Would you say, that this decision made the strongest impact on the slow progress of the ongoing development over the past years?

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2 hours ago, naz666 said:

One question @Hicks_206 (DayZ) , would be great if you could answer it :)

In 2013 you made the decision to bring the game into early access with an engine, that afterwards was not enough to fulfill the expectations - coming along with the (unexpectedly high?) salesnumbers.

Would you say, that this decision made the strongest impact on the slow progress of the ongoing development over the past years?

i like to say something here:

1. they bring the game with the old engine because it was enough for the scale of project at that moment. after the unexpectedly high salesnumber thought we can do more and decided to transition into something bigger and the scale of the project got bigger accordingly. thus, it really wasn't a bad decision or something to blame them with but i think we have to thanks them because they are giving us something more.

2. creating an engine and making a game was the main reason of delays in roadmap. that been said there was bad management and weak documentary that made bring us here. (watch eugen harton i talking about this stuff if your interested) they simply wasn't ready for the increase of the team and the scale of the development but they did good in my eyes. i wrote an article about Early Access game and in my researches a lot of games took a lot more times than dayz and trust this game is a harder game to develop than most of them. there was games that took +8 years and ends up being trash. i think the best thing we can ask devs is, take your time and do it well.

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I'm liking the status reports as they are. They provide information on things as they are, and sometimes give a teaser of things to come. I think they do a good job.

My main criticisms regarding communication before was with the timelines you would release for features and major patches. I do get somewhat disheartened when patches wouldn't materialise by the dates you would mention. I just feel it undermines everything else which is communicated. I was very pleased to see a shift in the status reports to just talking about what features are complete, and what aren't yet complete. I think timelines, especially when they aren't consistently kept to, go on to do more harm than good when it comes to communication and community.

I have quite a lot of alpha games now, but DayZ is the only one I tend to keep up with then it comes to the development of it.  It's the one by far I play the most. It's been a very interesting experience to be part of it, and I have learned a lot about what goes on behind the scenes, so I do thank you for sharing that with us and allowing us to be part of it.

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Any eta?
Will patch 0.60 hit experimental branch near summer or end of 2016?
And I hope it includes pack of wolves and more wild life! ))

 

I think a date is important, Brian Hicks - I follow another game very close in Alpha, Crowfall, and that dev. team is usually

good to hit dates. Because when the community knows what time of the year thing start to get close to a new release, or a big reveal like patch 0.60.. Well, personally I usually

do other things in life and don`t bother to read Dayz forum every week or month since I am also a huge sport fan. )

 

But I am still very excited for the new big release and patch updates - and a huge fan of the Dayz concept -

continue the great updates dev. team, and well done! ))

 

 

 

 

Edited by ori42

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