Baloo (DayZ) 4 Posted April 4, 2016 Since the vast majority of encounter with another human finish in a killing game, usually for no good reason. It would be to have a way to know the reputation ( based on the past behaviour of the player) off the people we encounter in the game. Maybe a form of aura around the player or a sign on the body or over their head. Something that we can see only when we are close of another player, or when the player speaks. This will change the behaviour of a lot of player who does not want to be associated to a bandit status, but who are killers because everybody kills everybody with no good reason, because we know that if we do not kill them they will kill us. Bandit will be bandit anyway. Sincerely, Chris 2 Share this post Link to post Share on other sites
Sandman94 11 Posted April 4, 2016 I think this is a great idea. It'd be hard to rationalize in terms of the realism for the game but I feel a having a known reputation may foster better encounters within the DayZ community. You can't blatantly lie to people and pretend to be friendly and then kill them without repercussions to your reputation. Share this post Link to post Share on other sites
Rags! 1966 Posted April 4, 2016 Horrible idea. It would ruin this game. 2 hours ago, Baloo (DayZ) said: Since the vast majority of encounter with another human finish in a killing game, usually for no good reason. If I kill you for no reason other than my personal enjoyment, that's a good reason for me. And this game isn't done, so there's no real reason to cooperate with another players for survival purposes. Because as of now, this isn't a survival game. You're assuming reasons and want to build mechanics (and silly ones) around your perception of why other players do what they do that you don't like. 2 hours ago, Baloo (DayZ) said: It would be to have a way to know the reputation ( based on the past behaviour of the player) off the people we encounter in the game. Maybe a form of aura around the player or a sign on the body or over their head. Something that we can see only when we are close of another player, or when the player speaks. This is pointless. If a player knows that if they can have their personal karma magically sensed by other players or that speaking will give them away somehow...they will simply kill you from a distance or just not speak. If I am a murderer and I know that doing A and B will get me caught...then I will not do A nor B. They won't get close to you and they won't speak. At BEST this will mean that instead of somebody stabbing you in the back, they'll just shoot you from a distance instead. Plus, you're assuming that this game can give you accurate metrics of killing in self-defense and murder. And it can't. Because there can potentially be an immense amount of other factors that come into play besides "Person 1 shot Person 2 x times with Bullet C". 2 hours ago, Baloo (DayZ) said: This will change the behaviour of a lot of player who does not want to be associated to a bandit status, but who are killers because everybody kills everybody with no good reason, because we know that if we do not kill them they will kill us. Bandit will be bandit anyway. What nonsense. "A player who does not want to be associated with bandit status but who are killers?" Well, I'm sure Hitler didn't want to be associated with Horrible Mass Murdering Dictators of the 20th Century when he started that global war and killed millions of innocent people, but when you do things like that then you're rightly associated with people who do that same thing. In DayZ, I basically just go around shooting people. I'm a murderer in DayZ. Whether or not I like being one is not relevant to the objective fact that I murder, so I am associated with the Murderer status. Let's say Brian Hicks and Co. were tripping the light fantastic enough to implement this change...literally nothing would change for me. Nothing. I shoot people at a distance and I go take their stuff. I'm not interested in what nonsense they have to talk about. You admit here yourself that "Bandit will be bandit anyway". Then why make a rule? This won't encourage people to change their behavior, because at the end of the day the causes of KoS are probably the fact the game is extremely easy, and people enjoy challenges, and humans are the most dangerous game. There's nothing to do that's rewarding or fun beside hunt other players. At least for me, that's how I feel. 1 hour ago, Sandman94 said: You can't blatantly lie to people and pretend to be friendly and then kill them without repercussions to your reputation. You can and you should. Because that's what's so great about this game. Every character can live a dozen lives and every new spawn can be its own new adventure. By tying all your characters together you essentially force people into roles. You will be good, or you will be bad. You are telling Commander Shepherd that you must be Paragon or Renegade because if you are in the middle, nobody will trust you anyway because of your magical Chi aura that other players can sense. So you might as well just be black or white. There is no point in grey. The risk of human interaction in this game is, to some, one of its most interesting and suspenseful aspects. If nobody ever tried to kill you, you would never fear for your life and the game would be nothing. The unpredictability of human beings and human nature is the underlying foundation for what makes DayZ such an interesting experience. Some people just want to hurt you. Some people want to help you. And you don't know which is which until hindsight kicks in. And that's what will keep DayZ interesting into perpetuity. Mechanics like this basically coerce your behavior in a game that should be about freedom of choice in how you behave. Share this post Link to post Share on other sites
Baloo (DayZ) 4 Posted April 4, 2016 Thanks for your input Rags! But you did not need to criticize my opinion, just expressing your point of view would have been enough to make me understand your opinion. So statistically, you end up killed by other humans most of the time. So everyone is almost always a treat. So it is a game where people kill people for fun, because their is nothing else interesting to do. Maybe if the zombie threat was very high. Maybe humans would have to rely on each other , just a bit more, to survive. Share this post Link to post Share on other sites
BeefBacon 1185 Posted April 4, 2016 (edited) 52 minutes ago, Baloo (DayZ) said: So statistically, you end up killed by other humans most of the time. So everyone is almost always a treat. So it is a game where people kill people for fun, because their is nothing else interesting to do. Maybe if the zombie threat was very high. Maybe humans would have to rely on each other , just a bit more, to survive. Right. Remember the game isn't finished yet. That's actually one of the points @Rags! made - this isn't a survival game yet. Currently, shooting people is one of the only things to do in the game. There are no other threats or concerns and ammunition is fairly easy to come by. If zombies were a major threat, weapons were hard to come by and food was scarce then yes, I expect people would probably make more of an effort to work together - which is where a lot of the tension comes in. "I need the help of this guy, and we've agreed to share the loot, but can I trust him?" sort of gets shat on when you can see a spooky aura around him that shows you how many people he's killed, because then you know not to trust him which gets rid of a lot of the tension that makes the game enjoyable. Edited April 4, 2016 by BeefBacon 1 Share this post Link to post Share on other sites
Baloo (DayZ) 4 Posted April 4, 2016 37 minutes ago, BeefBacon said: Right. Remember the game isn't finished yet. That's actually one of the points @Rags! made - this isn't a survival game yet. Currently, shooting people is one of the only things to do in the game. There are no other threats or concerns and ammunition is fairly easy to come by. If zombies were a major threat, weapons were hard to come by and food was scarce then yes, I expect people would probably make more of an effort to work together - which is where a lot of the tension comes in. "I need the help of this guy, and we've agreed to share the loot, but can I trust him?" sort of gets shat on when you can see a spooky aura around him that shows you how many people he's killed, because then you know not to trust him which gets rid of a lot of the tension that makes the game enjoyable. Yep, I am looking forward to see the game finish. The human encounters should be more interesting. Share this post Link to post Share on other sites
Rags! 1966 Posted April 4, 2016 5 hours ago, Baloo (DayZ) said: Thanks for your input Rags! But you did not need to criticize my opinion Learn to deal with criticism. Share this post Link to post Share on other sites
Baloo (DayZ) 4 Posted April 4, 2016 48 minutes ago, Rags! said: Learn to deal with criticism. Yeah , even if it is not pleasant to receive, I can accept criticism. Especially when it is done in a constructive way instead of when it is use to diminish or to show lack of consideration of the opinion of others. (it is just an opinion (about a game) so their was no threat there). I am just saying that the way you express your criticism I was not helping to understand your point, so it was unnecessary to me. Maybe if you have just express your point of view, without reacting to mine, I would understood your point more directly. What do you think? Share this post Link to post Share on other sites
thefriendlydutchman 160 Posted April 4, 2016 DayZ (the developers) doesnt/don't like using things like aura or any type of gui around the player because honestly its extremely immersion breaking , plus theres many flaws (what if someone attacks me and I kill them out of self defense, I get a bad rep!) and as Rags and BeefBacon has stated the game atm is a pvp game not a survival game, till more survival aspects are added we wont see anything like this anytime soon Have a nice day TheFriendlyDutchman 1 Share this post Link to post Share on other sites
Whyherro123 2283 Posted April 4, 2016 I, for one, entertain the possibility of a "reputation" system, but it has to be "realistic". No "auras of asskicking", but just remembering peoples faces/names/groups they belong to. "Hey, you are wearing the colors of that bandit clan up from Krasnostav, don't you kill everyone you meet?" I also don't think people should be able to change their in-game handle so easily, as a result. 1 Share this post Link to post Share on other sites
Baloo (DayZ) 4 Posted April 5, 2016 4 hours ago, thefriendlydutchman said: DayZ (the developers) doesnt/don't like using things like aura or any type of gui around the player because honestly its extremely immersion breaking , plus theres many flaws (what if someone attacks me and I kill them out of self defense, I get a bad rep!) and as Rags and BeefBacon has stated the game atm is a pvp game not a survival game, till more survival aspects are added we wont see anything like this anytime soon Have a nice day TheFriendlyDutchman Yeah , not a cool idea for the case of self defense. I guess the game is not advanced enough to juge at this point. Share this post Link to post Share on other sites
Baloo (DayZ) 4 Posted April 5, 2016 3 hours ago, Whyherro123 said: I, for one, entertain the possibility of a "reputation" system, but it has to be "realistic". No "auras of asskicking", but just remembering peoples faces/names/groups they belong to. "Hey, you are wearing the colors of that bandit clan up from Krasnostav, don't you kill everyone you meet?" I also don't think people should be able to change their in-game handle so easily, as a result. Yep, more realistic than a Aura, is a very good call. Specific piece of clothing would be a good idea I think. thanks for your input. Share this post Link to post Share on other sites
Sandman94 11 Posted April 6, 2016 On 4/4/2016 at 2:30 PM, Rags! said: Learn to deal with criticism. It'd be easier to deal with criticism if you didn't insult him right out of the gate "Horrible idea." .....lol Share this post Link to post Share on other sites
Rags! 1966 Posted April 6, 2016 1 hour ago, Sandman94 said: It'd be easier to deal with criticism if you didn't insult him right out of the gate "Horrible idea." .....lol Wrong. I said "horrible idea". Because the idea is horrible. I did not say "You are a horrible person". I explicitly stated that the idea was a bad one. You are saying that I am insulting a person because I think they have a bad idea. That is a very incorrect thing to say. And it would be wise to learn the difference between insulting people and criticism of their ideas. And personally, I could not care less how people are able to deal with my criticism. It is inconsequential to me. They may feel however they wish. 1 Share this post Link to post Share on other sites
Sandman94 11 Posted April 6, 2016 (edited) Your criticism will always be received negatively until you learn what tact is. Even if your criticism is fair, which it seems to be, your opinions come off as negative when you state them so brashly. Just trying to help you become a more mindful communicator. Edited April 6, 2016 by Sandman94 1 Share this post Link to post Share on other sites