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Luc Tonnerre

[aggro levels] How to annoy a zombie (just a little bit)

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Hello fellow survivors!

I was wondering if there are any plans to have different "aggro levels" for zombies at some point in the future?

Right now the basic iteration of zombie behavior is like 'If they see/hear you they go full aggro'

But what if there are some obstacles between you and a zed and you were just a wee bit to loud? It would be nice to semi-aggro a zombie so it gets only curious and starts lurching towards the source of the noise. Other zombies could follow that one zed to see what this lurching is all about.

If I remember correctly it is a bit like in the mod where zombies lurch towards players who got out of an aggrod zeds view.

Are there any plans for this?

If not, can I have a Yay or Nay for my obviously awesome idea (and some money pls)?

 

Edited by Luc Tonnerre

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There are already different aggro states. At the moment there is passive which means they just walk around. There is alerted which means they have noticed you or something but are not quite sure if something is there, who or what it is. And finally there is full aggro which makes them come after you.

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57 minutes ago, IMT said:

There are already different aggro states. At the moment there is passive which means they just walk around. There is alerted which means they have noticed you or something but are not quite sure if something is there, who or what it is. And finally there is full aggro which makes them come after you.

downside on this is... when you're in a tent in lets say a military base.. the 'hey there's a human' thing sometimes drops... they go from IDLE stumbling about to full aggro. glitching through the side of the tent.. trying to eat you xD
kind of annoying sometimes.. plus the fact that the game mechanics are slower then the zeds atm... (most of the time) so trolling the crap out of zombie by luring it into a house then slam the door in their face.. is tricky most of time.

Edited by Tigermonk
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Ye, now that you all mention it I recall some dev posts about stealth mechanics and zombie behavior.

But I still like to think of it as my own idea :p

(and I still want the moneys)

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