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iClown

Primitive Technologies

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and for the most part the players of this game.... arent going to be able change the tire out on a v3s or bus or fix a helicopter or raid a military base and know wtf they are doing with an sks. 

 

That's the point. If I wanted realism, I'd go on a holiday. I've been hiking through Scotland, crossed over the Pyrenees on foot, climbed Austrias second hardest mountain (the Grimming ^^) and went canoeing in Sweden, in real life. I go fishing at the Elbe River and collect mushrooms in the forest. I make elderberry syrup every spring. And if I have to, I can skin a rabbit. However, I usually don't have to do any of that in my daily life. And it surely doesn't make me a better Dayz player. There is no relation between the things we do in RL and the capabilities we have in a game. However, there are things that can be displayed accurately enough in a game to make believe you are doing these things. And you don't have to die trying ;)

 

I don't think we need to be making flint tools and the likes when there are axes and shovels lying around ^^ The amount of craftable and buildable things and structures should be limited to things that make sense.

Edited by S3V3N
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I agree. Realism is nice to an extent for the sake of immersion but really has nothing to do with the balance or the gameplay. The game needs some alternative routes. If we had hunters all in the woods with sufficient tools for the job maybe we would start catching these KoS kids enroute where they think they are the safest. I dont personally enjoy just killing people up and down the coast and all that. Its to the point you cant even have a laugh with people holding them up and making them sing happy birthday to your friend cause somebody will just run up and shoot without saying a word. Im only suggesting balance.

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I agree. Realism is nice to an extent for the sake of immersion but really has nothing to do with the balance or the gameplay. The game needs some alternative routes. If we had hunters all in the woods with sufficient tools for the job maybe we would start catching these KoS kids enroute where they think they are the safest. I dont personally enjoy just killing people up and down the coast and all that. Its to the point you cant even have a laugh with people holding them up and making them sing happy birthday to your friend cause somebody will just run up and shoot without saying a word. Im only suggesting balance.

 

This will also go a long way in establishing relationships among players from within the game. There is nothing wrong with people playing in self-organised groups that know each other beforehand, either through recruitment (clans) or simply by being befriended. However, it would be a narrow experience, if everyone chose to play only with their friends. I've always advocated a stronger ingame need for relationships/cooperation, as essentially that is one of the main reasons why not to shoot at everything.

 

The cars are a good example for that: do you shoot someone at a car, or do you try to work something out with him, in order to get it repaired more quickly? Is he a source of information and is it worth killing him when he could be carrying parts you need (which would be ruined, then). It's all about weighing the arguments and the more options we have for that, the more qualified choices we can make. This could also lead to much bigger groups playing together than what we currently see. And they aren't necessarily all hostile.

 

I'd like to be part of a tribe that chills a lot in the forests, builds camps for trade, has a homebase and some smaller outposts. I'd go looting, but not so much for military gear and I'd probably hardly run up and down the coast. Inland and north is where I am most of the time now anyway. I have better player encounters there and can try out new features of each experimental version at ease. I'm sure that like-minded players who would stumble over a makeshift settlement where they can relax, trade and hunt would be more than happy to re-visit and help expand this infrastructure. And for the military guys, there is not much to gain from raiding these places. And yet, you could always still have your own private stash somewhere and play the PvP game when you feel like heading down the coast. I like how there is more than one role, one playstyle in Dayz, but at the moment it really favors PvP over everything else. If I play a longer session, I quickly get bored or even exhausted by playing PvP. It's stressful to be shooting at people and to get shot at all the time ^^

Edited by S3V3N
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My approach to game balance would be this:

The run-loot play-style should keep players from ever getting too hungry. They'll find just enough of everything to keep them gearing up and moving to the next town. The trade off for this lifestyle is that it is both riskier and unhealthy in the long run. They are at a much higher risk of being attacked from players and infected alike, and their predominantly tinned food, sodas and well water diet, while very hygienic, is simply unhealthy, resulting in the onset of nutritional deficiencies. Symptoms could be so varied (and medically quite realistic too): the loss of night-vision (Vitamin A) and lengthier healing times (Vitamin C) are just 2 examples.

 

On the flip-side, the reclusive play-style should allow players to settle in an area. However, the style is both time-consuming and energy intensive, requiring players to carefully manage their efforts to avoid starving or freezing. That next meal is never guaranteed and even once collected, will require careful preparation and storage to stave off infection and wild animals. Everything survivor man could want should be craft-able, but the trade off being that handmade stuff is simply less effective and less durable than manufactured goods, no matter the character's soft skill level.

 

The third play-style is that of the pragmatist. They will loot towns, but do so stealthily and thoroughly for the best tools they can get, collecting tinned food along the way. They will use stones not to craft a primitive knife but to sharpen and maintain their hard earned hatchet. They will supplement their diet by taking forage wherever and whenever they can, and take shelter in unassuming buildings when necessary. It is a highly adaptive and diverse play-style, and thus players should be rewarded for their efforts by having the most risk averse route to survival.

Edited by MrAerospace

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Oh cool so there is already an Primitive technologies thread, i made one earlier about wanting to see some Atlatls in game.

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There are already bows in-game, I don't understand why someone would want to use an ostensibly less-"effective" weapon.

 

Bows replaced atlatls in real life (in almost all cultures) pretty much after all the megafauna got killed off around the end of the last Ice Age. 

 

Atlatls are good at short-range javelin-throws at large game.

Bows are good for long-range arrow shots on game of all sizes

 

Not touching that making a bow and making an "effective" atlatl are basically the same "level" of complexity. The materials needed are basically the same, and in all seriousness, bows and arrows are actually easier to make: The shafts can be smaller, can have greater variances in weight and spine, and the heads don't have to be within percentages of the same weight. Plus, you can carry many more arrows than you can atlatl-darts, bows are easier to use, and can be effectively silenced.

 

While I certainly wouldn't say they are "useless"..... I just can't see a reason to include atlatls when there are already bows.

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I still would like to see slings in-game.

 

 

One thing he does, at least in the "beginning", is he whips the sling around in a circle far too many times, and far too fast. By doing that, you are making it much more difficult to determine the point for proper release.

 

He does it "right" when he slings it around once, at a slow pace, then whips his arm forward ( at around 6: 27). The increased length of the arc of throw means the stone will be moving faster, regardless of how fast you move it, so slinging it "slowly" means you have more control.

 

Oh, and ammunition is already in the game, in the form of small stones, and as for damage, a golf-ball-sized stone could easily break ribs/arms/legs, and be slung from a pretty long distance. A fist-sized stone would pretty muck pulp your insides.

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There are already bows in-game, I don't understand why someone would want to use an ostensibly less-"effective" weapon.

 

Bows replaced atlatls in real life (in almost all cultures) pretty much after all the megafauna got killed off around the end of the last Ice Age. 

 

Atlatls are good at short-range javelin-throws at large game.

Bows are good for long-range arrow shots on game of all sizes

 

Not touching that making a bow and making an "effective" atlatl are basically the same "level" of complexity. The materials needed are basically the same, and in all seriousness, bows and arrows are actually easier to make: The shafts can be smaller, can have greater variances in weight and spine, and the heads don't have to be within percentages of the same weight. Plus, you can carry many more arrows than you can atlatl-darts, bows are easier to use, and can be effectively silenced.

 

While I certainly wouldn't say they are "useless"..... I just can't see a reason to include atlatls when there are already bows.

 

Id like more bow options though also. There are more things to do in DayZ than just PvP - A lot of people seem to be missing out on that fact. Anyway, it would also be great if we could make paper targets or some kind of target to actually be able to effectively USE the bow. I think thats one big assed reason that the bow isn't as "effective" is because it doesn't have iron sights and there really isnt a good way to figure out the range or become accurate with it. Need a few more tools. Sometimes Im not sure if were playing counter-strike or a survival game though... I hope they at least consider some of these things. I know IM bored to death with the lengthy loot-loot-loot-shoot-shoot-shoot-you-are-dead rinse and repeat stuff. Very stale. There arent a lot of options though. You could be barebooty-naked and somebody will still eventually come blow your face off with a glock 19 without saying a word to you...

 

The sling! would probably be good to have paper targets for that too. The sling is an epic idea!

 

TurPPu:

The more threads the better I'd say. Feel free to add to this stuff though. I wouldn't be mad if this thread stayed alive at least long enough for the devs to acknowledge it (however often they actually read any of this stuff).  :rolleyes:

Edited by iClown

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stay alive thread...

Edited by iClown

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