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Whyherro123

Spear-WTF

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quartz spearhead is all you really need in life.  Those things get as sharp if not sharper than a knife and will blunten far less than average steel.  They're easy to make and silicates are the most abundant minerals you'll find at the surface so it's not for want or scarcity.

Where the heck are you even going to find the quartz at though? I imagine probably along coast but even than finding quartz in real life can be a pain in the ass.

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Then pick up a bloody fire extinguisher, and quit complaining about something so trivial as a new weapon being implemented into an old system. It seems to me that you don't care how broken CQC is, so long as there is a new weapon that's more overpowered than the last. 

what the fuck are you talking about dude

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What's the damage like?  Some one test it and see if its useless like all the other melee weapons besides the axe.

Was hoping they actually made another melee weapon that was viable.  It doesn't need re-coding, it's a matter of just putting the damage stat at something that isn't total shit.

That's what am I talking about. Your language and behaviour is both hostile and dismissive. You aren't even bothered to do the research yourself, and only care for how it works as of 0.59, where the CQC is still sub-optimal.

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That's what am I talking about. Your language and behaviour is both hostile and dismissive. You aren't even bothered to do the research yourself, and only care for how it works as of 0.59, where the CQC is still sub-optimal.

 

Guy, you're the one who's being confrontational and hostile.

 

I stated the obvious, that the current weapon damages suck and that I hoped the spear wasn't as awful as the current majority.  You went off about magical holy lances and re-coding, then onto some weird agenda of yours about how the melee system is shit and some how I don't care and want bandaid solutions.  I am suggesting what is inevitable, that they adjust current melee weapon stats within the system they've already created.

 

Somewhat ironically, if you bothered to do the research you'd know that Hicks has said that the melee system is pretty much complete and they're all but done fucking with it.  So it's wonderful if you want to start petty arguments by extrapolating bullshit that isn't there out of other people's comments because you have some weird hang up on the melee system, but do it to some one else.

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Yes, I am being confrontational - intentionally so, as I think the attitude in your posts was rather poor.

 

You were not setting out to make any constructive point. Instead you made flippant remarks about the current state of melee weapons, and implied that the spear was not worthy of your time in the current build, given that it is less powerful than an axe. It is a fair assumption from there, that you would thus continue to deride any new weapon so long as it is less powerful than an existing one.

 

I then attempted to point out that it does not matter how powerful a weapon is. Without a reasonable balance between strong and weak weapons, then all weapons bar the most powerful one will be useless under the current conditions. Not even a mythological weapon with all sorts of attributed powers can change that imbalance, so buffing up one weapon to bes equally powerful to another still won't alter that imbalance. The brutally logical conclusion would be to make all melee weapons hit at the same strength, and that will always be a bandaid fix.

 

The imbalance I'm talking about is still part of the current build. Players still have zero momentum, infinite stamina, and are completely unencumbered by the loot they are carrying. Add to that a limited animation system and some nasty desync, and you're willing to say that CQC is finished with? You mean that none of these upcoming features will alter combat in any way shape or form? I've heard that comment about melee combat being completely finished with multiple times now on these forums, but I'm yet to actually see or read the original quote. Since you're using it as part of your argument, the burden of proof is with you to produce that reference, not for me to chase it.

Edited by MrAerospace

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Mate the only thing I know is that in practice, melee is nowhere near something finished. Even if it is going to stay "strafe and spam", animations needs to be better. Some weapons are useless because the animation is so bad its not even funny.

 

We need a console command or a launch parameter that makes possible to see the damage tracers like this pic here:

 

VPR54irFMjj5GYVJLmdqwzvAOnK68S_header.jp

 

This would allow us to see perfectly whats wrong with some weapons and animations, that would lead to better feedback over the melee subject.

Edited by Avant-Garde

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The imbalance I'm talking about is still part of the current build. Players still have zero momentum, infinite stamina, and are completely unencumbered by the loot they are carrying. Add to that a limited animation system and some nasty desync, and you're willing to say that CQC is finished with? You mean that none of these upcoming features will alter combat in any way shape or form? I've heard that comment about melee combat being completely finished with multiple times now on these forums, but I'm yet to actually see or read the original quote. Since you're using it as part of your argument, the burden of proof is with you to produce that reference, not for me to chase it.

Your not following the road map. https://forums.dayzgame.com/index.php?/topic/215848-dayz-moving-into-2015-roadmap/#entry2317653

Q2 maybe behind a few months at most. Net code will be worked on in beta along with tweaks. Bugs will be fixed more and more. Fixing the same or different bug caused by one problem doesn't solve the timeline. Stamina may have been put off until the render engine and Infected are fixed.

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You're not paying attention to what I said. I only refer to these features as they appear in the current build, not what the Dev team have or have not completed in their internal builds.

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