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TheLonelyBandit

DayZ Interaction Discussion "Why Won't You Talk to me?!"

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This video is a discussion about why people constantly seem to avoid interaction, even in the frequent situation where they are not in danger (for example in a stale mates in buildings).

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Personally, I always try to interact when the situation allows for it.

 

Also, a bandit is someone who robs another and there is no other hostile connotation ascribed to the word. People called bandits historically in real life are not a wholesale murderous bunch.

 

Simply put, what people are calling a bandit is almost certainly just a murderer.

 

If you think of all actions in the game in the same pure role play perspective you will find the definitions for the character play styles can be very simply condensed.

 

Hermit/Mountain man (avoids incoming bullets)

 

Survivor (avoids incoming bullets)

 

Bandit (tries to avoid conflict but will turn murderous when met with resistance)

 

Murderer (invites incoming bullets)

 

Here are some points to keep in mind as well.

 

War is fought by young men who do not value life in a mature or sophisticated manor, most guys over 40 don't want to be anywhere near the front lines.

 

Now take these same young men who have played every FPS game where you just "shoot the silhouette" to win and put a gun in their hands and tell them to make a choice now as to whether or not they should use it.... 9/10 times they will just arbitrarily fire on everyone they don't know, especially without much consequence (lack of infected, plenty of bullets).

 

Now take a guy like me.

 

Someone who has played video games almost from their inception and is pushing 40yrs old.

 

I go to DayZ because every FPS since GoldenEye seemed repetitive in gameplay. I don't care what skin you put on it, what environment you place it in; it's till just acquire target, fire, acquire target, fire, acquire target, fire.... ad infinitum.

 

I love survival horror and want to make my DayZ experience a giant Resident Evil style adventure where it's me versus the infected and the environment more than just trying to avoid murderers.

 

I do believe murderers, KoS, and any other (non-exploit) part built into DayZ is a valid part of the game but the choice to do so is skewed by the history of shooters and the nature of how young men think.

 

 

I believe that loot scarcity, difficult and numerous infected, stamina systems, and advanced medical will have a large impact on how people play DayZ in general.

 

Some people who thought DayZ was mostly PvP will be turned away from the game by some of these changes (sorry but, good riddance).

 

Others will adapt to the changes and either learn to communicate more or learn much more sophisticated ways to go about their murderous lives.

 

Anyway, I applaud your efforts for some communication.

 

Here is an example of a REAL BANDIT with giant pair of brass balls and some solid skills to back them up.

 

Edited by BioHaze
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I may have less than 20 posts on this forum, but I have over 1100 hours in DayzSA. Almost every interaction that I have in the game is similar to the OPs video above. The justification that is fabricated in these kids' brains is unreal sometimes. Then when you try to be a genuine person in the game you are taken for a fool and eventually you meet your end. Ill interact with a player to see where he stands and use my best judgement of the situation of whether Ill hang around or off him if he suddenly becomes hostile.

 

Ive made some very good friends through interaction on DayzSA and we play almost everyday now. I think its an awesome thing when you can make friends on a venue in which you do not talk to face to face and essentially only know them by a voice, but you know them and their play style so well. The guys that just camp buildings and blind corners will not have the liberty of experiencing something like this because they do not interact, just shoot.

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I was on a hill looking into electro with binoculars, all of a sudden I'm shot in the back. Didn't have a weapon in my hands, no warning. I wasn't using my headphones, using speakers so didn't even hear the guy. If he would have just said "hands up" or something I would have complied, given him my stuff, no worries. I avoid people simply because almost every one I come across tries to kill me ( most have succeeded). I try to be fair, I have never kos'd. Oh well, gearing back up is fun.

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 snip

In regards to your statement about bandits I'm not sure what you mean exactly. When I refer to someone as a bandit (such as myself) I don't necessarily instantly think of murder as prerequisite to being a bandit. A bandit is somebody that wrongs other survivors to survive. Either by robbing, lying and stealing or in the worst case murders them (should always be a last resort). As a true bandit I try to keep interactions open as possible while also forcing my own agenda to be priority one.

Nor is my video directed at certain play styles. IF anything I guess I direct it at "friendly" players that constantly find bullshit justifications to avoid interaction and overall allow themselves to murder without a guilty conscience. There is nothing bandity about that. A true bandit would embrace being labeled as a bandit. Its what we do and who we are in the world of DayZ.

That is why I call out other players when they kill without a REAL reason. Most of the time they get super defensive and bitch to me for having banit in my name (no shit sherlock :P ).

The bigger issue is people just avoiding interaction all-together when it is totally possible.

Like in one of the comments of this vid a gentleman got shot in the back while on overwatch. What was the point in him dying? To me thats a perfect oppurtunity to have some fun with him.

Either way thanks to all for you comments, interesting opinions :)

 

Edited by TheLonelyBandit

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In regards to your statement about bandits I'm not sure what you mean exactly. -snip-

 

 

 

My central point is that being a Bandit (by definition) does not usually entail murder/KoS.

 

The rest was an answer to your question as to why people would rather KoS or kill with little reason.

 

Conditioning from other games, inability to project themselves into their character, immature ideas about gaming/gaming interaction, a propensity for youthful destructiveness, and lack of consequence in the game world, are all reasons people shoot first and don't communicate.

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There is a reason why every multiplayer "survival" game with PvP (d)evolves into a deathmatch. The only way that I have seen to successfully to mitigate KoS is some kind of persistent reputation system like the Ultima Online karma and fame system combined by a negative/positive gameplay effect (e.g. NPCs interaction modifications, visible reputation status, content gates, etc.). The sad part is there are so many players that feel KoS and/or griefing is the entire point of genre that they often dissuade game developers from adding such a system, even if it is simply an alternate game mode.

 

I'm just going to say it; I miss humanity from mod and I find it sad they still haven't built a better version for SA.

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I don't talk to the enemy unless it directly assists my current plan to win the fight. I will also try to convince the enemy to talk to me so i can track his position easier when i can't see him, and also to take his mind off the fight as much as is possible. People aren't playing the game wrong by not talking to you.

 

When i play the bandit my goal is to take what i need from you, secondarily to leave you alive. Saying people are playing wrong by not talking to you conveys a fundamental misunderstanding on your part of the tactical importance of communication to both sides.

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