HugoStiglitz (DayZ) 69 Posted September 14, 2015 Editted some 0.58 footage I captured at night and fondly remember NVGs in the mod.Any thoughts on the idea of bringing them back? Pros vs cons?I for one am looking forward to it, but never want TWS. Never... 2 Share this post Link to post Share on other sites
odin_lowe 3686 Posted September 14, 2015 Looking pretty good. It reminded me a lot of the NVGs in the mod. I wonder how they will look like in the SA, if we ever get some NVGs... Good job on that squad. Nice shots. 2 Share this post Link to post Share on other sites
Mark Darkers 151 Posted September 14, 2015 As the brightness of the nights are how they are now + the gamma option's ridiculous values, NVG will not be needed if previous problems are not dealt with. 2 Share this post Link to post Share on other sites
HaseDesTodes 315 Posted September 14, 2015 i want nightvison monoculars, not as scope, just for scouting and about the gamma slider:was alos possible in dayz mod, still everyone wanted nvg 1 Share this post Link to post Share on other sites
yugomen 2 Posted September 14, 2015 brightnes,gamma must be locked and all trees and grass must be in locked in game.manny player disable all trees and grass because of advantage but if developer lock that for everyone will be same and game will look more beautiful than without! Share this post Link to post Share on other sites
gannon46 788 Posted September 14, 2015 (edited) brightnes,gamma must be locked and all trees and grass must be in locked in game.manny player disable all trees and grass because of advantage but if developer lock that for everyone will be same and game will look more beautiful than without!there are folks that do do it to increase performance not everyone is a damn exploiter and cheater. gamma and brightness i have to agree though i tend to not mess with it. Edited September 14, 2015 by gannon46 Share this post Link to post Share on other sites