thefriendlydutchman 160 Posted September 6, 2015 (edited) Already said this in another post but want to go into it somewhat more. So, lets start with the definition of what I had in mind. ''A polygon slider is a slider that de or increases polygons (polygons is what every 3d model is build out of and are small triangles (or squares.circles)).'' Still don't understand? No worriesHere is a picture to show what I mean: the first head has less polygons then the third head, so what the option would do is increase FPS (in huge amounts) This would help the people with medium or bad computers allot, and will lead to more consumers which leads to more money which leads to the game becoming even better as more people can be hired. How this would work:you would have multiple options to choose in video settings: Low: is around 65% of the polygons you normally haveMedium: is around 80% of the polygons you normally haveNormal: is 100% of the polygons so no change to what the game currently has (for high end pc's) However the polygon slider shouldn't remove to much polygons as it would give other people an advantage over the other here is a picture below showing what I mean with don't remove to much polygons As you can see 60 triangles would make the game unplayable. Thanks for reading heres a polygon: Edited September 6, 2015 by jorn818 Share this post Link to post Share on other sites
ColdAtrophy 1850 Posted September 6, 2015 The game already has this. It's called Object Quality. 1 Share this post Link to post Share on other sites
thefriendlydutchman 160 Posted September 6, 2015 The game already has this. It's called Object Quality.Yes and no, See trees that are far away still get rendered with the same amount of polygons (only the texture gets downsampled) if they only would fix that it would already increase FPS with 20-30 which would be amazing and not even such a difficult job to be honest. Not sure if this is correct (correct me if i'm wrong) but doesnt the object quality just makes it that the objects spawn less far away and that you can't see inside buildingsas seen in the config with the: scenecomplexity (which is the object detail) Share this post Link to post Share on other sites
Mark Darkers 151 Posted September 6, 2015 You do realize that you can not reduce polygons on the fly... So a slider would be out of the question, however you could have LOD's (level of detail), wich basically mean every model has 3 or more preset meshes it can load (low, mid and high poly). And guess what, the engine does this by default based on distance.What you are referring to, seems to me, is tessellation. Which add's more poly's to low poly's, however, this would be a huge performance hit.It simply would otherwise be impossible to increase the polygon count without simply breaking the animation rig's blending/blend shapes. 1 Share this post Link to post Share on other sites
thefriendlydutchman 160 Posted September 6, 2015 You do realize that you can not reduce polygons on the fly... So a slider would be out of the question, however you could have LOD's (level of detail), wich basically mean every model has 3 or more preset meshes it can load (low, mid and high poly). And guess what, the engine does this by default based on distance.What you are referring to, seems to me, is tessellation. Which add's more poly's to low poly's, however, this would be a huge performance hit.It simply would otherwise be impossible to increase the polygon count without simply breaking the animation rig's blending/blend shapes.Ah okey I understand, I was hoping the devs could create some kind of program to reduce polygons of things like trees and buildings,vehicles,roads but not the weapons items and characters Share this post Link to post Share on other sites
OrLoK 16185 Posted September 6, 2015 Hello there The meshes are fairly low already, and the devs have used lots of "tricks" to make a low poly object appear high poly in game. Expect more tweaking as we go along though. Its a nice idea though and I like the post. Constructive! Rdgs LoK 3 Share this post Link to post Share on other sites
Baker. 1484 Posted September 6, 2015 (edited) Yes and no, See trees that are far away still get rendered with the same amount of polygonsThis isnt true. Edited September 6, 2015 by B@ker 4 Share this post Link to post Share on other sites
thefriendlydutchman 160 Posted September 7, 2015 This isnt true. Thank you for the informative video, and taking the time to show me this! Have a nice day 1 Share this post Link to post Share on other sites