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Shiva_O

Ok, so all that seems to happen in this patch...

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Killed my public hive character to see if OP was right.

Spawned in Solnichniy, ran straight to Orlovets. Looted a bit there and then went to Polana. That is two small towns barely inland. It's not hard. Just quit the coastguard and move inland.

 

0bxexAb.jpg

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If you have seen any actual combat footage and watched how soldiers move, you would see that redorchestra is anything but realistic. I still play them both and have a lot of fun playing them but claiming they are in any way realistic is laughable at best. Sure they might be more "realistic" than cod or something, but that does not make them realistic in any way whatsoever.

The above answer I did to Pilgrim kinda fits your comment as well, read that please. The point is the balance between realism and immersion, Red Orchestra does it better then DayZ imo.

Edited by Avant-Garde

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The above answer I did to Pilgrim kinda fits your comment as well, read that please. The point is the balance between realism and immersion, Red Orchestra does it better then DayZ imo.

That's where we disagree. Taky your walking through doors, maybe it's automatic for you, but not everyone is as short as you are. Personally, if I don't pay attention walking through doors, I hit my head on the doorframe half of the time, and I'm not even outside of the average height range. Then there are people like my little brother who happens to be almost 7 feet tall. There are almost no doors that are "automatic" as you put it for him. And ro movement is not realistic in pretty much any way. Human walking/running is very clunky, it is nothing more than a series of controlled falls after all. Bipedal movement will always be clunky, our brains are good at filtering our senses to make it seem smooth and nonclunky. Attach a videocamera to your head sometime without the steadycam crap and that will show you exactly how clunky walking really is.
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That's where we disagree. Taky your walking through doors, maybe it's automatic for you, but not everyone is as short as you are. Personally, if I don't pay attention walking through doors, I hit my head on the doorframe half of the time, and I'm not even outside of the average height range. Then there are people like my little brother who happens to be almost 7 feet tall. There are almost no doors that are "automatic" as you put it for him. And ro movement is not realistic in pretty much any way. Human walking/running is very clunky, it is nothing more than a series of controlled falls after all. Bipedal movement will always be clunky, our brains are good at filtering our senses to make it seem smooth and nonclunky. Attach a videocamera to your head sometime without the steadycam crap and that will show you exactly how clunky walking really is.

Yep, I understand that, but in the game are we a camera stick on a helmet or are we the human? On DayZ we are the camera stick on someones head it seems, thats my point, this breaks immersion for me man, idk. While in RO, HL2 and such I feel like the human.

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Yep, I understand that, but in the game are we a camera stick on a helmet or are we the human? On DayZ we are the camera stick on someones head it seems, thats my point, this breaks immersion for me man, idk. While in RO, HL2 and such I feel like the human.

The closest analogy to combat I have is playing woodsball(paintball). I run a setup with military style vest pretty close to the assault vest in dayz. That is probably about 30 pounds of stuff I'm hauling around through the woods nowhere near the 70-100 that soldiers carry or the 50+ that would probably be the average dayz player setup, and day z movement feels a hell of a lot closer to that than something like to or ro2. Moving around loaded with gear is a world apart from normal moving around, especially on varied terrain. Should have put this in an earlier post but I'm stuck at work ATM sorry.

Edited by hellcat420

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..//.. , I'm glad we are having this discussion..//..

 

BTW I know is oftopic but fuck, just read the OP man, we are doing this thread a favor lmao (just kidding)

 

Yep that's a good fair reply

 

Really difficult to know how to "imitate combat" - all your comments are worth thinking about.

 

I really went into Half Life 2 + also Doom 3 (if ya remember that, scared the S out of me, I'd got so I couldn't face opening the next door.. I got full-on battle fatigue - and I stood outside the door and I was a cold-sweat mental wreck and - I cant face it no more, I want a medivac) + Crysis 2 I loaded ONLY because it was a benchmark back then, to see how my new GPU ran and started it just to look, and played it for solid 6 weeks, I lost weight.. ya know? 

 

So I understand what you're saying there too

 

What you say in detail is about a difficult situation, a difficult question I guess.

Its true about the different scales of things & tunes, in the game.. the BI team worked on getting through doors a while back, because your carried gun would get stuck so you couldn't get in (and that's not realistic for sure). Sure, right for stairs too, and windows ? Saw a guy crouching in the 'camo building' ground floor back room behind the open door - I was outside and I COULD NOT shoot him in the back through the window. It's not possible in the game.

And there is a problem about cover - because the game has different textures for different distances, If someone is hiding layed down half under a low leafy branch behind thick grass, if you look from 50 yards away hes out on the lawn in front of the tree full view. Or if you want to find tents - go up a hill and scan with a scope or binocs, at a distance the trees turn to sticks with no cover between them (that's a kind of secret, ok? let them work it out)

And camo is no good at a distance, players are mainly black objects when you see them far enough away, don't matter what they wear.

Thing is - these kinds of problems are a deep solid part of the game engine - I don't know how much that is going to change, or if it is ever planned to change.

 

Then the decision to run on small "public servers" and the way the server must even out everyone's lag to give each player what looks like 'same-time action' on all the PC screens - that puts a big block on fast fluid action, like if you at home could do 5 body movements in 3 seconds - stand jump shoot dive for cover roll - and 10 players were close enough to see it..damn, I don't think that could ever happen, the server would not be able to process that..

 

So, with that problem, it looks like no melee combat in DayZ, for sure - just the run around in circles and every couple of seconds try to hit the guy with whatever you have in your hand. e.g. definitely no blocking - you've already been counted as hit before the server shows your screen that a blow is "arriving". that's how it works. Server decides everything before it tells you (this is also a way to minimize hacks).

 

Any of these things I just explained, I hope someone will tell me I'm wrong ?

 

I think ARMA has always been good for classic military war combat (a lot of 100% mil-stuff fans love it non-stop, for years), and most of that carries over into DayZ - but in DayZ they have started turning a CRAZY mod into a 'serious' mod - I mean, a real game... But the mod WAS CRAZY, that's exactly  why it got so popular, it was INSANE ... ya know the first time I saw someone playing Minecraft (I never heard of it before that) I was SURE that guy was gone and his brain had turned to cheese. That was the stupidest game I ever saw ... but then later I understood a little (even if I didn't agree)  ...

 

Maybe you've heard of Minecraft? that game will NEVER get off the ground, right ?  No chance. So, hmm back to DayZ ...

 

DayZ was a crazy game based on a military squad/unit combat simulator - with a lot of very good serious ballistic work and good accurate work on whole varieties of military weapons and equipment   - and a dude turned it into a mod full of total-crazy zombies that ran really fast and had about 5% tracking, and a lot of easy ways to hurt yourself by doing Anything At All, and he also added in CONSTANT starvation, horrible disease, exposure, and broken bones (leg snapped clean, so what the hell, dude, shoot some morphine and keep running, yayyyy)  - so a game THAT CRAZY attracted a load of totally crazy people, and with these serious crazy players of ALL kinds the Mod got REALLY good... anything could happen .. it always did..and not being able to fight on the stairs because your axe got stuck on the wall or you couldn't turn around holding your gun to shoot the damn guy with the axe, was just FUNNY .. it was a very exciting crazy game - if you killed people you turned into an bandit with a black turban covering your face and then everyone HATED you..and the zombies and the snipers were 100% off-the-wall too. Damn, you could actually break a leg just by logging in.

 

So, I guess you're right. but with a lot of the more "normal" players coming up all the time, who take the standard FPS games as being the mark of a good game.. they seem to want everything smoothed out and fair, and reasonable, and "realistic just like the other games"  - It would be a great pity if DayZ lost too much of its original craziness, because it will also loose the unusual crazy and interesting players too, who supported it, and then it will end up as just one more FPS with maybe zombies.

 

I hope DayZ stays UNUSUAL, and doesn't go to far towards "normal" (the way it's partly going). For me a "normal" game is  a popular mass game for kids to play instead of watching TV... Sorry kids, no insult, that's what kids do now. I don't know anyone in the  age of say 16-25 who doesn't have a collection of 20 games, and many of them switch from one to the other after an hour or so..(except the damn Minecraft freaks and the damn GTA freaks).

hmm - The ARMA freaks never play other stuff but they don't count, they're all 50 years old at least, Ya have to be 55 before you can command a unit, right? Any young players in ARMA are just cannon fodder - hey, like in real life !

 

We need to have a Charter to Keep DayZ Crazy - then people can make comments and propose changes and still keep in their heads  -  "you've got to be abnormal to play".

 

xx

Edited by pilgrim
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xx

Yeah man I do agree with you, this game can never lose its "charm" just to appeal a wider audience and I'm also afraid of big changes you know, that's why I can't even can suggest anything related to the movement system because at the same time it bothers me, it is one of the things that distinguish this game from others and give him and identity, you know what I'm saying? DayZ and ARMA feels unique, its a great idea with HUGE potential, I just think they need to fine tune it a bit. Also, as I said earlier, sometimes I think that the clunky controls create a sort of artificial difficulty but at the same time kinda fun to deal with. Not for everyone of course, I know people who really hates this system and its the main reason they don't even dare play this game lol. But I do believe that this game would benefit A LOT from a movement system that felt more "natural".

 

I am really eager to see what the dev team will come up with the new character system, and how it will affect the game as a whole.

Edited by Avant-Garde
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Novo is a barren wasteland on every server I've tried this morning (yes I'm server hopping, deal with it).  Kind of annoying.

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It's so unfair that the loot system is smarter than I am. I don't wanna hafta think about stuff like where to find food, I wanna gun, I want it now, and I wanna start killin' people in Cherno. Y u do dis game, y u make it hard?

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Novo is a barren wasteland on every server I've tried this morning (yes I'm server hopping, deal with it).  Kind of annoying.

Fuck m8, why don't you try, you know, going to cities where no one goes? Novo is shit, its like you come here and go all "HUE elektro has no loot ayy lmao", no shit Sherlock. VERY CLOSE to Novo is a city called Krasnoe, go there. Then go to Stary Yar, you will see how newb you are being. Go to smaller isolated cities for a change and you will find everything you want to.

 

Stop being newb and server hoping Novo lol, you will never find good shit there. Open the map and look for places outside of interest areas, there is where the good stuff is. If you go to obvious places where everyone goes, welp, server hop all you want, there are probably more 300 people doing the same shit as you in the same place.

 

So yeah, git gud scrub

Edited by Avant-Garde
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It's so unfair that the loot system is smarter than I am. I don't wanna hafta think about stuff like where to find food, I wanna gun, I want it now, and I wanna start killin' people in Cherno. Y u do dis game, y u make it hard?

 

Already have a gun, and I never go in PVP cities because I don't trust the shitty gameplay enough.  Desyncing all over the place during a fight isn't my idea of fun.

 

Fuck m8, why don't you try, you know, going to cities where no one goes? Novo is shit, its like you come here and go all "HUE elektro has no loot ayy lmao", no shit Sherlock. VERY CLOSE to Novo is a city called Krasnoe, go there. Then go to Stary Yar, you will see how newb you are being. Go to smaller isolated cities for a change and you will find everything you want to.

 

Stop being newb and server hoping Novo lol, you will never find good shit there. Open the map and look for places outside of interest areas, there is where the good stuff is. If you go to obvious places where everyone goes, welp, server hop all you want, there are probably more 300 people doing the same shit as you in the same place.

 

So yeah, git gud scrub

 

I've been to Krasno a bunch of times, never been impressed by the loot there.  No idea where Stary Yar is, can't find anywhere on the map by that name.  

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Already have a gun, and I never go in PVP cities because I don't trust the shitty gameplay enough.  Desyncing all over the place during a fight isn't my idea of fun.

 

 

I've been to Krasno a bunch of times, never been impressed by the loot there.  No idea where Stary Yar is, can't find anywhere on the map by that name.  

HAhahha its not Krasnostav mate, its Krasnoe. Look on the map North of Severograd. All those cities up there are good places for you to look at, as people don't seems to go there. Stary Yar is between Krasnoe and Tisy.

 

Sorry if for the aggressiveness on my previous post man lmao

Edited by Avant-Garde

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HAhahha its not Krasnostav mate, its Krasnoe. Look on the map North of Severograd. All those cities up there are good places for you to look at, as people don't seems to go there. Stary Yar is between Krasnoe and Tisy.

 

Sorry if for the aggressiveness on my previous post man lmao

 

Thanks for the heads up on locations, can't say I've ever been up above severo

 

lol yeah my first reaction to it:

 

71b.jpg

Edited by tofur
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Thanks for the heads up on locations, can't say I've ever been up above severo

 

lol yeah my first reaction to it:

 

 

HAhahahahhah I'm really sorry man, got a bit carried away tbh, I'm trying to stop smoking cigarettes you know, so I get mad for no reason sometimes and that post up there is one of the results.

 

Those cities are gud man, found a shitload of civilian weapons there! Server hop there and you will for sure have more loot then you ever needed.

Edited by Avant-Garde

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