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WildGunsTomcat

Melee Weapon Petition

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Don't put melee in. There's something about finding ammo, rationing it, and using common sense as well as situational awareness to avoid zombies. If you can just hack and slash your way through any danger, it doesn't add any element of danger - it just greatly handicaps it.

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Just spitballing here. Correct me if i'm wrong. Couldn't we make a weapon that has a range of about 2 feet' date='a really large spread, and infinite ammo? it would have no sound and fire invisible projectiles or something. If thats the case we would just need an animation.

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That is how I create melee weapons in the cryengine, I guess it would work here too.

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http://www.youtube.com/watch?v=HS0zw0qJ7Ic

Mondkalb's Rambo mod had a compound bow, punch melee and I wonder if that big knife was just for looks?

http://www.armaholic.com/page.php?id=11426&highlight=RAMBO

I think melee weapons *should* exist (not that I want rocket to put this at the top of his list) in any mod/game where weapons and ammo is relatively scarce, stealth is important, and crafting is considered in any realistic fashion. If DayZ were a movie spiked clubs, pipes, pitchforks, etc. would all be featured. And I'll mention that thing that everyone is tip toeing around for some reason... Now that the zed are potentially much more dangerous a silent attack for a survivor taking out a bandit (or vice versa) is more valuable than ever.


Just spitballing here. Correct me if i'm wrong. Couldn't we make a weapon that has a range of about 2 feet' date='a really large spread, and infinite ammo? it would have no sound and fire invisible projectiles or something. If thats the case we would just need an animation.

[/quote']

That is how I create melee weapons in the cryengine, I guess it would work here too.

I'm pretty sure it's a technique like that that is used for the zombie attacks.

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To the people thinking "its gonna be so OP being able to charge your way through a town killing every zombie you see", consider this:

1. Theres likely to be 50 zombies chasing you if you try to charge your way through a town.

2. The melee weapon would be used for silent kills for not alerting the horde and as a last resort.

3. The reason for number 2 would be the sluggish and clunky nature of melee weapons. If youre thinking you can take on a horde of 20 zombies youre dead wrong.

4. Im not talking something like the katana from l4d2 where you could literally slash your way to the finish line. Maybe something that would either knock a few zombies down at a time thats got a slow fire rate or a slugger that 1 hits a single zombie but has a slightly faster rate.

Again its an alpha and were just trying to come up with ideas. If we impliment the melee and everyone runs around with a baseball bat successfully then its an obvious sign to nerf it a bit.

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Melee attack would be useful, it just has to be weak and dangerous to use — a last resort option, when you're out of ammo.

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You people really need to stop with the suggestions to make the game easier for YOU. Can't anyone on this game accept the challenge for what it is? Stop trying to change the game to make it easier because once it's too easy you all will complain that it is too easy.

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Agree. This is a rogue-like game. Resources are limited. You will eventually run out of them and die. That's just the type of game it is. Adding an unlimited resource -- melee -- would not improve the game.

You people really need to stop with the suggestions to make the game easier for YOU. Can't anyone on this game accept the challenge for what it is? Stop trying to change the game to make it easier because once it's too easy you all will complain that it is too easy.

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You people really need to stop with the suggestions to make the game easier for YOU. Can't anyone on this game accept the challenge for what it is? Stop trying to change the game to make it easier because once it's too easy you all will complain that it is too easy.

I dont really see it as "Making it easier" as much as it is "Making sense" You are in a world, with little ammo, you woudnt want to blast it at everything would you if you could avoid it.

Now obviously the best idea is to sneak by, I love that with the increased zombie count, the problem though is that sometimes it's just not possible. and you have to take something out to proceed.

BUT that said, I am not asking for impossible stuff, I never expected, nor do I expect this to be put into the mod, I think it would be more wonky and awkward then good in Arma2, maybe in arma3 it might be better I dunno.

I think there are other more important things to worry about

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May be a dumb idea considering its survival, but.... Reduce makrov dmg and make it unlimited ammo on that pistol only? If melee can't be implemented.

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May be a dumb idea considering its survival' date=' but.... Reduce makrov dmg and make it unlimited ammo on that pistol only? If melee can't be implemented.

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That is an even worse idea than melee. What are you trying to accomplish? The game is about survival, having an unlimited ammo pistol would make this mod an easy mode shooting gallery. I wouldn't have a problem with a melee item if it had durability and would break after enough uses, but unlimited use weapons are a terrible idea in this kind of game.

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No melee weapons, If you wanna be a rogue and be all stealthy just scavange for a silenced weapon or use a crossbow,.. I mean there are plenty of games like Dead rising/Dead Island/Killingfloor that will meet your needs to hack and slash zeds.. Day Z is not that game IMO.

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I agree with implementing melee. Just machetes (knives would be more as tools). Point is, that if you are aware and prepared, you can kill one zombie....If you are lucky - two...Three at once would be almost suicide, but maybe this is your day..

And that don't mean unlimited. You must find them (and maybe sometimes even should repair them).

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arma 2 just doesnt support melee. thats about it.

The Chernarus Apocalypse Missions support playing as a German Shepherd, and you can "bite" zombies........... really it's just barking really close to the zombie.

So some sort of proximity kill is possible, but you would need new animations, and reading what some of the Day Z Heads are asking for......... uhhhh it's a mod in alpha state in a game that was never meant for this so you get what you get and you don't throw a fit.

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Zarghabad Life Mod for Arma 2 has melee . . . you knock people out and rob them by hitting them with your pistol / rifle.

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Melee weapons would ruin the feel of the game. It will end 2 ways:

They will be too powerful and people will be going through towns knocking out hundreds of zombies with a baseball bat (arcade style)

Or too weak to the point of not even being useful at all

I like the idea of just guns with limited ammo because it creates an urgency feeling in the game. People running around with melee weapons would ruin i

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Ahahah omg people are you that stupid? You think you will find a baseball bat and go take the server? First of all I would like to see someone kill about 5 zeds with melee when the attack you at the same time. Second, melee is not an unlimited resource because durability can be added and weapon will eventually brake.

This game needs melee a lot. ArmA is considered to be a simulator and why the hell can't you use a knife for a stealth kill to not attract the horde? It's not even that easy sometimes to sneak to a zed's back.

I don't see why all the panic about OP melee is about.

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Seems like there's two arguments here:

People for melee:

"It could be balanced using X,Y,Z. It makes sense and would be something of a last resort or a stealthy albeit risky way of dispatching a zed or two unnoticed..."

People against melee:

"OMFG this would ruin the game! This isn't left for dead! It would either be too OP or useless anyways! The engine doesn't even support it!"

Ie constructive ideas for a game in alpha, or ignorance and useless feedback.

I've yet to see any kind of explanation as to why this shouldn't be in the game that isn't hyperbole, insulting, ignorance, wild extrapolation or some combination of the four.

That being said, it's been done on the engine as the youtube links attest. It could be made balanced, like the knife in STALKER for instance. A last resort or silent option (provided you sneak up on the zed, or can get one alone) but otherwise far less effective than even the basic pistol.

MAYBE allow players to craft some makeshift weapons or use tools left lying about like pitchforks and hammers, though at the expense of durability rather than ammunition.

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half the point of the game is scavenging for ammo

also krieg, i don't know if you just looked at the last 2 posts or something but theres tons of arguments against it and not many for it except for "LOL PWN ZOMBIZ WITH AX N BASBAL BAT BOINK BOINK BOINK"

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/signed. Even using the hunting knife to do laughable amounts of damage would curb the hopeless feeling you get when you fire your weapon to hear a "Click" multiple times. Either implementing a melee feature, or amping up the zeds' awareness to sound to make the tin cans more useful for a more pacifist approach would be ideal.

There have been times where I've been two feet behind a zed and I've wanted to go behind them and pull a "Hunk" from Resident Evil and snap their necks, though. I know, unrealistic, but it would be badass.

Also OP, regarding your signature, Vanu Sovereignty is better.

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I can't really see the point why so many are against melee weapons.

Of course they should not be implemented as hack and slash weapons which can take down hordes of zombies. I would rather say that they should be very situational, make them so that just attacks from behind are 100% silent and kill in one hit. When the zombies or players are aware of you and see you the melee weapons should not be as effective you should most likely die or take a lot of damage yourself if you melee against more then one zombie or a player using guns.

It's realistic in the sense that if you sneak up on someone from behind the target is not prepared and you can attack vulnerable areas on your target while if they're aware of you and look at you they can block your melee attacks with their arms which of course should damage them in some way but not as much as when they're unprepared.

When you attack from the front it should mainly cause bleeding but maybe there could be some luck variable involved too where you could break bones when you use blunt weapons for example.

Melee should simply just be used to take down single targets silently when you have sneaked up on them from behind and in situations where you have no ammo as a last resort.

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I could see using a melee weapon to slow them down in order to be able to run away. Or in the case of say a Bat...it would take say 6 hits to kill one...does anyone have that kind of time to stand around? Probably not....other's would be coming.

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