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Baker.

Spawning AI civilians

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Perhaps in rare instances (maybe .05% of the time) in addition to spawning zombies, a panicked civilian AI unit could also spawn, to which the zombies could then attack and eat. Could do the [_civillian,"scream",0,false] call dayz_zombieSpeak; for effect. Could be toggle-able in the init.sqf?

 

Not sure if the zombies would naturally attack them, but would it be as easy as just adding a creatunit line pulling randomly from a civilian array?

Edited by B@ker
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Eh, I think the whole premise to begin with for DayZ (Or at least one of them) was to have every "story" be written by the players. Meaning no AI other than the Zeds and Animals, no quests/campaigns/stories.

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I think you are reaching for ways to say 'no'. By your logic there would be no dead bodies or mass graves.

Eh, I think the whole premise to begin with for DayZ (Or at least one of them) was to have every "story" be written by the players. Meaning no AI other than the Zeds and Animals, no quests/campaigns/stories.

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I think you are reaching for ways to say 'no'. By your logic there would be no dead bodies or mass graves.

Fair enough I suppose, but on top of my original reason, think of the performance effect (While it may be small, we could be using that for more zeds instead of AI survivors/civilians).

 

Also, wouldn't you say that the players are those people already, why do we need AI versions of us?

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Fair enough I suppose, but on top of my original reason, think of the performance effect (While it may be small, we could be using that for more zeds instead of AI survivors/civilians).

 

Also, wouldn't you say that the players are those people already, why do we need AI versions of us?

The performance effect on one or two low calculating AI units who exist for seconds before being destroyed would have a negligible effect on the server, Arma was built to create AI units plus these units do not need to make any stressful calculations other than to run and die. You cannot use this overhead to spawn zombies anyways.

 

 They wouldn't be AI versions of us there is a very large array of civilians to pull from that look nothing like the standard PMC unit we are used to. We need things like that to add immersion, to expand the feel of the apocalypse, to add atmosphere. It wouldn't happen often, maybe every 200-600 times you spawn zombies. It would help make it feel like it's something other than 50 males in their mid 30's trying to kill each other across the map.

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Devs have said time and again, there won't be NPCs or AI other than Zombies and Animals.  There won't be AI Bandits Roaming the Hills, there won't be AI Survivors scavengeing for food in the cities, there wont be AI heros running around trying to kill AI and player bandits.

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I wonder if they said to check what subforum you are posting in?

Devs have said time and again, there won't be NPCs or AI other than Zombies and Animals.  There won't be AI Bandits Roaming the Hills, there won't be AI Survivors scavengeing for food in the cities, there wont be AI heros running around trying to kill AI and player bandits.

Edited by B@ker

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Well... 

 

What would you do once you rescued the survivor? Do you want the devs to come up with all new AI interactions to simulate what you could do with a player? Wouldn't it be easier to just let newbs play the part of a panicked survivor?

 

A better idea (or one that more people would be more likely to approve of) would be to spawn static bodies that a handful of infected are crouching around and eating. Again though, with better fleshed out zeds, that static body could just be a regular player that expired and is now lunch.

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I wonder if they said to check what subforum you are posting in?

 

Mmm...sorry about that, mostly go by recent radio chatter and not used to people talking about adding NPCs for the Mod since it's fairly easy for a server to put them in themselves.

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Mmm...sorry about that, mostly go by recent radio chatter and not used to people talking about adding NPCs for the Mod since it's fairly easy for a server to put them in themselves.

 

Yep.

 

Since all my servers are vanilla the only way to enact this would be for the fellars to put it. But yes anything new is BAAAAD! Sorry to have upset you and draw your condescending scorn Guy Fawkes.

 

Devs have said time and again, there won't be NPCs or AI other than Zombies and Animals.  There won't be AI Bandits Roaming the Hills, there won't be AI Survivors scavengeing for food in the cities, there wont be AI heros running around trying to kill AI and player bandits.

 

 

 

Well... 

 

What would you do once you rescued the survivor? Do you want the devs to come up with all new AI interactions to simulate what you could do with a player? Wouldn't it be easier to just let newbs play the part of a panicked survivor?

 

A better idea (or one that more people would be more likely to approve of) would be to spawn static bodies that a handful of infected are crouching around and eating. Again though, with better fleshed out zeds, that static body could just be a regular player that expired and is now lunch.

Essentially this is what I intend. The intention for the civi would be to be immediately attacked by zombies.

 

But the MOD Corn! This is for the MOD!

Where you been lately anyways? I miss camco you.

.

Edited by B@ker

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Since all my servers are vanilla the only way to enact this would be for the fellars to put it. But yes anything new is BAAAAD! Sorry to have upset you and draw your condescending scorn Guy Fawkes..

 

I didn't say anything new was bad.  But this isn't quite new, 99.9% of the suggestions to this forum have been said time and again, most have either been confirmed as something that will be in, or something that won't be added for one reason or another, weather just not being feasible (as an engine limitation or a 'realism' limitation), offensive (adding sex/rape and masturbation) counter to the goal of the Game, or just downright silly (check the graveyard for some examples).

 

Maybe I'm still speaking in the SA mindset, but NPCs don't really fit in the game.  I've ran into NPCs on the mod on otherwise vanilla servers before, just a bandit Zigzagging (literally, zigzagging in perfect 90 degree angles) through the forest before it saw me laying prone and watching it from 200 yards away and killed me in the first two shots of a full auto barrage.  We've already got enough threats from players without literal fully kitted aimbots wandering around.

 

Speaking for the mod, yeah an unarmed civi that spawns in high zombie areas with the sole purpose of getting killed, I could go either way.  In SA, I don't think that'd fly too well, unless they made it more like a dynamic event (Chopper Crashes) where a recently dead body spawns in random locations and has a chance of spawning some low level gear (food, civilian gun/ammo, a pack) around it and be an attractor for zombies.  But still, that's a bit redundant, we have players that do that already, we just need to work on the despawn factor so the body and gear wont disappear after 5 mins (or whatever the current timer is)

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I didn't say anything new was bad.  But this isn't quite new, 99.9% of the suggestions to this forum have been said time and again, most have either been confirmed as something that will be in, or something that won't be added for one reason or another, weather just not being feasible (as an engine limitation or a 'realism' limitation), offensive (adding sex/rape and masturbation) counter to the goal of the Game, or just downright silly (check the graveyard for some examples).

 

Maybe I'm still speaking in the SA mindset, but NPCs don't really fit in the game.  I've ran into NPCs on the mod on otherwise vanilla servers before, just a bandit Zigzagging (literally, zigzagging in perfect 90 degree angles) through the forest before it saw me laying prone and watching it from 200 yards away and killed me in the first two shots of a full auto barrage.  We've already got enough threats from players without literal fully kitted aimbots wandering around.

 

Speaking for the mod, yeah an unarmed civi that spawns in high zombie areas with the sole purpose of getting killed, I could go either way.  In SA, I don't think that'd fly too well, unless they made it more like a dynamic event (Chopper Crashes) where a recently dead body spawns in random locations and has a chance of spawning some low level gear (food, civilian gun/ammo, a pack) around it and be an attractor for zombies.  But still, that's a bit redundant, we have players that do that already, we just need to work on the despawn factor so the body and gear wont disappear after 5 mins (or whatever the current timer is)

There is no engine limitation, quite the contrary, it is designed to spawn these types of units. the Zombies are the afterthought, the bit that was crowbarred in.

 

They aren't intended to be hostile AI, they would be intended to give realism, another dimension to the mod other than 50 white males in their 30's finding guns and shooting at each other, it would be intended to add the feel of a more human element, the tragedy of an innocent being devoured before your eyes, as you contemplate whether or not to loot the town in your periphery. NO ONE spoke of hostile AI

 

As far as SA goes I don't care much, its a WIP that these days has more W than P. When all is said and done and they produce a finished game then I could suggest things to make it more immersive, but that day is not today.

 

...and it was suggested as a dynamic event, called via BIS_fnc_selectRandom

 

Small dynamic events like this would defiantly add depth to the immersion without it interfering with gameplay.​

Edited by B@ker

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Since modding is coming, you most certainly will see it in the future? :)

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Since modding is coming, you most certainly will see it in the future? :)

 

Modding is here, alive and well. I could do this tomorrow but all my servers are vanilla. If I add this then they get taken out of the official list.

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