Skar-ncux 3 Posted July 10, 2015 like in zomboid, make houses locked. 2 Share this post Link to post Share on other sites
Conrad_The_Comrade 577 Posted July 10, 2015 I'd like to see a couple houses locked, but not all, mainly because in the case of an evacuation (Especially in a zombie apocalypse) not everyone is going to be worrying about locking their doors, they'd be more worried about avoiding the infection and whatnot. 2 Share this post Link to post Share on other sites
Skar-ncux 3 Posted July 10, 2015 I'd like to see a couple houses locked, but not all, mainly because in the case of an evacuation (Especially in a zombie apocalypse) not everyone is going to be worrying about locking their doors, they'd be more worried about avoiding the infection and whatnot.true -) Share this post Link to post Share on other sites
nl 986 Posted July 10, 2015 Some doors will also have been forced open / damaged by looters. So the game should have locked doors, open doors and damaged doors that can not be locked or maybe not even closed. 2 Share this post Link to post Share on other sites
Luftpancake 94 Posted July 10, 2015 I wouldn't make them ALL locked, if they were all locked i imagine that would piss off quite a few players. Besides that, i love the idea and i hope you get many beans! Share this post Link to post Share on other sites
thefriendlydutchman 160 Posted July 10, 2015 most doors should be locked ,espacially military, some should even be randomly barricaded (with a random barricade system like 10% of the server) to unlock the door you can either silently picklock it with a picklock kit, or bash the door in with an axe till the lock breaks off (which makes allot of sound which can attract nearby zoms) 1 Share this post Link to post Share on other sites
Tatanko 5591 Posted July 10, 2015 Great ideas in this thread! It would be another nice little touch for immersion, and could affect looting strategies. I like it. 1 Share this post Link to post Share on other sites
Zboub le météor 250 Posted July 10, 2015 nice idea, some locked door would not bother me. crowbar would get some attention ! 1 Share this post Link to post Share on other sites
OnionOfShame 138 Posted July 10, 2015 If you think about it shouldn't the majority of doors be unlocked? All of these buildings have clearly already been looted by someone other than the players, otherwise there would be large amounts of anything you could really need in any locked house.That could be a mechanic, though. Locked houses are rare, but if you can find one and break in then you can find pretty much any civilian loot you could ever need and then some. Share this post Link to post Share on other sites
Syphonz 64 Posted July 11, 2015 If you think about it shouldn't the majority of doors be unlocked? All of these buildings have clearly already been looted by someone other than the players, otherwise there would be large amounts of anything you could really need in any locked house.That could be a mechanic, though. Locked houses are rare, but if you can find one and break in then you can find pretty much any civilian loot you could ever need and then some.Just because a house is "locked" doesnt mean it should have loot. Dayz is designed to unfair, I think it should stick with the loot economy mechanic, and not have a "treasure trove" behind a locked door in a house. Unless mind you, a player stored their shit there. Share this post Link to post Share on other sites
OnionOfShame 138 Posted July 12, 2015 Just because a house is "locked" doesnt mean it should have loot. Dayz is designed to unfair, I think it should stick with the loot economy mechanic, and not have a "treasure trove" behind a locked door in a house. Unless mind you, a player stored their shit there.I'm talking more from a standpoint of realism. Think about it...there are only items left over in houses because the pre-apocalypse owners did not take those items. The general lack of items in each building indicates that at least one party has already been through and taken what they needed. If someone has already been through and looted the building, the doors will be unlocked. Thus locked doors would mean that no one has broken into the building yet, and therefore significantly more items will be left over (probably mostly untouched, except by the original owners if they were home when the apocalypse started). Share this post Link to post Share on other sites