Luftpancake 94 Posted July 8, 2015 I believe that unconsciousness should also, like death, result into the body going completely limp. (Aka ragdoll animations) So you can't tell straight off the bat that you've killed somebody. So sed person has to take the risk of walking up to the body and checking it's pulse. It would also be more realistic, instead of this default fall flat on your face animation no mater what direction you were shot from. 6 Share this post Link to post Share on other sites
Conrad_The_Comrade 577 Posted July 8, 2015 Agreed, no questions asked. If I get knocked out, I'm not gonna be able to make sure I land the exact same every time, it just ain't right. And considering we already have the ragdoll, I don't see why this shouldn't be done. Just yesterday I got into a firefight and killed one of the people shooting at me when he was bandaging and I could tell right off the bat that he was dead because of the ragdoll, which while convenient, I don't like it considering I love challenges (Plus it let me react immediately to his partner whose gun I could see clipping through the fence while he peaked over in third person xD) 3 Share this post Link to post Share on other sites
Rags! 1966 Posted July 8, 2015 I completely agree with you, though I think the trouble...well, the "trouble" with that would be in Bohemia's ability to make the transition from whatever position you land in back to a proned/standing/crouched position. Ragdolling can put your character's model into some odd looking positions. Making sure that the character transitions back to a conscious posture from there...that could prove very difficult. 2 Share this post Link to post Share on other sites
therandomredstone 432 Posted July 8, 2015 Agreed. It would be in my favor, too. Because I double tap. Even if they are dead. Share this post Link to post Share on other sites
Luftpancake 94 Posted July 8, 2015 I do imagine that this would probably save some lives. Share this post Link to post Share on other sites
Conrad_The_Comrade 577 Posted July 8, 2015 I completely agree with you, though I think the trouble...well, the "trouble" with that would be in Bohemia's ability to make the transition from whatever position you land in back to a proned/standing/crouched position. Ragdolling can put your character's model into some odd looking positions. Making sure that the character transitions back to a conscious posture from there...that could prove very difficult. I didn't even think about that xD But honestly I don't think people would mind that much if the limbs and whatnot just teleported into an animation of you getting back up. It's a small price to pay. Share this post Link to post Share on other sites
Luftpancake 94 Posted July 8, 2015 I didn't even think about that xD But honestly I don't think people would mind that much if the limbs and whatnot just teleported into an animation of you getting back up. It's a small price to pay.I was thinking the same thing. 1 Share this post Link to post Share on other sites
Rags! 1966 Posted July 8, 2015 I didn't even think about that xD But honestly I don't think people would mind that much if the limbs and whatnot just teleported into an animation of you getting back up. It's a small price to pay. That would be fine. Anything is better than the Arma 3 Wasteland style of you just "Poofing" onto the ground dead. If your ragdolled character popped into a position similar to proning everytime you regained consciousness...that would give the animation a place to resume anything from. 2 Share this post Link to post Share on other sites