smiley_ie 26 Posted July 5, 2015 How much money has Dayz made.How many a working on the PC game.How many working on the Console game. Share this post Link to post Share on other sites
Grimey Rick 3417 Posted July 5, 2015 How much money has Dayz made.How many a working on the PC game.How many working on the Console game.1) Does it matter? 2) Does it matter? 3) Does it matter?I hope I've covered everything. 2 Share this post Link to post Share on other sites
emuthreat 2837 Posted July 5, 2015 This reads like lock-bait. What you gettin' at? Go fool around with the .58 experimantal update if you are bored with .57 already. Just know that trucks spawn disabled, and their batteries aren't yet spawning. You'll have plenty of time to run around and see what they've been doing with all that money; improving the game at a very reasonable pace. Share this post Link to post Share on other sites
freethink 984 Posted July 5, 2015 (edited) 1. ask loaded question(s)2. get replies3. post about how they are adding hats but not fixing the engine and it's the slowest development ever it's so transparent Edited July 5, 2015 by freethink Share this post Link to post Share on other sites
smiley_ie 26 Posted July 5, 2015 (edited) This reads like lock-bait. What you gettin' at? Go fool around with the .58 experimantal update if you are bored with .57 already. Just know that trucks spawn disabled, and their batteries aren't yet spawning. You'll have plenty of time to run around and see what they've been doing with all that money; improving the game at a very reasonable pace. I dont play that often im just curious whats going into development ? Edited July 5, 2015 by Smiley_ie Share this post Link to post Share on other sites
emuthreat 2837 Posted July 5, 2015 (edited) Well here's the latest news on what has been included in the game: http://forums.dayzgame.com/index.php?/topic/226553-status-report-30-jun-2015/ There is plenty more good info to be found in the Official Forums, under Developer Discussion and Status reports. I assume that since you asked your question in a text format, that you wouldn't mind finding the answers already provided as such. My hint is to read the Experimental patch discussion for the real-time experience on what is newest in the game, and how it is working. Edit: AFAIK, the resource allocation of BI staff is not really of any concern to the consumers, as buying and using their software is not compulsory. It might not be what you meant, but I got the impression that you feel like they are misappropriating tax monies or something. Or at least that's what your asking of those questions implied. Edited July 6, 2015 by emuthreat Share this post Link to post Share on other sites
smiley_ie 26 Posted July 6, 2015 Wow I just asked some questions .......ok bye thanks for answering my questions. Share this post Link to post Share on other sites
emuthreat 2837 Posted July 6, 2015 (edited) No worries, just trying to help. And perhaps gently hinting that a good browsing of the forums will answer your questions in full, except for the manpower allocations. Perhaps reading the investor statements would shed some light on your last two questions, but I wouldn't know anything about that, as I don't really have an interest in their staffing practices. edit: just looked it up for you, and it appears that BI is a private company, so if you need any further information of staff allocations, perhaps contacting a staff member might be the way to figure out how many people are working on what projects, but I wouldn't hold my breath for an answer. Edited July 6, 2015 by emuthreat Share this post Link to post Share on other sites
tux (DayZ) 325 Posted July 6, 2015 Go fool around with the .58 experimantal update if you are bored with .57 already. Just know that trucks spawn disabled, and their batteries aren't yet spawning. You'll have plenty of time to run around and see what they've been doing with all that money; improving the game at a very reasonable pace. V3S truck spawns are still static in 0.58 exp, and the batteries / glow plugs / wheels (everything needed to get one started) are all spawning in sheds. Not to take away from your point that the experimental is phenomenal, just wanted the correct information to be spread. Share this post Link to post Share on other sites
emuthreat 2837 Posted July 6, 2015 V3S truck spawns are still static in 0.58 exp, and the batteries / glow plugs / wheels (everything needed to get one started) are all spawning in sheds. Not to take away from your point that the experimental is phenomenal, just wanted the correct information to be spread.Good deal. I apparently was not aware of the hotfix until this afternoon. I'll go check on my barrel tomorrow and see how it fares. It's hidden in the westmost tree at the west Khelm camp, on the north side of the fenceline, between the Lodge and first of the tree northern cabins, if you care to check Southwest 0-2. Got both red dots and a bit of other stuff in it. Take a penny, leave a penny. Share this post Link to post Share on other sites