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BrainlessZombie

Primitive housing and more

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I love how resourceful this guy is but infected will just walk through those walls... All this talk about hermit playstyles and here I am counting down the days till barricading.

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Am I the only person who thinks that building structures from scratch is unrealistic?

 

I mean it's not necessarily a bad thing to have in the game. Building bases is fun. But, you would be a fool to expend all that energy and effort on gathering materials and building a base in a survival situation when there are houses and structures around everywhere. You'd do better to save the calories for fetching food and water.

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Am I the only person who thinks that building structures from scratch is unrealistic?

 

I mean it's not necessarily a bad thing to have in the game. Building bases is fun. But, you would be a fool to expend all that energy and effort on gathering materials and building a base in a survival situation when there are houses and structures around everywhere. You'd do better to save the calories for fetching food and water.

Not unrealistic. While I wouldn't build a wattle-and-daub hut like the guy in the above video did (that took him 9 months , with 1 month of actual labor), I would build something like a lean-to or A-frame

 

 

I could build something like that in a couple of hours, even alone. It would be as warm as a house, with plenty of space, and much more difficult to find.

 

Remember, if they can get there, it will be found. Every "house" in the game-world has a road to it, even a dirt one, and all it takes is for one guy to wonder "where does that road go"? to stumble across your base.

 

Meanwhile, that A-frame doesn't need a road. It doesn't even need a clearing in the woods. I can build it right next to a tree, and, by using natural materials, it is going to blend in a LOT better than a tent, and it is much smaller than a house. I can effectively hide away in some little corner somewhere, while you effectively have a big honkin' highway running right up to your base.

 

If you haven't yet guessed, I prefer "stealth" to "fortifications".

 

I think part of the problem is that your character doesn't stay in-game when you log out. Bases are only places to store equipment. In other games, where your body stays in-game when you leave (ARK and Reign of Kings, especially), you become MUCH more aware of that vulnerability, and take measures to protect yourself. No matter how awesome your base is, how well fortified, if it can be seen, it will be raided. Meanwhile, my clan has a small shack off in a mountain valley, never been raided.

 

While I definitely have issues with staying in-game when I am not playing ( IRL, I would totally wake up if someone was raiding my base), I think it actually adds a great deal of ..... verisimilitude to the game. 

 

Plus, being able to construct "primitive" shelters and the like would allow players to store gear (when persistence actually works -__-) without having to rely on a (frankly, quite stupid and unrealistic) tent spawn. (IRL, I wouldn't store anything in a tent I wanted to keep, nor leave a tent set up for longer than a couple of days). Should they take a lot of work, time, and "raw natural materials" (logs, sticks, leaves, etc) to make? Of course. It takes a while to make a debris hut in real life. But, they should be construct-able.

 

The only thing tents should offer over more "primitive" shelters is portability. If you think someone has found your base, you can load up all the gear and strap the tent to your backpack ( why we can't do this, and have to carry the damn things in our hands, I will never understand. I can strap a RL tent the size of the in-game tent to my pack with no issues) and be "out of dodge" in a few minutes. You ... can't really pack up an A-frame.

 

http://forums.dayzgame.com/index.php?/topic/225446-primitive-shelters/

Edited by Whyherro123

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