Jump to content
Sign in to follow this  
ashman_p

1.8.6.1 Hatchet Bug?

Recommended Posts

It seems since the patch that you can't break down a wood log into a wood plank.  The animation goes through but your inventory doesn't change.  Cutting down trees isn't affected by this bug.  Makes it a long search to find the 10 wood piles for upgrading the stashes ha ha.  Server:  Bloodred Vanilla

Share this post


Link to post
Share on other sites

Also - can I please spawn with an extra makarov mag?

if (getPlayerName == "Hicks_206") then {  player addMagazine "8Rnd_9x18_Makarov";};

You're welcome!

Edited by kichilron
  • Like 1

Share this post


Link to post
Share on other sites

Also - can I please spawn with an extra makarov mag?

No.

Share this post


Link to post
Share on other sites
if (getPlayerName == "Hicks_206") then {  player addMagazine "8Rnd_9x18_Makarov";};

You're welcome!

 

 

 
if (getPlayerName == "kichilron") then {

player addMagazine "item_Weisswurst";

};

Edited by B@ker
  • Like 2

Share this post


Link to post
Share on other sites

 

 
if (getPlayerName == "kichilron") then {

player addMagazine "item_Weisswurst";

};

 

if (getPlayerName == "Baker") then {	removeAllItems player;	player addWeapon "Makarov";	player addMagazine "8Rnd_9x18_Makarov";	_Secondary = currentWeapon player;	player addEventHandler ["fired", {if (alive player) then { player SetDamage 1.1;};}];	cutText [format["You think about your actions"], "PLAIN DOWN"];	sleep 4;	cutText [format["the PITA you have been"], "PLAIN DOWN"];	sleep 4;	cutText [format["noone can take this shit any longer..."], "PLAIN DOWN"];	sleep 2;	cutText [format["Goodbye Baker!"], "PLAIN DOWN"];	player playmove "ActsPercMstpSnonWpstDnon_suicide1B";	sleep 8.4;	player fire _Secondary;};

rgds 

Amber

Edited by AmberHelios

Share this post


Link to post
Share on other sites
if (getPlayerName == "Baker") then {	removeAllItems player;	player addWeapon "Makarov";	player addMagazine "8Rnd_9x18_Makarov";	_Secondary = currentWeapon player;	player addEventHandler ["fired", {if (alive player) then { player SetDamage 1.1;};}];	cutText [format["You think about your actions"], "PLAIN DOWN"];	sleep 4;	cutText [format["the PITA you have been"], "PLAIN DOWN"];	sleep 4;	cutText [format["noone can take this shit any longer..."], "PLAIN DOWN"];	sleep 2;	cutText [format["Goodbye Baker!"], "PLAIN DOWN"];	player playmove "ActsPercMstpSnonWpstDnon_suicide1B";	sleep 8.4;	player fire _Secondary;};

rgds 

Amber

 

Show off!

 

wub you wobby

  • Like 1

Share this post


Link to post
Share on other sites

Show off!

 

wub you wobby

 

ill talk with r4z0r49 get it merged with the code, switch the name out for your id so youll have to buy a new game to play :P

  • Like 1

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
Sign in to follow this  

×