ashman_p 0 Posted June 9, 2015 It seems since the patch that you can't break down a wood log into a wood plank. The animation goes through but your inventory doesn't change. Cutting down trees isn't affected by this bug. Makes it a long search to find the 10 wood piles for upgrading the stashes ha ha. Server: Bloodred Vanilla Share this post Link to post Share on other sites
r4z0r49 4761 Posted June 9, 2015 post issues on github.https://github.com/DayZMod/DayZ/issues 2 Share this post Link to post Share on other sites
Hicks_206 (DayZ) 4297 Posted June 9, 2015 Also - can I please spawn with an extra makarov mag? 3 Share this post Link to post Share on other sites
kichilron 8550 Posted June 9, 2015 (edited) Also - can I please spawn with an extra makarov mag?if (getPlayerName == "Hicks_206") then { player addMagazine "8Rnd_9x18_Makarov";};You're welcome! Edited June 9, 2015 by kichilron 1 Share this post Link to post Share on other sites
Baker. 1484 Posted June 9, 2015 Also - can I please spawn with an extra makarov mag?No. Share this post Link to post Share on other sites
Baker. 1484 Posted June 9, 2015 (edited) if (getPlayerName == "Hicks_206") then { player addMagazine "8Rnd_9x18_Makarov";};You're welcome! if (getPlayerName == "kichilron") then {player addMagazine "item_Weisswurst";}; Edited June 9, 2015 by B@ker 2 Share this post Link to post Share on other sites
AmberHelios 2071 Posted June 9, 2015 (edited) if (getPlayerName == "kichilron") then {player addMagazine "item_Weisswurst";}; if (getPlayerName == "Baker") then { removeAllItems player; player addWeapon "Makarov"; player addMagazine "8Rnd_9x18_Makarov"; _Secondary = currentWeapon player; player addEventHandler ["fired", {if (alive player) then { player SetDamage 1.1;};}]; cutText [format["You think about your actions"], "PLAIN DOWN"]; sleep 4; cutText [format["the PITA you have been"], "PLAIN DOWN"]; sleep 4; cutText [format["noone can take this shit any longer..."], "PLAIN DOWN"]; sleep 2; cutText [format["Goodbye Baker!"], "PLAIN DOWN"]; player playmove "ActsPercMstpSnonWpstDnon_suicide1B"; sleep 8.4; player fire _Secondary;};rgds Amber Edited June 9, 2015 by AmberHelios Share this post Link to post Share on other sites
Baker. 1484 Posted June 9, 2015 if (getPlayerName == "Baker") then { removeAllItems player; player addWeapon "Makarov"; player addMagazine "8Rnd_9x18_Makarov"; _Secondary = currentWeapon player; player addEventHandler ["fired", {if (alive player) then { player SetDamage 1.1;};}]; cutText [format["You think about your actions"], "PLAIN DOWN"]; sleep 4; cutText [format["the PITA you have been"], "PLAIN DOWN"]; sleep 4; cutText [format["noone can take this shit any longer..."], "PLAIN DOWN"]; sleep 2; cutText [format["Goodbye Baker!"], "PLAIN DOWN"]; player playmove "ActsPercMstpSnonWpstDnon_suicide1B"; sleep 8.4; player fire _Secondary;};rgds Amber Show off! wub you wobby 1 Share this post Link to post Share on other sites
AmberHelios 2071 Posted June 9, 2015 Show off! wub you wobby ill talk with r4z0r49 get it merged with the code, switch the name out for your id so youll have to buy a new game to play :P 1 Share this post Link to post Share on other sites