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ColdAtrophy

DayZ is the greatest game ever made

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People miss the fact that there is an opposite to the hype train and it can be just as alluring and intoxicating AND without any real merit whatsoever.

All you write is perfectly fine (and on some level, even correct) from my point of view. Except that last sentence.

There are a lot of people outside the development of a game that look at a negative feedback and get all troubled about that. It's negativity, it's badmouthing, it shows lack of support, you're not engaged enough...yeah, well...just to use your figure of speech, there are people in the front of the hype train and people in the back of it. But there are also a lot of people that are not on the train at all, and simply evaluate the product and provide feedback. Feedback that can be positive or negative, and there's nothing more dangerous IMHO than picking up an early access product and getting all angsty on negative feedback about it. The devs NEED negative feedback to understand what their future customer base will not like, and plan accordingly.

People "on the train" (it does not matter if they hype or bash the game) are not really providing a good service to a team working on an early access videogame. Personally, I don't like being "on the train" when I evaluate a game. I jump on it at a later stage, but before? When the Devs are ASKING us to provide balanced and in-depth feedback about their work? No. It's not really a good strategy, IMHO of course.

Edited by DocWolf

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But, at least in my humble opinion, are working at it in the wrong way...or maybe with the wrong tools, or with the wrong people. Something is definitely wrong, because when after a couple of years of early access (with a massive influx of players and feedback) you still have a product that looks, sounds and plays like a closed alpha something is not going as planned.

I can see how people think this, but read the status reports, I think they help. Try to look at it this way, we all want loads of infected and a secure environment. To do this, everything must be on server. This is no small task. The number of total infected is unknown right now, their best educated guess is 4 times current population. Do you want hoards? Do you want to see infected spawn? How will they repopulate towns? Do you want good infected AI, with working stealth and stamina? Do you want to see, what other players see? Do you want their positions to be exact, you only got one bullet. You want to jump, but everyone has to see you jump at the same time. Everything goes through the server. You cant jump until the server says ok, so everyone can see you jumping. This is with everything, positions of everything. The server has to do all these things while trying to give us as many infected as it can, its not known what this will be. The mod was done in a completely different way, the wrong way for a published game. Many games have the client predict different problems, but only because they cant do any better with the server, and its not authentic. They are creating, time tables are tough when creating anything. Be patient, and do better math, your missing 6months.

Edited by Coheed_IV
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EverQuest II is the greatest game ever made. At least for me up to 2011.

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I've played betas more "broken" or "not ready" then DayZ. Battlefield 3 comes to mind. Battlefield 4 had a horrible launch, and their devs had no excuse given the years of experience they have.

So, DayZ isn't developing as fast as you like? What, is there some timeline game devs must follow when developing games? Is there a Gaming Bible that dictates such parameters?

DayZ can be played in more ways than any other game I've ever played before. When DayZ goes "live" I'm betting it will roll over most games out there.

Either way, I'm sticking around to see where DayZ takes us next.

Edited by BulletGarden
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All you write is perfectly fine (and on some level, even correct) from my point of view. Except that last sentence.

There are a lot of people outside the development of a game that look at a negative feedback and get all troubled about that. It's negativity, it's badmouthing, it shows lack of support, you're not engaged enough...yeah, well...just to use your figure of speech, there are people in the front of the hype train and people in the back of it. But there are also a lot of people that are not on the train at all, and simply evaluate the product and provide feedback. Feedback that can be positive or negative, and there's nothing more dangerous IMHO than picking up an early access product and getting all angsty on negative feedback about it. The devs NEED negative feedback to understand what their future customer base will not like, and plan accordingly.

People "on the train" (it does not matter if they hype or bash the game) are not really providing a good service to a team working on an early access videogame. Personally, I don't like being "on the train" when I evaluate a game. I jump on it at a later stage, but before? When the Devs are ASKING us to provide balanced and in-depth feedback about their work? No. It's not really a good strategy, IMHO of course.

 

I'm not sure I follow what it is exactly that you are trying to say. You are jumping around a lot and I'm not sure that I'm understanding the progression in your thoughts. Probably just me, and I'm not trying to insult you.

 

I agree that the devs need feedback, but that doesn't mean that all feedback had merit. 

 

For example, I quite commonly see feedback like this: Zombies and the environment are too hard, not enough food, I'm having a hard time locating X item and this sucks so I quit, I can't PVP all day or as quickly anymore, please fix or I'm leaving. 

 

Do you understand why I find no merit whatsoever in statements like this? And please keep in mind that these are just a few examples and I am not attacking anyone specifically.

 

We bought into an Early Access game with a very clearly defined road map. Things will change when they change and in accordance with the overall plan of the devs. Not sooner and not to our exact liking. We also bought into a pretty clearly defined kind of game. The official trailer for the game, something that even a casually interested individual with no knowledge of these forums is likely to see, describes the game as a survival horror MMO. Dig a little more and you find that the game is supposed to be hard, bordering on punishing, and not a giant map for shooter deathmatch. When the majority, and I don't use that word lightly, of negative feedback is irrelevant because they are complaints about the fundamental nature of what the game is supposed to be, it is almost impossible for me to take most of the people who complain seriously.

 

If I go to McDonald's and order a Whopper, do I have a right to bitch at the guy behind the cash register that he is trying to give me a Big Mac?

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DayZ will not be the best game ever made for sure, it just doesnt have that imaginary potential OP talk about.

Devs ignore most valuable negative feedback such as unplayable framerate, teleporting way too hard to kill zombies, ridiculous stuff like ladders that kill you, run into truck -> triggered physics -> truck hits you and you are dead. 

Devs do not care what peolpe who PAID for the damn game need even in so called "alpha" release. 

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DayZ will not be the best game ever made for sure, it just doesnt have that imaginary potential OP talk about.

Devs ignore most valuable negative feedback such as unplayable framerate, teleporting way too hard to kill zombies, ridiculous stuff like ladders that kill you, run into truck -> triggered physics -> truck hits you and you are dead. 

Devs do not care what peolpe who PAID for the damn game need even in so called "alpha" release. 

 

I don't.....I can't......This much stupid in one post hurts too much. 

 

EDIT: Here. http://forums.dayzgame.com/index.php?/topic/224905-hordes-of-infectedfinally/ 

 

Read my last two posts to PlasticAssasin8 at the bottom of the page. Maybe some of that will make sense to you. It's tiring to feel compelled to say the same things over and over. 

Edited by ColdAtrophy
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The only thing with the potential to spoil the game is us, the community. Most things adressed/criticized here are currently being addressed by the developers. The fact that they take 1-2 yrs to make an entirely new engine speaks for itself. It is the bunch of haters who KOS newspawns on the coast for the lulz and who post negative, non-constructive bullshit here and on social media that make it not-so-great at times.

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I don't.....I can't......This much stupid in one post hurts too much. 

 

EDIT: Here. http://forums.dayzgame.com/index.php?/topic/224905-hordes-of-infectedfinally/ 

 

Read my last two posts to PlasticAssasin8 at the bottom of the page. Maybe some of that will make sense to you. It's tiring to feel compelled to say the same things over and over. 

Ok all you can do is insult others while defending devs that did generally not that much in 3 years since development started. Nice.

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Ok all you can do is insult others while defending devs that did generally not that much in 3 years since development started. Nice.

 

I'm sorry. You're right. I'm just getting tired of repeating myself. It's not that difficult to see that the DayZ devs are doing exactly what they should be and that the game is well on track.

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