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Yawdarious

Thank you DayZ Players, Devs, And Mods

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   "Last on my list for this week is some comments I wanted to make in regards to play styles, difficulty, and exactly how to play DayZ. 
Obviously, as DayZ is an open world sandbox title, nearly anything is technically possible (in regards to play styles). As the initial deployment of the new infected A.I., as well as the central economy ramped up the difficulty within Chernarus, there were people vocalizing how they disliked how difficult DayZ was becoming. Now, obviously I've spoken on this before - but I feel the need to reiterate, and clarify a few things.
 
Surviving in Chernarus is intended to be difficult. I want you to value each bullet, I want discovering a roaming boar in the forest to be a stroke of good luck."

 

-Brian Hicks

-April 22 Status Report

 

   To Brian and all of the Devs, thank you for wanting to make this game great, and Dean, i don't know if you ever look at these forums anymore, but thank you for laying the groundwork for a wonderful concept. From the bottom of my heart, keep it difficult, make all playstyles viable, but just make them hard to achieve, and thank you guys. And while i'm on the topic of thanks, thank you to the playerbase who understands what Alpha means, and thank you to the forum mods who keep this a nice clean place to communicate ;)

 

:beans: :thumbsup: :beans: :thumbsup: :beans:

 

Ps: Don't take this lightly, because it means a lot to me that all of you people, Players, Mods, and Devs could all make something that brings me such entertainment and joy, and without you guys, it wouldn't be possible, even the Players and forum Mods :)

Edited by Yawdarious
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Well said.  B)   I support this too. Thanks all.  :thumbsup:

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Don't know if serious...  :huh:

 

 

If you are, +1.

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All my beans to anyone how likes DayZ so far.
Thumbs up for the Dev's.

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