hydrochetta 2 Posted April 1, 2015 The Epoch mod expands on Dayz and provides a little more end-game content, for lack of a better phrase. It allows the game to expand passed the frustration of not only being relentlessly killed by bandits and beginning anew but this would really start to emphasize on a trading system. This would give players a reason to associate with other players to either trade or work together to build a small community amongst their clan or just on their server. Avoiding NPC traders is essential because DayZ is truly based on its' player interactions between one another so this would also make trusting other people more essential. It would allow players the option to either build a secluded safe haven for themselves and maybe a few other people or the player could work together with others to make a much larger safe haven maybe in one of the towns or in an open field by using in-game static items that they could spawn, say a miltary sandbag fort or military steel wall.The game is great don't get me wrong, but the game could evolve to a much more sophistcated version of all of its' counterparts that are all obviously doing so well. Share this post Link to post Share on other sites
kichilron 8550 Posted April 1, 2015 (edited) the game could evolve to a much more sophistcated version of all of its' counterparts that are all obviously doing so well. That's like saying "Tesla shouldn't do electric cars, because all other car manufacturers are doing well with normal combustion engines!" Innovation is good and DayZ isn't particularly known for copying other people's ideas. Let's embrace the fact that Bohemia is one of the few developers that are actually willing to do things their way. DayZ is not a Wal Mart simulator, it's a survival game. There shouldn't be safes nor traders in any form. Edited April 1, 2015 by kichilron 1 Share this post Link to post Share on other sites
HarryPotter (DayZ) 172 Posted April 1, 2015 Hang on a minute.... If people want to trade then people gonna trade. In a post aploalyptic world with no money then a barter/trade system would be a valid way for honest people to get what they need... And safes, while not common would exist and therefore should be in the game in very small numbers.... I mean why not? Share this post Link to post Share on other sites
boneboys 7988 Posted April 1, 2015 Don't temp me... http://forums.dayzgame.com/index.php?/topic/213915-anyoldpochspamtopic/ Share this post Link to post Share on other sites