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ebrim

Enforce Random Character Types

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So my thinking of this is entirely ripped off from what Garry is doing with Rust but it strikes me as immensely reasonable and even valuable. The suggestion is this: just as it is at default - let's make character type choices in DayZ completely random with no choosing from the player. We don't get to choose how we are born or what we will look like in real life and I think it would be a nice addition to the game that you can't do that here either.

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Pass.

 

If anything, we need players to be even more invested in their characters, as opposed to their gear.

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Being able to choose your features to make your character look like yourself or whoever you want is important.  It keeps you invested in a character emotionally (however minor).  I completely get the motivation, but this may be too ingrained to be an option.

 

As far as 'character types', I also think it's reasonable idea, but as a matter of soft skills.  Each character gets 1-3(?) skills that develop slightly faster than the others do, but they don't start out any better than the rest and you have no way of knowing which one you have an aptitude for.  This way, you won't have players pressing F11 until they get a spawn with the skills they want, they have to practice first. 

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Pass.

 

If anything, we need players to be even more invested in their characters, as opposed to their gear.

 

I think over time one gets invested in their player anyway, it's the clothes, sunglasses, etc. choices that players control - again, just as in life. There are some things we can use to personalize and distinguish ourselves that aren't defined by how we look underneath it all.

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The idea has its merits but I think players should be given the opportunity to customize their characters even though it's less authentic. Quite the contrary - there should be a detailed character generator with a wide variety of detail to permanentely set you apart from others (gear can be changed). This also allows for specific roleplay. The "default" character should be randomized though (otherwise people who do not care about how they look all look the same).

Now one could combine the ideas - everytime you die (and the first time you start the game) your character gets completely randomized but you can change your appearance before spawning. So for players who want to look a certain way it gets more important not to die (as your character is basically lost and you have to rebuild) while others might just run with the randomized ones basically the way the OP suggested.

In any case all three versions (build your character, get a random one and hybrid) might also be available as server options.

"Skills" on the other side should be randomized or defaulted as otherwise it would be unnecessary balance work (as everyone would pick the "best" skills).

Edited by Evil Minion

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Suicide.

Every time.

untie i get the character i want pretty much.

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Suicide.

Every time.

untie i get the character i want pretty much.

Exactly. We already have rampant suicide due to "unfavorable" spawns, next we'll have suicide because the color of the jeans isn't just right.

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I believe Jeans are way too good as starting gear in the first place.

untie i get the character i want pretty much.

You can do this with the current ~15 faces. Try with >1000 possible appearances. One advantage of a character generator over monolithic faces is that your possible number of characters explodes.

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Suicide.

Every time.

untie i get the character i want pretty much.

 

Sure but not everyone is going to want to do that. Some people will and if it really matters them enough to invest that much time into doing it, well fair enough.

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I think over time one gets invested in their player anyway, it's the clothes, sunglasses, etc. choices that players control - again, just as in life. There are some things we can use to personalize and distinguish ourselves that aren't defined by how we look underneath it all.

I'd rather not have the misfortune of spawning in as a black woman, I'd end up annoying my friends by roleplaying a sassy one.

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