Bab 20 Posted March 14, 2015 (edited) Hello everyone, There aren't many ways to significantly attract other players, the best one as of now (the loudest and with the most range) is the truck, and firing shots (but that's unpractical player-wise, because you're wasting ammo, and saying that you're hostile).The noise the truck makes, and the fact it is a high value object in the game, definitly make it a target, but being in the truck as the driver is a pain in the ass if you need to defend yourself, the animation to get down from it is just so long.So we now have a fireplace, which is great for getting rid of that "cold" status (thanks for that).The fireplace makes light, which can attract players that have a direct line of view to it. But it doesn't make any smoke, only the visual whisper of heat coming from the pit.My suggestion is that players could add an object to the fire to add an actual smoke collumn to it. It would be a way for players to attract each other, and create more interactions. Adding such a mechanic would increase the number of possibilities for players to look for other players, the first of them all right now being: going to the coast.Survivors would have a way of finding each other, heroes could host easy to find campfires for sharing, bandits could set traps, or pose as heroes for more bloodshed and theft. More roleplay for everyone.Survivors would have a way of finding each other, heroes could host easy to find campfires for sharing, bandits could pose as heroes for ambushes, even someone with broken legs and no way of getting back up could try and get help from this. If find myself thinking of many occurences where this would be useful.The object to be added for dense white smoke would be leaves, easy to find, Clothing items would produce dark smoke as they are made with chemical fabric.In my idea, the smoke collumn could be interrupted, or could be given a rythm to, using a burlap sack and the F1-F12 keys, basically you would be doing native american smoke signals.There could be other things to add in the fire to change the color of the smoke, chemlights for colored smoke for example.I believe one of the key aspects with this is that the smoke needs to be able to be seen from far away. Making a fire in a hostile environment is a risky business and shouldn't be taken lightly.Thanks for reading, and I hope you will consider this suggestion and tell me what you think about it! Bab Some concept images; Freshspawn reunion in Kamyshovo? Or Freshspawn killers trying to have some ambush fun? Looks like a scout with binoculars saw us rampage Elektro and is signaling how many of us there are to his friends.... (Fire + Burlap Sack use) Someone looking for a pickup? ( Fire + Red Chemlight) Just blown up fire station, whoever did this don't mess around...The last image is a little addition to the whole smoke thing, It's mostly a cosmetic factor in regards to the gas station, but could also serve as an indicator of someone's rampage through a town.And finally, something I got from the wiki on smoke screens, which I think could be a nice addition because of it's very "craftable warfare" style.PS: You can follow this suggestion on the feedback tracker under feature request n°0022765 Edited April 21, 2015 by Bab 4 Share this post Link to post Share on other sites
thefriendlydutchman 160 Posted March 16, 2015 if you put books and magazines on the fire the fire should turn green for a second and then create allot of smoke (green because of the ink) 2 Share this post Link to post Share on other sites
Bab 20 Posted March 16, 2015 Good idea, beans for you. I think this firepit smoke could introduce a new player mechanic as well as some good rp elements.Burnin' and lootin' ! Just imagine putting the prison to the torch after a good round of killing and looting! showing everyone the mayhem, or faking it for easier looting environment... Share this post Link to post Share on other sites
FlimFlamm 509 Posted March 17, 2015 In the real world you put green pine needles of some kind, coniferous tree limbs and bows, onto a fire and it makes lots of smoke which helps with pests but also is suitable for making signals. You could collect them at pine trees with a knife the same way you collect ashwood sticks. 1 Share this post Link to post Share on other sites
Bab 20 Posted March 19, 2015 In the real world you put green pine needles of some kind, coniferous tree limbs and bows, onto a fire and it makes lots of smoke which helps with pests but also is suitable for making signals. You could collect them at pine trees with a knife the same way you collect ashwood sticks. Yeah, I was thinking that the new "search for sticks" mechanic could not only yield sticks, but also some "leaves" or "needles" Share this post Link to post Share on other sites
atempleton 123 Posted March 19, 2015 Green leaves are the tactic I was taught to use in the Air Force Cadets in Australia. The fluids within the still live leaf steam and create a hell of a lot of smoke, which we were taught to use to signal aircraft should we ever get lost. But smoke signals would be awesome to have, with the ability to build up a fire a certain way or to generate smoke. Plus, the smoke will also be visible during the day as well, whereas the radiating light from fireplaces is only visible from a distance at night. Share this post Link to post Share on other sites
theevancat 94 Posted March 19, 2015 Or we could set piles of tires on fire, because why not? Share this post Link to post Share on other sites
Bab 20 Posted March 19, 2015 Or we could set piles of tires on fire, because why not? Is that a sarcastic post? Share this post Link to post Share on other sites
theevancat 94 Posted March 19, 2015 Is that a sarcastic post?I recall it's a fairly common smoke signal in like, specific areas of the wod. A bit wasteful in the apocalypse, however. Share this post Link to post Share on other sites
Bab 20 Posted March 20, 2015 I recall it's a fairly common smoke signal in like, specific areas of the wod. A bit wasteful in the apocalypse, however. Not really intended as a signal more than just destroying tires. Very wasteful in the apocalypse, that said, if the V3S ever gets removable tires, I could see this being the object to burn for the longest smoke time... It'd probably be a 4 by 4 slots equipment.IRL tires actually burn quite a while, they burn by themselves when lit, so no need for kindling or firewood, and do release dense black smoke. Share this post Link to post Share on other sites
Bab 20 Posted March 25, 2015 (edited) Some concept images illustrating my thoughts on what sorts of situations could be created from smoke signals. Hope you guys like this, I appreciate any feedback, even negative! Freshspawn reunion in Kamyshovo? Or Freshspawn killers trying to have some ambush fun? Looks like a scout with binoculars saw us rampage Elektro and is signaling how many of us there are to his friends.... (Fire + Burlap Sack use) Someone looking for a pickup? ( Fire + Red Chemlight) Just blown up fire station, whoever did this don't mess around...The last image is a little addition to the whole smoke thing, It's mostly a cosmetic factor in regards to the gas station, but could also serve as an indicator of someone's rampage through a town.And finally, something I got from the wiki on smoke screens, which I think could be a nice addition because of it's very "craftable warfare" style.Bab Edited April 21, 2015 by Bab Share this post Link to post Share on other sites
Tatanko 5591 Posted March 25, 2015 I like the idea of picking up leaves or needles and throwing them on the fire for smoke. Upvoted your ticket on the feedback tracker :) 1 Share this post Link to post Share on other sites
Bab 20 Posted April 21, 2015 Edited original post with the concept images from my last one for further simplicity in understanding the post. 1 Share this post Link to post Share on other sites