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Wookieenoob

Sandwiches and baking

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accidental doublepost merged, thanks max

Edited by Wookieenoob
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so what i'd really like to see in dayz is the ability to do the following:


 


 


1) pick and grind up grain from fields with appropriate crop


 


2) yeast, sugar, salt and other baking ingredients, including fresh milk, milk bottles, butter and cheese.


 


3) baking bread of various sizes (ie 2x2, 1x2, 1x1, 3x1) in the improved fireplace. the bread will be like a zucchini before it is cut, you get a few good pieces. 


 


4) slicing bread with any knife. sliced bread takes the same amount of space, but gives you a "stack" of bread. 


 


5) crafting sandwiches using the bread you just baked and cut. each sandwich will combine several slices of ingredients, (IE apples, banana, peppers, but also tuna and meat products.) the more you get into one slot, the more energizing the sandwich will be. for instance, i could put 10% a can of tuna, a slice of apple,  a slice of cheese, some butter and a slice of wild boar, with tactical bacon and banana mushed in as well. a fully crafted sandwhich with pristine ingredients will instantly energise you (balancing for having to craft like 4-6 from scratch to get any, i mean think about it, if they were added like this you'd need pretty much an empty backpack to make sandwhiches, since you'd need to carry enough ingredients; with the flipside of them taking much less space for much more effectiveness than the ingredients on their own.) 


 


6) wildlife giving different cuts of meat from RNG. as opposed to getting "1 slot" of food from killing a boar you could get a 2x3 leg of boar which you can slice pieces off once you have cooked, rather than just "eating all"


 


7) ability to hoard several kilograms of sugar and fruit to make jam in a cooking pot


 


8) ability to craft a fermenting bucket which you can fill with apples to make cider 


 


9) lunchboxes 2x2 which can take 2x3 foods


 


10) hot drinks like coffee, tea, hot chocolate.


 


11) recipe books for cooking and relevant books with information and fluff on local areas, possibly even giving small portions of map inside the book.


 


12) thermos flask


 


13) ability to carry a full animal carcass to your camp


 


14) ability to spit roast and keep the carcass persistent until it starts to go bad. (let say 24 hours.) 


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Merged.

Please don't crosspost, just post once and in the right forum area.

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I would rather be able to sharpen a stick, put a hunk of meat(deer/rabbit/fish/human) on said sharpened stick and put it in my hands and then roast it over the fire. It just doesn't make sense that we aren't able to do this, as I don't ever have room for all of the stuff needed to make a fireplace, cooking tripod and cookware. That is the main drawback right now for me, too much nonsense to cook some meat when it was so much simpler a few patches ago.

Sorry to hijack your post about advanced cooking

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There will come more in dept cooking mechanics. They have already started as you should've seen in the 0.53 patch. Just wait and see. The devs seam to really want this too

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Merged.

Please don't crosspost, just post once and in the right forum area.

 

yeah it was a total accident crossposting this. thanks for cleaning it up for me max

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I already mentioned the fireplace which is undergoing a refactoring for some time now and it's getting seamlessly to the fixing and polishing stage. Now when there is the solid foundation of the system the next step is the cooking process in general. With plenty of the different food available in the game and three distinctive food processing types, to name them - boiling, baking and drying, things can get out of control really quickly. Well at least especially when we want to stretch the possibilities and interactions to the maximum and want to visualize the outcome of the process. What will happen when food is already baked and you start to boiling it? Do you need to pre-process the food before drying? What about moldy food? And plenty of other questions related to that topic which needs to be answered beforehand. After the intended cooking mechanics are in place and the central economy is working as it should, we can finally say good bye to the generous amount of spawned non-perishable food.

 

It looks like cooking is going to be pretty in depth, get hyped.

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It looks like cooking is going to be pretty in depth, get hyped.

 

we need bagels too

 

you can store 30 of them on your mosin

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