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raigprime

Any plans for 3PP immersion?

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Good riddance. You're not 10 year old COD noobs, you're casuals. Serious DayZ players won't miss you. 1PP isn't the right way to play just because I said so. 1PP is the right way to play because it's what the game is designed for: survival realism and immersion. 3PP detracts from that to the point where people start to question the devs' decision to keep it in. Just because it's in the game, it doesn't mean it should be. But then you're a casual. I can't expect you to actually look at the game at least slightly seriously.

I totally agree!  Fly away, you 3pp casuals. :D

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I just thought of a fix, but it wouldn't exactly be immersive.  Just leave 3PP as it is now, but have the game render the camera as an orange sphere with a diameter of about 1/3 of a meter.  That would level the playing field nicely.

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I've been a casual since 2001, but no matter how you twist and turn it.

 

3rd person has always belonged to Operation Flashpoint.

3rd person has always belonged to ArmA, ArmA 2, ArmA 3, the DayZ mod and yes also DayZ.

You missed a part of the new title.  It is DayZ Standalone.  Meaning that it is intended to stand alone as its own game.  I'm assuming that you shortened the title of the game in your post to avoid invalidating your own argument with the last word in your statement.

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Here is a concept I've had on my comp for a few months now and thought I should publish it now.  The current 3PP camera system uses the character's head as a fixed focal point and is allowed to rotate around it with no restriction (seen in the first portion of the video.  You can look over walls or corners easily).  But if you allow the focal point to move and the camera to close in on the character if you want to look left, for example, now there is no way you can peek over that wall or look beyond your character's head.  Obviously it doesn't fix every exploit such as being able to see some things over the wall or if the character was standing on the edge of the wall, you'd be able to see what's around the corner slightly.  I think this coupled with a modified 4th wall technique could at least get rid of some "cheapness" to the camera.  

 

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Here is a concept I've had on my comp for a few months now and thought I should publish it now.  The current 3PP camera system uses the character's head as a fixed focal point and is allowed to rotate around it with no restriction (seen in the first portion of the video.  You can look over walls or corners easily).  But if you allow the focal point to move and the camera to close in on the character if you want to look left, for example, now there is no way you can peek over that wall or look beyond your character's head.  Obviously it doesn't fix every exploit such as being able to see some things over the wall or if the character was standing on the edge of the wall, you'd be able to see what's around the corner slightly.  I think this coupled with a modified 4th wall technique could at least get rid of some "cheapness" to the camera.  

 

 

Brilliant, deserves its own thread.

 

A camera like this would the problem while keeping everyone happy.

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The best answer I can give regarding the OP:

 

I haven't seen the devs addressing the matter officially since Rocket himself made a hint they are thinking about nullifying the amount of differences between 1PP and 3PP. Then again, I wouldn't assume (as some in this thread did) that they are not talking/thinking about it - it is a pointed out issue after all and a distinctive one. I'm pretty sure the dev team has some 1PP advocates itself.

 

I'm also pretty sure it's (very?) low on their priority list, as while being determinantal to the gameplay, it's not determinantal to keeping a large group of players (i.e. testers) invested in the game in this time and spiting out test results.

 

Someone thrown in Rust as an example of positive impact on unifying one perspective, but DayZ has a much bigger player base and community, therefore it has to cater for a much wider array of tastes, excluding most or any extreme decisions from the process, or at least making the outcome much less foreseeable - another reason why we shouldn't expect them to bother with perspective changes any time soon.

 

I am a 1PP player myself, mainly for the reasons posted in this thread (an so many similar ones), but I understand being in the minority. I won't blame BI for not doing anything regardless the 3PP "exploits". They are a regular commercial entity after all and they have to maintain a compromise between fulfilling their vision and keeping the target base.  

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Brilliant, deserves its own thread.

 

A camera like this would the problem while keeping everyone happy.

 

There are still some issues with it that I am going over currently and will put up a few more concepts of the camera track.  Also, another issue with the camera closing in on the characters is when you are looking full left then look full right, the camera would move in and out very fast, creating some weird motions.  

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Lol, Dayz is not a FPS, it's a survival game. It has shooter mechanics, but at heart it's a survival game. I guess that shows what you think Dayz is lol. Again, the devswon't remove it, so this conversation is pointless xD.

But we may as well continue the rage war.

 

Oh dear.....

 

it is still a FPS because that is the STYLE of the game - you shoot in first person!!!! I have to explain this well known concept that been used in the gaming world for decades now??

 

You didn't answer my question - do you or do you not play FPS's? Don't want to answer which is why you tried to dodge the question?

 

That's because you have no issues playing other FPS's  I'm guessing so unless you're that bad at gaming, there's no reason why you can't play this one easily too.

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My 2 cents:

 

Remove 3PP altogether.

 

The more practical solution:

 

Leave the 2 fucking camera perspectives the way they are.

 

If you play on 3PP, everyone has both the same advantages & disadvantages.

 

If you play on 1PP, everyone has both the same advantages & disadvantages.

 

 

FFS  :facepalm:

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My 2 cents:

 

Remove 3PP altogether.

 

The more practical solution:

 

Leave the 2 fucking camera perspectives the way they are.

 

If you play on 3PP, everyone has both the same advantages & disadvantages.

 

If you play on 1PP, everyone has both the same advantages & disadvantages.

 

 

FFS  :facepalm:

The issue is lack of populated 1pp servers forcing those to play on 3pp servers but don't want to exploit. So now they are at an extreme disadvantage.
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My 2 cents:

 

Remove 3PP altogether.

 

The more practical solution:

 

Leave the 2 fucking camera perspectives the way they are.

 

If you play on 3PP, everyone has both the same advantages & disadvantages.

 

If you play on 1PP, everyone has both the same advantages & disadvantages.

 

 

FFS  :facepalm:

 

No they don't. How on earth can you say the in 3pp everyone has the same advantages - try arguing that when you're on a roof and I'm on the street below.

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No they don't. How on earth can you say the in 3pp everyone has the same advantages - try arguing that when you're on a roof and I'm on the street below.

 

Because both you & I have the same chances as one another to spawn in one of the many spawn locations throughout Chernarus. You simply got on said roof first.

 

So again, universal advantages/disadvantages for everyone who plays 3PP.

 

That's like saying it's unfair because I found a gun before you did.

Edited by blunce

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Because both you & I have the same chances as one another to spawn in one of the many spawn locations throughout Chernarus. You simply got on said roof first.

 

So again, universal advantages/disadvantages for everyone who plays 3PP.

 

That's like saying it's unfair because I found a gun before you did.

I suppose you're totally fine with me camping behind walls, waiting for people to come running so I can walk out and pop them, then? Because that's what I do when I'm on 3pp servers because 3pp is just too ridiculous to take seriously. :)

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Because both you & I have the same chances as one another to spawn in one of the many spawn locations throughout Chernarus. You simply got on said roof first.

 

So again, universal advantages/disadvantages for everyone who plays 3PP.

 

That's like saying it's unfair because I found a gun before you did.

 

That still doesn't answer the question does it nor make it any better. When you're shooting me in my ass I'll remember how fair it is we both have the same advantage. Of course you don't, it's a stupid argument that only makes sense in one very defined setting and that's where you and the other guy are on a symmetrical map and both know the other is there - that's it. There is no way that just because you can both go on a roof if equals out. All 3pp does is give the guy who's camping the advantage meaning in reality, the guys that are just looking to scavenge and survive get the crap end of the stick because they have no chance of seeing the other guy who's just out to PVP.

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I suppose you're totally fine with me camping behind walls, waiting for people to come running so I can walk out and pop them, then? Because that's what I do when I'm on 3pp servers because 3pp is just too ridiculous to take seriously. :)

 

Yes, I'm absolutely fine with it, as that's what a 3PP playstyle has to offer & I strictly play 1PP for that very reason. lol

 

Can't remember the last time I played 3PP..

 

That still doesn't answer the question does it nor make it any better. When you're shooting me in my ass I'll remember how fair it is we both have the same advantage. Of course you don't, it's a stupid argument that only makes sense in one very defined setting and that's where you and the other guy are on a symmetrical map and both know the other is there - that's it. There is no way that just because you can both go on a roof if equals out. All 3pp does is give the guy who's camping the advantage meaning in reality, the guys that are just looking to scavenge and survive get the crap end of the stick because they have no chance of seeing the other guy who's just out to PVP.

 

The same thing happens in 1PP. Some player's strictly try to survive & have no interest in PvP.

 

Campers on rooftops spoil that for survivors the very same way regardless of the camera perspective.

 

If you can't tolerate wall-peeking, play 1PP. If you prefer 3PP, tolerate the fact that people will wall-peek just as easily as you can.

 

"You can't have your cake & eat it too."

 

It really is that simple.

Edited by blunce

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I suppose you're totally fine with me camping behind walls, waiting for people to come running so I can walk out and pop them, then? Because that's what I do when I'm on 3pp servers because 3pp is just too ridiculous to take seriously. :)

yeah.. we get it, everyone gets it, you hide behind walls and pop noobs... you say it in every damn thread.. even the ones that don't mention 1pp/3pp

you're a wall peekin', noob poppin' mofo fo sho!

we get it...

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yeah.. we get it, everyone gets it, you hide behind walls and pop noobs... you say it in every damn thread.. even the ones that don't mention 1pp/3pp

you're a wall peekin', noob poppin' mofo fo sho!

we get it...

Did I mention I hide behind walls?

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This is really a non issue as the developers have not once commented on 3pp. The only thing I do find funny is the fact that Bohemia is making a survival game where having this 3pp goes against anything that would account to surviving. Stealth? Nope. Ability to hide? Nope. It won't be much of a survival game when you can magically see everything you shouldn't.

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It's good as it is already, leave 3pp and 1pp as it is.

 

Both gamemodes has it flaws and perks, and it's up to the players to use it to their advantage and knowing/calculating how to execute actions safely

to guarantee ones survival in a given situation. If one fail, so be it ... see ya on the coast.

 

If I would be a roleplayer, I'd probably would hate to see 3pp vanish, as the 3pp camera gives the option to observe the situation/scene in multiple

ways.

 

I really don't get this urge to take away the 3pp for other players just because yourself are a hardcore 1pp player. Denying players in the community

their (maybe) preferable gamemode. I just don't get it..

 

Is it a fear of 1pp servers dying due to less populus? There are better ways to ensure its survival. Just on the top of my head: Make 1pp cheaper to rent 

than 3pp. Allow 1pp servers to have more players on a server than 3pp -

 

Or just maybe let players step up their game for themselves, to start playing 1pp and get better at DayZ. Afterall, those are the players we want on 1pp

servers for getting quality gameplay and interactions. I am not saying that it doesn't exist on 3pp servers, but I am adressing to those who want to deny

community members of the pleasures of 3pp.

Edited by harvest

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Please remove that dot in the middle of the screen

 

 

But if there's no dot the vicinity tab will be the only way to pick up items. Which would be pretty rubbish imo.

 

I'd definitely like to see the dot removed if it was still possible to interact with objects in the world directly...

 

 

 

*Actually maybe it would work without the dot, the pointing gesture could be used as a guide to help with picking things up*

Edited by B4GEL

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There are still some issues with it that I am going over currently and will put up a few more concepts of the camera track.  Also, another issue with the camera closing in on the characters is when you are looking full left then look full right, the camera would move in and out very fast, creating some weird motions.  

 

Ic honestly already that demonstrates a prototype of how good a dynamic camera system would be.

 

A camera that proactively prevents the player from using the wall peek crutch would do wonders for gameplay.

 

I would simplify the camera by just making it move automatically to certain positions regardless of a wall in front of the player, so for instance when crouch the camera zooms in and adjusts to just behind the right ass cheek of the player, and when prone the camera focuses just behind the players feet making it impossible to see over walls.

 

When standing your dynamic camera would be perfect as it would allow people to continue to enjoy the camera for looking at their players and for long treks but no longer abuse able for wall peeking during combat.

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DayZ from its beginning on the mod has had both options available. The vanilla game allows the player to switch between perspectives or to play on specific designated servers. The fan base has always enjoyed having the option and feature of switching views. It is a integral part of this game. It will be going nowhere and the devs would be hard pressed to change it too much. They majority of the community prefers the classic choice. We have servers for people who wish to be cemented into one perspective. They can play on their servers.

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Yes, I'm absolutely fine with it, as that's what a 3PP playstyle has to offer & I strictly play 1PP for that very reason. lol

 

Can't remember the last time I played 3PP..

 

 

 

The same thing happens in 1PP. Some player's strictly try to survive & have no interest in PvP.

 

Campers on rooftops spoil that for survivors the very same way regardless of the camera perspective.

 

If you can't tolerate wall-peeking, play 1PP. If you prefer 3PP, tolerate the fact that people will wall-peek just as easily as you can.

 

"You can't have your cake & eat it too."

 

It really is that simple.

 

No, because in order for the guy on the roof to see me on the street below is to skyline himself. How is this not a blatantly obvious difference? You want to see me, you stand up and risk a sniper round in your head for trying to snipe me. It also means that when I go out of sight, you can't run up to a fence and cam over it - you now have a LOT more of a risky venture looking for me because now I might run into you.

 

Sat behind a fence and waiting for me to run passed so you can shoot me in the back is not the same by any stretch of the imagination and it's time we started to admit that this argument is just not sustainable. Just because we both have the same ability to view does not give us the same advantages which is easily demonstrable.

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