sneakydudes 278 Posted January 24, 2015 Apperantly some of the spawns today have been different. Random server all of a sudden started to notice white items, wreaked police cars, and a few other things like cooking pans etc... so are these items in the game yet since they where announced in 52 release? No patch notes i found this wednesday, so did the dev's actually put them in prior to 53? Even found a white face mask today Bavoclava (sp) just curious Share this post Link to post Share on other sites
odin_lowe 3686 Posted January 24, 2015 The pistol suppressor (the only one I know is the .45 suppressor which seem to work with the CR75 9MM pistol and the MP5k also) was re-added in the first 0.52 experimental we had which lasted only 1 day, with every item spawning randomly everywhere, no matter the location. (sheds seemed to have a bit more AKM, AUG, attachments and "military" items than even the barracks or camo buildings...) A day after, it returned to normal with the exception of the teddy bears under xmas trees around the map, which add the assault rifles suppressors, but the .45 suppressor was gone. Quivers and a few other items are also missing from the current loot tables. Share this post Link to post Share on other sites
sneakydudes 278 Posted January 24, 2015 So thats a no? Well there is a ton of different things happening since wed or friday. Today i log in and all kinds of new things have started to spawn in. The police stations, the sheds spawing police cars Mind you i have done many hours and none of these things prior. The police cars where a cool different feature to see. Would be nice if someone announced they found one of these missing items, since wednesday. Share this post Link to post Share on other sites
peetar27 7 Posted January 25, 2015 .45 silencer is not in game. The only silencers ingame are Nato and East. Share this post Link to post Share on other sites
sneakydudes 278 Posted January 25, 2015 (edited) Posted 19 December 2014 - 12:09 PMAs always, we will be watching server data, and the feedback tracker for any potential severe issues and will address them accordingly with a hot fix. For any bugs/issues you run into, please let us know by filing it on the feedback tracker: http://feedback.dayzgame.com New Items: Full Ghillie suite Stone Knife Torch Guts Chainsaw Meat cleaver Prison uniform Silencer east Silencer NATO Handgun Silencer V3S interior Teddy bear Long Sword MP5 Compensator Prison Jacket Prison Pants Prison Cap Hunting Knife Pumpkin seeds Pepper seeds Wool dress (color variants) Bomber jacket (color variants) V3S (color variants) New Mechanics: Suicide (variants) Using scopes for scouting Redone horticulture mechanics Redone spawn points and amount of vehicles Exiting and entering animations for vehicles Christmas presents Crafting of fishing rod, stone knife, bow, with nature only resources You can cut out seeds out of vegetables Torch crafting -never did before Blade sharpening Silencers working Using of almost all items for melee New locations: Kamensk village Stary Yar village Location "Lysaya Gora" "Grozovye Doly" Krasnoe village Christmass assets Meadows and Farms under Svergino village Ratnoe village Zaptudnoe village Zaprudnoe kolhoz Meadows and Farms near Grishino Polesovo village Updated locations: Stary Yar surrounding Kamensk mining complex Severograd mines Powerlines is now connected with West part of map Forest improvments General bugfixing Fixed: Muzzle blast, Impact sounds fixed. Small fish trap exploit fixed Supressor visible on steyraug now Damage transfer added to ghillie crafting Security fixes Telescopic Baton retracting Improved heatpack and gut heat transfer, support for multiple heat sources Drowning while cuffed under water surface Heatpack and more items properly positioned in hand Supressor visible on steyraug now Animation polish Loot distribution polish and much much more. Known Issues: Item locked in hands slot Items can't be picked up sometimes Left earpice sound volume is lowered sometimes Ghillie will probably react badly on chemlight, flare and other light sources Some items will visually duplicate themselves if used from the ground Server crashes Client crash when disconnected from serverDiscussion and Feedback I had to double check, its important. Some of us have been doing these hunts for many, I repeat many hours. Today I have special items collected, but haven't found anything more. I did see a pink pig today being chased by a zombie! holly crap did they both move so quickly I couldn't run fast enough to shoot both. Never seen a caged pig before, either has a few others of us. So you see when we are told these items do exist, and they are not showing up then all of a sudden weird loot starts to spawn differently, our hours of searching become smaller, with your help on confirmations. So, are you totally sure they are not in game yet? Eugene was the one whom first posted this. So there you have my proof, please show me yours they are not in game yet. Edited January 25, 2015 by FIRMSneakydude Share this post Link to post Share on other sites
blackberrygoo 1416 Posted January 25, 2015 Well through Dayz's timeline there have been many loot items that were "added" to the tables , but didn't spawn for another week to a month after they were added .. Example : Noones found a chainsaw since the first day of experimental, same with the pistol silencers , the torch and torch craftin never seemed to be properly configured as I've seen no one with one or talking about one .. Prison stuff I'm pretty sure is in but is super rare ? But the meat cleaver is just like the chainsaw , Noones been finding them after the first few days that .52 was released to experimental , but I'm sure well see all these items spawning properly ( or just more often) very soon with the next patch or so. Share this post Link to post Share on other sites
sneakydudes 278 Posted January 26, 2015 yes but 53 is here soon and these items where told in 52 so I really wish it wasn't hyped up like that. (otherwise dev.'s post you took them out)testing reveled that none where found from anyone. those missing items still are missing. At this point I am going to take future item promises lists out of my testing phases and ignore them. If they pop up so be it but as a group of us determined to test the items, and make sure everything is a ok before beta is issued are just going to ignore them. Its alpha, not beta, not released... but it sure feels like this is a released game.... in the eyes of so many. fyi about 800 hrs. to 2000 hrs.. combined looking for those items, even yesterday we started to keep looking. Share this post Link to post Share on other sites