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OwynMagnus

Fast Travel

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There needs to be SOME way for friends to group up faster than the way it is right now.

 

My gaming community has tried to run with Dayz several times and we usually stop after a few days because it takes hours to get people together, and god forbid someone dies while on the way.

 

When a group of people log on at 8:00 PM for a gaming session, it should not take until like 9:30 to play together.  

 

Is there anything on the horizon or any suggestions to make this happen?  Being able to bind to a general area perhaps?  Like, the small villages, not the major towns/military bases. 

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I personally think they could kill two birds with one stone by adding a larger number of vehicles in the experimental, and enable the vehicles (the V3Ss) to be refueled at gas stations as well so that players can actually use them rather easily, and test them. 

 

People travel faster

A new element to the game is tested extensively

 

Of course this would only be temporary, but I think it would be a fun concept to have half of the server rolling around in trucks, and the other half either scheming to acquire them or simply being out of luck. I think it would bring a fun element to the game play for a while in addition to garnering exponentially more feedback.

 

 

However, this is not a popular idea as people see it as "easy mode" and "care bear mode" to some people.

Edited by DeatHTaX

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The essence of the dayZ experience is the struggle, the struggle to survive, the struggle to find what you want, what you need, the struggle to keep it and the struggle to stay together and find each other.

 

No thankyou, don't make the alpha easier than the game is ultimately intended to be because of a handfull of lazy players that don't get it. Want to meet up in game? Better start hiking.

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The essence of the dayZ experience is the struggle, the struggle to survive, the struggle to find what you want, what you need, the struggle to keep it and the struggle to stay together and find each other.

 

No thankyou, don't make the alpha easier than the game is ultimately intended to be because of a handfull of lazy players that don't get it. Want to meet up in game? Better start hiking.

 

 

He is getting at something, however.

 

If it were easier to meet up and play in the experimental, more people would play it, more testing would get done, everyone wins.

 

That wasn't expressly his point, though. But I can understand the frustration with some people. Some find enjoyment out of the struggle to meet up, others do not. It's about finding a delicate balance between the two to appeal to both parties as much as possible, IMO. 

 

I'm all for "easymode" in the experimental. Leaving it out of stable is fine, but I think it should be immensely easier to meet up in experimental as far as vehicles are concerned.

Edited by DeatHTaX

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He is getting at something, however.

 

If it were easier to meet up and play in the experimental, more people would play it, more testing would get done, everyone wins.

 

That wasn't expressly his point, though. But I can understand the frustration with some people. Some find enjoyment out of the struggle to meet up, others do not. It's about finding a delicate balance between the two to appeal to both parties as much as possible, IMO. 

 

I'm all for "easymode" in the experimental. Leaving it out of stable is fine, but I think it should be immensely easier to meet up in experimental as far as vehicles are concerned.

i don't hear the davs screaming for more testing, do you? I'm pretty sure they are getting all the data and feedback they need, otherwise this would already be happening lol.

 

As well as testing new features and mechanics we are testing the game experience which is ultimately all that matters. It takes very little time and effort to meet up if you want to use out of game communications, simply arrange to meet at a particular place on a particular server at a particular time, then log in and start walking/running/swimming/driving. Better yet don't die and log out in the same place together...bingo! next time you play you got yourselves an instameet.

 

This whole idea is nonsense.

Edited by Noble Savage
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As shitty as it is sometimes, it's working as intended.  The V3S makes the map small once you get one and fuel it up.  I was on a server last night with only 4 players, one of which was my friend who I was with.  We found a V3S in Zelenogorsk and traveled along the main road to the north and all the way around to the north east, and down the coast to Balota and then up to the military base north of Kamenka.  We parked at the end of the driveway and walked into the base.  In the military base we found the other 2 players in the game (they were together) and killed them both.  It was the best V3S trip we've had so far, as we had it for hours without a server reset.

 

Once they add basic vehicles such as bicycles and they are persistent, getting around will be easier early in the game.  We're still a year away from Beta, there is much to come, hopefully fast travel isn't on the list.

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No, there should never be any type of fast travel in this game. It's a survivor simulator, you run or drive where you need to go.

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There needs to be SOME way for friends to group up faster than the way it is right now.

 

My gaming community has tried to run with Dayz several times and we usually stop after a few days because it takes hours to get people together, and god forbid someone dies while on the way.

 

When a group of people log on at 8:00 PM for a gaming session, it should not take until like 9:30 to play together.  

 

Is there anything on the horizon or any suggestions to make this happen?  Being able to bind to a general area perhaps?  Like, the small villages, not the major towns/military bases. 

Considering how you can pretty much run across the entire map within half an hour, no, there really isn't a need for fast travel.

 

Yesterday, I ran from Nizhnoye, on the east coast, to Veresnik, by the western side of the map, in 10-12 minutes. If it takes you hours to link up, learn the map better.

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i don't hear the davs screaming for more testing, do you? I'm pretty sure they are getting all the data and feedback they need, otherwise this would already be happening lol.

 

As well as testing new features and mechanics we are testing the game experience which is ultimately all that matters. It takes very little time and effort to meet up if you want to use out of game communications, simply arrange to meet at a particular place on a particular server at a particular time, then log in and start walking/running/swimming/driving. Better yet don't die and log out in the same place together...bingo! next time you play you got yourselves an instameet.

 

This whole idea is nonsense.

 

Okay...so actually it's really not nonsense. The idea of FAST TRAVEL, like, skyrim style, yes is nonsense for this game, IMO. I will agree. but I was never advocating for that

 

But to have experimental branch churn out MORE testing and MORE feedback? Why would the devs not welcome this? Sure they're not clamoring for it, but MORE bug reporting, finding bugs SOONER due to the fact MORE people are using the new vehicles and features? 

 

Do you not understand the positives behind MORE feedback and MORE testing? You have a larger pool to sample from, and more gets done. 

 

Have logged quite a bit of time with this game, so I am well aware of how to "insta-meet" with friends...I'm not new here, noble lol. What I am SAYING is that the idea of making the V3Ss in experimental more available and frequent can do nothing but improve gameplay experience for a vast majority of players, and increase the amount of feedback. More players get to experience the new features, in less time and more effieciently and feedback is given to devs in a much shorter time span potentially. We already know what the game is going to be like as far as survival, and we know the devs will stay true to that idea.

 

Why not speed up the experimental testing a bit and make it easier for people to travel?

 

The purpose of the experimental branch is not to "experience" the game as it should be, it is by and large to test the new features, report bugs, and give the devs feedback.

 

You're completely missing the point I'm trying to make, here. I'm not trying to turn DayZ into easy mode. Please try to pay attention.

Edited by DeatHTaX

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drowning in denial whilst desperatley defending the indefensible position he should never have taken

 

 

 

You think the devs didn't carefully consider the spawn rates before implementation? Do you really believe that ignoring one of the core principles of the game, scarcity, in order to pander to the lazy few will somehow give the development process a much needed boost?

 

 

I believe there are shovels in game, I suggest you pick one up and try to dig yourself out of the pit of foolishness you find yourself occupying.

Edited by Noble Savage

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You think the devs didn't carefully consider the spawn rates before implementation? Do you really believe that ignoring one of the core principles of the game, scarcity, in order to pander to the lazy few will somehow give the development process a much needed boost?

 

 

I believe there are shovels in game, I suggest you pick one up and try to dig yourself out of the pit of foolishness you find yourself occupying.

 

Dude you're compeltely missing my point. I AM FOR THE SURVIVAL ELEMENT.

 

Are you dense? Do you not get what I am trying to say? I live in the real world, where when running a business, testing a product expediently and efficiently is both time and cost effective. I COMPLETELY disagree with the OP. There should be no "fast travel easy mode" for the end product, or stable.

 

I'm only advocating this idea for the experimental branch, dude. I'm not trying to say "OH HERP DERP WE NEED MORES VEHICLES IN STABLE CUZ IM TIRED OF RUNNING!"

 

Jesus H Christ. I'm not even trying to argue with you. I'm trying to get you to understand what I'm trying to say. God you'd think you'd try to be a bit more sensible being new to this community. But I guess you're more interested in Braggadocio and trying to be right than discussing something like an adult.

Edited by DeatHTaX

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I don't get why everybody is always complaining about meeting up with friends and that it takes to "long" or is to "diffucult". I do this daily, simply figure out where each of you are and meetup half way, this will mostly cost you 5-10 min of travel time, it is not that hard...

Plus you have the benefit of picking up loot along the way, food and other stuff.

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The only time it takes a while for my group to meet up is because we have one of THOSE guys.  THOSE guys being the friend who feels the need to search EVERY SINGLE BUILDING on his way to us.  God I hate him.  He's also the same guy who plays Inventory Tetris for extended periods every time we stop.

 

On topic: 

 

No.

Edited by MuchHigher
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the only kind of feature i'd be willing to accept is that 2 people can fresh spawn at the same place together, but im not sure how that would be implemented....

 

fast travel? NO...NEVER...one of the great things about this game is that the map is huge and you can feel relatively safe that if you're at some remote village chances are no-one will come by

Edited by anarky321
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Part of testing involves scarcity. There are enough people finding vehicles that they are getting sufficient data, and people not finding them counts as data as well.

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Part of testing involves scarcity. There are enough people finding vehicles that they are getting sufficient data, and people not finding them counts as data as well.

Yes but that is something that can be dealt with at a later point in time IMO. Why not test the ACTUAL product first before you test people not finding them? (honestly that doesn't really make much sense) i'm just an advocate for more is better, I guess.

I know we disagree, but thank you for understanding my point, unlike the 40-poster know-it-all lol xD

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Well, I'm sure that if there was a need for more data on vehices, we'd know. Personally I think it's fine the way it is. Remember this is just one of the vehicles they'll add. Once they get around to smaller things like ATVs and bikes, we'll see more than 3 per server restart.

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Well, I'm sure that if there was a need for more data on vehices, we'd know. Personally I think it's fine the way it is. Remember this is just one of the vehicles they'll add. Once they get around to smaller things like ATVs and bikes, we'll see more than 3 per server restart.

Thats exactly why i'm a fan of adding more trucks for the time being. there will be more vehicles eventually anyway, so why not just put more in experimental until more are implemented?

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I was never advocating teleportation.

 

Maybe dividing up the spawn points into regions, and being able to at least pick a general region to spawn in, would be better.

 

I understand the sim nature of this game, and the hardcore nature.  But playing Hiking simulator for a half hour (minimum) is not fun.  If you think thats fun...then you have way too much spare time and NO life.

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I was never advocating teleportation.

 

Maybe dividing up the spawn points into regions, and being able to at least pick a general region to spawn in, would be better.

 

I understand the sim nature of this game, and the hardcore nature.  But playing Hiking simulator for a half hour (minimum) is not fun.  If you think thats fun...then you have way too much spare time and NO life.

 

What do you think hardcore survival means? Walk five minutes, get fed, find a vehicle, drive off into the sunset? You're definitely playing the wrong game from the sound of it. Working vehicles will likely be as rare, if not rarer than they are now, because in addition to fuel, you'll need various parts to get them working. And with zombies becoming more dangerous and basic survival becoming more difficult, getting a vehicle will be a distant problem. 

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What do you think hardcore survival means? Walk five minutes, get fed, find a vehicle, drive off into the sunset? You're definitely playing the wrong game from the sound of it. Working vehicles will likely be as rare, if not rarer than they are now, because in addition to fuel, you'll need various parts to get them working. And with zombies becoming more dangerous and basic survival becoming more difficult, getting a vehicle will be a distant problem.

Yeah, the biggest problem for survival when the game is done will still be hackers lol xD Edited by DeatHTaX

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