Kebu 4 Posted December 13, 2014 How about dis one? One of the most famous Soviet SMGs ever, it has been manufactured over 6 million units(including all the versions using different ammunition). This is pretty much a legend. High fire rate, medium recoil, high damage, medium magazine and low accuracy. The very special thing of this one would be the thing i mentioned, it could have versions using different ammuntion: 9mm, .45ACP, 380 Auto, etc... Any feedback is appreciated! c: 1 Share this post Link to post Share on other sites
Chaingunfighter 917 Posted December 13, 2014 It wouldn't really be authentic without 7.62x25mm Tokarev ammunition, which seems iffy to me on being added (it's a very unique and realistic round, as are the weapons that use it... but there are very few of them.) There are 9x19mm MP41r models that were done by the Germans during WW2, but I'm not aware of any .45 ACP or .380 variants (basically ever PPSh model and reproduction used 7.62x25mm, and there were some 7.63 Mauser and 9mm Luger specific variants. Not saying there aren't conversions in other calibers, but they would've been on-field improvisations rather than production models.) As for your information;High fire rate is correct - in fact with a realistic ROF it'd be faster than any other gun in the game at the moment - though the MP5K would come pretty close.Medium recoil - not really. I mean, recoil per shot wouldn't be as bad as rifles, but the kick of 7.62x25mm rounds coupled by the super fast fire rate would make it hard to control even in short bursts.High damage - For a pistol round the damage itself wouldn't be that high but it'd have a super high velocity and penetration, basically being an anti-armor round. (.357 Magnum and .45 ACP would have more damage but only over shorter distances.)Medium magazine - Not at all. 71 rounds in the signature drum is a massive amount of ammunition - especially for an SMG. Even the basic 35 round magazine still holds more ammo than both other SMGs and most rifle magazines (only the 7.62x39mm 75Rnd drum and 5.56x45mm 40Rnd CMAGs, and technically coupled STANAGs would be higher.) Regardless - It'd still have the highest base capacity of any weapon in game, considering that the M4A1 and AKM use 30 round magazines by default.Low accuracy - The PPSh is more accurate than you'd think. Granted, these things were not built for long ranged encounters, but specifically for close ranged urban combat, and yet still with someone trained well they can still be useful well into medium ranges (long-ish barrel and high-velocity rounds help.) Most of the "inaccuracy" known of the PPSh was simply because it has a super ROF and is meant to be absolutely unloaded at short range, coupled with the fact that almost all troops using them had little training with them and what they did know did not involve pinpoint shooting.It'd be surprisingly more powerful than you'd think, and it'd likely need to be a farm spawn considering the age of such weapons (you wouldn't be finding them in military bases; that's for sure.) Hopefully if it gets added it'll be very rare, but definitely powerful. And if they add the PPSh-41 they may as well add the Tokarev TT-33, PPS-43, and PPD-40 as well. Share this post Link to post Share on other sites
Rags! 1966 Posted December 13, 2014 I don't think that a 71 round magazine is something that DayZ needs. I already think that the drum mag for the AK and the silly coupled sixty round M4 mags are way too much and shouldn't be in the game, either. Share this post Link to post Share on other sites
uncle evad 11 Posted December 13, 2014 I don't think that a 71 round magazine is something that DayZ needs. I already think that the drum mag for the AK and the silly coupled sixty round M4 mags are way too much and shouldn't be in the game, either. lol, you seem like someone that dies a lot. Share this post Link to post Share on other sites
Chaingunfighter 917 Posted December 13, 2014 I don't think that a 71 round magazine is something that DayZ needs. I already think that the drum mag for the AK and the silly coupled sixty round M4 mags are way too much and shouldn't be in the game, either. Unfortunately for you, they've already confirmed that an M4A1 drum mag is being made, likely a 100 round beta CMAG, and that "at least one" machine gun will appear in the game before release, very possibly holding over 100 rounds.The AK drum holds 75 rounds though so I don't see why this would be more problematic than the AK's, especially considering that the AK is a rather versatile rifle whereas the PPSh-41 is a very close quarters oriented SMG. Really so long as they're rare they shouldn't be a problem... anyone who needs that many rounds to kill you anyway is doing something wrong, but having them as an option for suppressive fire/really large capacities so long as they're rare, heavy, and take up a lot of space, doesn't seem like a problem to me. Share this post Link to post Share on other sites
Rags! 1966 Posted December 13, 2014 lol, you seem like someone that dies a lot. And you sound like somebody who uses "lol" outside of parody. Share this post Link to post Share on other sites
Rags! 1966 Posted December 13, 2014 Unfortunately for you, they've already confirmed that an M4A1 drum mag is being made, likely a 100 round beta CMAG, and that "at least one" machine gun will appear in the game before release, very possibly holding over 100 rounds.The AK drum holds 75 rounds though so I don't see why this would be more problematic than the AK's, especially considering that the AK is a rather versatile rifle whereas the PPSh-41 is a very close quarters oriented SMG. Really so long as they're rare they shouldn't be a problem... anyone who needs that many rounds to kill you anyway is doing something wrong, but having them as an option for suppressive fire/really large capacities so long as they're rare, heavy, and take up a lot of space, doesn't seem like a problem to me. Yea, it's unfortunate for me. And I'm honestly...I'm honestly fine with it if they are rare. I really am. A high capacity addition for an already rare or uncommon weapon is fine in the long run. But...server hopping and duping take all "rare" items and turn them into "My clan and I expect to all have these in seventeen minutes." I guess that's the real issue that I have right now with the game...everybody has Kalashnikovs and M4s and dupe them for their friends and server hop to obtain them in the first place. If these magazines and weapons are as rare as they are intended to be then I can totally deal with that. I can even learn to appreciate the value that my character will gain upon the rare times I find one of these. Share this post Link to post Share on other sites
gibonez 3633 Posted December 13, 2014 7.62x25 or dont bother. Share this post Link to post Share on other sites
DURRHUNTER 597 Posted December 13, 2014 7.62x25 or dont bother.pretty much this. The round itself will be the key to all WW2 era Soviet weapons. Share this post Link to post Share on other sites
Kebu 4 Posted December 13, 2014 7.62x25 or dont bother. Hmm. I'm not saying yes or no to this one, as i don't know, but i think the PPSh was partially designed based on the Finnish ''Suomi-Konepistooli'', which uses 9x19mm? Share this post Link to post Share on other sites
agouti 105 Posted December 13, 2014 Let me once again praise the 7.62x25 round, as I have clearly not done that enough. Adequate penetration I say! 1500-1800 fps bullets! Also, dayz is not let's play in the woods! Dayz, imo, is stalker mmo without anomalies and mutants, but with crafting! On second thought, why isn't stalker an mmo? Share this post Link to post Share on other sites
Kebu 4 Posted December 13, 2014 Let me once again praise the 7.62x25 round, as I have clearly not done that enough. Adequate penetration I say! 1500-1800 fps bullets! Also, dayz is not let's play in the woods! Dayz, imo, is stalker mmo without anomalies and mutants, but with crafting! On second thought, why isn't stalker an mmo? DayZ can be any kind of game you want, if you have your own server, at least. I have done just some basic sniping with friend or two, but also been a part of huge organized battles with like 15-20 people on each side. Those make an epic scenery: 2 big groups of survivors meet and a huge battle ensues. You can play DayZ in any way you want. But for the different ammunitions, i got an idea: What if you could modify the barrel you're using? You would need a screwdriver and a wrench to remove the current barrel and to attach a new barrel for using different ammo. That would of course change the stats: Other, bigger caliber ammuniton may make more damage and have slightly longer effective range, while they force the weapon to have higher recoil. Other, smaller ammo types may have lower damage, but lower recoil and less spread, too. Maybe you could even suppress the SMG with the smallest ammo types? Share this post Link to post Share on other sites
agouti 105 Posted December 13, 2014 Barrels are press and pinned or threaded generally. Barrels are not quick-change, generally. Except for certain MGs designed for this to be so, and for some reason the kp-31. Plus you have to get the headspacing right, and other factors. However, handgun barrels are often easily replaced, and some all you need is a new barrel or slide to fire another caliber. Share this post Link to post Share on other sites
Kebu 4 Posted December 13, 2014 Barrels are press and pinned or threaded generally. Barrels are not quick-change, generally. Except for certain MGs designed for this to be so, and for some reason the kp-31. Plus you have to get the headspacing right, and other factors. However, handgun barrels are often easily replaced, and some all you need is a new barrel or slide to fire another caliber. And this is why the animation/whole action would take quite a long time to do. Or maybe there could be some sort of manual etc. only found in military and industrial loactions, which you would need to change the barrel? I mean, the survivor would need a guide to do it. If you didn't have the manual, the survivor would say something like ''I don't know how to do that'' or ''I need a manual for that''? Share this post Link to post Share on other sites
B4GEL 175 Posted December 13, 2014 It wouldn't really be authentic without 7.62x25mm Tokarev ammunition, which seems iffy to me on being added (it's a very unique and realistic round, as are the weapons that use it... but there are very few of them.)Most calibers in game are only used for two or three guns. I don't think that number will be much higher in the final release, there's almost thirty guns in game already.Adding the TT-33, PPSh-41 and the Mauser C96 would be a perfectly valid reason for a new caliber in my opinion. Share this post Link to post Share on other sites
Chaingunfighter 917 Posted December 13, 2014 Most calibers in game are only used for two or three guns. I don't think that number will be much higher in the final release, there's almost thirty guns in game already.Adding the TT-33, PPSh-41 and the Mauser C96 would be a perfectly valid reason for a new caliber in my opinion.Mausers were never even built to fire the 7.62x25mm round. It can be done, but it will wear down the gun incredibly quickly, so it's not really authentic. Every time it's been asked Chris Torchia seems to prefer adding a Red 9 anyway, so that's out of the question for the most part. The only problem with the 7.62x25mm round itself is that the PPSh-41 and TT-33 are literally all you can get, unless you count their different variants or extremely similar weapons to said two. We might not be getting hundreds of guns for each caliber but I can certainly imagine that there will be more than two guns for most calibers. I'm not raking on the Tokarev round itself - I just tend to take issue when people like gibonez who has said that having 7.62x25mm would offer more than .380 ACP, .45 ACP, and .357 Magnum combined, which is false. It'd be perfectly acceptable to me to include it in the game because it's authentic/realistic and the ballistic properties of the round as well as the weapons that use it aren't shown elsewhere. The gun just sits on the border with me because unlike with .380 ACP, .45 ACP, or .357 Magnum; you're limited on the OPTIONS for real variety you have. The other calibers support far more weapons and we might not see every one of them but you still have the potential for more weapons in the end. Again - I absolutely want it in the game, but people are acting as if it's some ultimate necessity or have really strong opinions about it - THAT'S what I disagree with. Share this post Link to post Share on other sites
B4GEL 175 Posted December 13, 2014 Mausers were never even built to fire the 7.62x25mm round. It can be done, but it will wear down the gun incredibly quickly, so it's not really authentic. Every time it's been asked Chris Torchia seems to prefer adding a Red 9 anyway, so that's out of the question for the most part.Gun maintenance is coming so its feasible to have it in 7.62x25 and wear down quickly, it could in fact balance the gun quite well because the internal magazine will make it very desirable. Is there a pistol cartridge you think would be more worthwhile adding to the game? I agree the current set up does look like it covers all the bases but surely one more wont tip it over the edge into caliber madness. Share this post Link to post Share on other sites
Chaingunfighter 917 Posted December 13, 2014 (edited) Gun maintenance is coming so its feasible to have it in 7.62x25 and wear down quickly, it could in fact balance the gun quite well because the internal magazine will make it very desirable. Is there a pistol cartridge you think would be more worthwhile adding to the game? I agree the current set up does look like it covers all the bases but surely one more wont tip it over the edge into caliber madness.Not really - if there were any other pistol cartridges they wanted to add it'd be the one to pick. .22LR & .380 ACP for smaller - 9x19, 7.62x25, and .45 for middle-end, and .357 for a large/magnum cartridge. Ideally the ammunition by the end of the game will look like this; .22LR - .380 ACP - 9x19mm - .45 ACP - 7.62x25mm - .357 Magnum | 5.45x39mm - 5.56x45mm - 7.62x39mm | .308 - 7.62x54mmR - .338 (not imperative) | 12 Gauge - .410 Gauge Edited December 13, 2014 by Chaingunfighter 1 Share this post Link to post Share on other sites
agouti 105 Posted December 13, 2014 (edited) Mausers were never even built to fire the 7.62x25mm round. It can be done, but it will wear down the gun incredibly quickly, so it's not really authentic. Every time it's been asked Chris Torchia seems to prefer adding a Red 9 anyway, so that's out of the question for the most part. The only problem with the 7.62x25mm round itself is that the PPSh-41 and TT-33 are literally all you can get, unless you count their different variants or extremely similar weapons to said two. We might not be getting hundreds of guns for each caliber but I can certainly imagine that there will be more than two guns for most calibers. I'm not raking on the Tokarev round itself - I just tend to take issue when people like gibonez who has said that having 7.62x25mm would offer more than .380 ACP, .45 ACP, and .357 Magnum combined, which is false. It'd be perfectly acceptable to me to include it in the game because it's authentic/realistic and the ballistic properties of the round as well as the weapons that use it aren't shown elsewhere. The gun just sits on the border with me because unlike with .380 ACP, .45 ACP, or .357 Magnum; you're limited on the OPTIONS for real variety you have. The other calibers support far more weapons and we might not see every one of them but you still have the potential for more weapons in the end. Again - I absolutely want it in the game, but people are acting as if it's some ultimate necessity or have really strong opinions about it - THAT'S what I disagree with. In a post soviet country, no 7.62x25 is unthinkable. That being said, I do love the .45 acp, and use that for most general purpose handgun work. But while we're on that subject, I'd also like to see a .357 coonan. A man can dream eh? But seriously, the 7.62x25 is quite useful in its ability to penetrate. This isn't just self defense scenarios where you fight someone off as is reasonable according to the law. But you'll actually give chase, and keep firing, even if they hide behind things. This is where the 7.62x25 really shines. Of course, they might hide behind things in the beginning of the firefight. Also, a PPSH where you can just hose somebody down with 71 rounds is truly magnificent. Have you played red orchestra chaingun? The combat mechanics are brutal. People often die from a single shot, but might take a bit to bleed out. They can still sorta return fire in this state. With 71 rounds, you can rest assured they die instantly. Edited December 13, 2014 by agouti Share this post Link to post Share on other sites
gibonez 3633 Posted December 13, 2014 Ideally the ammunition by the end of the game will look like this; .22LR - .380 ACP - 9x19mm - .45 ACP - 7.62x25mm - .357 Magnum | 5.45x39mm - 5.56x45mm - 7.62x39mm | .308 - 7.62x54mmR - .338 (not imperative) | 12 Gauge - .410 Gauge This is my ideal list. .22lr - 9x18 makarov - 7.62x25, .357 magnum/.38 special, 9mm nato, .32 acp | 5.45x39 , 7.62x39 , 5.56x45 , 7.62x54r, .308 , 12 gauge as for the hunting calibers for rifles 7mm Remington Magnum Or .30- 06, or 9.3x54 brennake for short range big game hunting. Share this post Link to post Share on other sites
agouti 105 Posted December 13, 2014 I used to have a .410. Wasn't much useful for anything. A novelty piece. I'd rather the .30-06 in place of the 7mm magnum. More guns guns that use it. Why no .50 BMG or 14.5? We need anti-material rifles for vehicles. Share this post Link to post Share on other sites
gibonez 3633 Posted December 14, 2014 Why no .50 BMG or 14.5? We need anti-material rifles for vehicles. Probably because they arent needed. I highly doubt any vehicles will be added that couldn't be defeated with regular rifle rounds. Heck regular civilian cars can be defeated with a single .357 magnum to the engine block. 1 Share this post Link to post Share on other sites
DURRHUNTER 597 Posted December 14, 2014 Heck regular civilian cars can be defeated with a single .357 magnum to the engine block.One of the few things ive learned from a movie...Was watching Police Academy 2 and Tacklerberrys little lady friend said she carried a .357 magnum cause they can crack the engine block on a truck in one hit. Share this post Link to post Share on other sites
Chaingunfighter 917 Posted December 14, 2014 (edited) This is my ideal list. .22lr - 9x18 makarov - 7.62x25, .357 magnum/.38 special, 9mm nato, .32 acp | 5.45x39 , 7.62x39 , 5.56x45 , 7.62x54r, .308 , 12 gauge as for the hunting calibers for rifles 7mm Remington Magnum Or .30- 06, or 9.3x54 brennake for short range big game hunting. .45 ACP > .32 ACP. Simply because practically every .32 ACP gun can be done in .380 and 9x18/.32 are too similar. (Though it doesn't really matter as I can't see them removing .45 ACP for any other calibers even if they did decide to add more.) Best bet would probably be to just add 7.62x25 and a civilian hunting round (most likely .30-06, though 7mm and 9.3x54 also work) as new calibers, and split .308 and 7.62x54R into two separate calibers. And 40mm high explosive rounds for the M203/GP-25 as well as any other grenade launchers (these are already in the game files so I can assume it'll happen at some point.) These I wouldn't mind if they just had a general "40mm HE" round rather than making them grenade-launcher explosive, simply because they're so similar that it wouldn't be worthwhile to split em up.I'd also like to see .410 Gauge because it's pretty unique and has an interesting variety of weapons that work with it (Saigas, Mossbergs, M6 Survival Rifles, MTs-255s, and Taurus revolvers.) Probably because they arent needed. I highly doubt any vehicles will be added that couldn't be defeated with regular rifle rounds. Heck regular civilian cars can be defeated with a single .357 magnum to the engine block. Helicopters and planes... also anything with a modest amount of improvised armor will probably be able to stop even a few 7.62x54R rounds. Granted the PTRS-41 and PTRD were never built to shoot down aircraft and 12.7mm weapons are also pretty poor at it (yeah, the M55 Quadmount is a thing, but 12.7mm HMGs are just okay at it.) Rounds like 7.62x54R, .30-06, and .308 still leave many GPMGs open; PKMs, M1919s, M60s, M240s would all be fine at taking out even low-armor vehicles and aircraft, and there will still be a good amount grenades, traps/mines, and directed explosives (launchers) that can be used against heavier targets. Edited December 14, 2014 by Chaingunfighter Share this post Link to post Share on other sites
terminal_boy 860 Posted December 14, 2014 I don't think that a 71 round magazine is something that DayZ needs. I already think that the drum mag for the AK and the silly coupled sixty round M4 mags are way too much and shouldn't be in the game, either.It had that magazine capacity because it was an inaccurate bullet hose firing a pistol round ineffective past 50 metres. Soviet infantry doctrine at the time was "Fire a bazzillion bullets at the enemy to keep them pinned down until a Comrade gets within grenade or bayonet range.".It worked.Unsurprising enough, the Chinese used the exact same weapon and tactics in Korea. Share this post Link to post Share on other sites