Whyherro123 2283 Posted December 13, 2014 How do i imagine it? Exactly as its supposed to be. An apocalyptic wasteland. People should be struggling to survive day in day out, the environment should be the main antagonist. Of course people are a threat too but equally they could be an asset. Unfortunately people dont see that possibility and shoot anyway so hopefully people will have more common sense once the game is complete. There should be several stages to dayz Freshspawn: struggling to survive and keep warm and fed. Meet people along they way. Perhaps you team up, get ambushed, tricked, eaten by cannibals. But it should always be a struggle for freshspawns to survive. Semi geared player: So youve found some basic gear to survive. From here you could join a group and survive that way or maybe try the hermit life and live on your own somewhere in the wilderness. It should still be a struggle to survive however but made that little bit easier due to the basic gear. Camp: Whether you are a hermit or part of a group, you should have a tent atleast by now or have claimed a house/shack for yourself. Life is starting to look up but its far from perfect. You need to start ensuring your groups/ your own long term survival. Base: Similar to the camp stage, but you have started to upgrade your immediate surroundings. Walls/ barricades, defenses. Stockpiled gear, medical supplies, food, ammo. Maybe at this stage you have started growing your own food and have some cattle. Maybe if your lucky, you have a power generator that runs on fuel until you can figure out something better. Advanced base: The base is secure, more people are joining you every day and soon a town starts to take shape. This does mean though that others want what you have. Now some meaningful PvP. Towns go to war with each other over land and resources. Or perhaps it was a grudge. Maybe you go to war with a bunch of cannibals. Anything could happen. The towns going to war part however could work at any stage from camp to Advance base stage. There should always be bandits too, hopefully true bandits that rob as well. This is the natural progression that i believe Dayz should be taking. To a degree it might even happen when the game is finished.Obviously its not as linier as this, there will be some grey areas in between the "stages". Hopefully this will mean Elektro/cherno deathmatch stops. Its bloody ridiculous it even happens. Although its somewhat acceptable at this stage of the game.This is pretty much how human communities have formed throughout the history of human society, so I see no reason why this couldn't happen in Day Z. Hopefully, there are eventually light industries developed, like firearm manufacturing, ammunition fabrication, factory-powered cloth weaving, etc etc etc. Therefore, there could be actual trade between communities, and therefore, a reason to actually have bandits. Share this post Link to post Share on other sites
McWendy 675 Posted December 13, 2014 A combination of DayZ and I:ss with the survival from The Hunter and How to Survive. The amount of zombies from left 4 dead (i wish) on a global scale as big as a Planetside 2 planet.That'll do i guess. Oh.... and cheat free if at all possible (not) Share this post Link to post Share on other sites
Johnny Rocket 4 Posted December 13, 2014 Survive should be more difficult. I mean yes, you could get the basic gear by yourself but for the militar thing it should be necessary to cooperate with others, even If you don't like them/they don't like you, it's about surviving. Militar bases should be full of zombies or (why not?) some remaining NPC's soldiers, hostile of course. Or maybe with a mined perimeter. The same comes with large cities. It would be easy to find some minor resources (food, drinks, maybe a weapon) in the small villages that are all around the map. But with the big cities should be an entire different thing. I imagine those cities absolutely full of infected, at the point you should try to enter on them with a small group and using stealth tactics, and I'm not only talking about movement, but also about light flares and sounds for distracting the infected. Or someone could even risk his life as a bait to let the rest pass a certain zone. There would be different classes, as medics, cops, engenieers etc... That way you would need the help of the rest to achieve different goals. I'm not a huge fan of communities and that kind of things. Human societies are a lot more complex than any videogame can reflect, I think. Let's say you have a clan and decide to form some kind of community. What would you do when you have to stop playing and go offline? Anyone could enter there and f*** everything. Besides, the vast majority of players won't want to play that way, because most of them (incluiding myself) enjoy mainly the sensation of danger, inmediate threat, and being vulnerable. There could be odd things in the text since I'm not native english speaker, I'm sorry if it's the case. Share this post Link to post Share on other sites
papajo 13 Posted December 13, 2014 (edited) Survive should be more difficult. I mean yes, you could get the basic gear by yourself but for the militar thing it should be necessary to cooperate with others, even If you don't like them/they don't like you, it's about surviving. Militar bases should be full of zombies or (why not?) some remaining NPC's soldiers, hostile of course. Or maybe with a mined perimeter. The same comes with large cities. It would be easy to find some minor resources (food, drinks, maybe a weapon) in the small villages that are all around the map. But with the big cities should be an entire different thing. I imagine those cities absolutely full of infected, at the point you should try to enter on them with a small group and using stealth tactics, and I'm not only talking about movement, but also about light flares and sounds for distracting the infected. Or someone could even risk his life as a bait to let the rest pass a certain zone. There would be different classes, as medics, cops, engenieers etc... That way you would need the help of the rest to achieve different goals. I'm not a huge fan of communities and that kind of things. Human societies are a lot more complex than any videogame can reflect, I think. Let's say you have a clan and decide to form some kind of community. What would you do when you have to stop playing and go offline? Anyone could enter there and f*** everything. Besides, the vast majority of players won't want to play that way, because most of them (incluiding myself) enjoy mainly the sensation of danger, inmediate threat, and being vulnerable. There could be odd things in the text since I'm not native english speaker, I'm sorry if it's the case.Well there will be still danger in the communities/ouposts..From bandits trying to raid it and from visitors that for some reason want to comit a crime...The clan members could be from various timezones so there would be somone there most of the time..It would be also nice to hire NPC players (by giving them in exchange valuable goods every certain time period) and place them inside the outpost they would start to hit any player outside the clan that does attack an other player for example or that tries to unlock locked loot. The npcs could be hired if found in various places as survivors (e.g helicopter crashes) you could have to heal them first and then gear them and pay them. then you could give them commands like "follow me" and "guard this area" Every player should be allowed to contract 1 NPC and the NPC should log off when player logs in(or comes near the area of the said NPC) Edited December 13, 2014 by papajo Share this post Link to post Share on other sites