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Lokinou

More traps

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Hello,

I think the gaming experience could be enriched by the following ideas:

- hole trap: dig a hole with a shovel. Possibility to plant some sharp sticks in the bottom, cover the whole with sticks and grass and bait with items/food. Any animal/player falling inside takes damage with chance of broken leg, but sticks would be breakable to make a split. The player would have to climb his way with an invisible ladder.

- net trap: this one would be so much fun: using 1+ nets and a rope under a tree. Possibility to cover with grass and bait with items/food. Player/small animal triggering the trap would be suspended 2meters up, head down and would require a sharp item or time to cut his way out. I can't wait youtubers making replays  while shooting at bandits head down, being force fed with worms.

- wire trigger trap: using 1+ wire(s) positioned between two points (1.5 meters per wire) and a sparkle mechanism (let's say 1 matchbox assembled with metal parts), associated with either spiritus or gazoline to make a human torch. The mechanism could also unpin a grenade, or a weapon

- door shootgun trap: all we need is a wire and any gun (thinking about a shotgun). The shotgun would be placed on the ground, and the player yould have to chose where the cursor aims. then connecting the gun to the door with a wire.
When closing the door, there would be an "arm trap" option on the mouse wheel, and a "disarm trap option".

 

- door trick trap: put a hammer or a stone over a door, chance of knockout

- vehicle bomb: no explanation required

I know everything is not feasible with game engine, but I'm curious whether or not you want as much as I do to see such things in the game.

 

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hole trap

Enfusion engine (so far) cannot generate terrain geometry, may be in 2017 ?...

 

net trap
These Indiana Jones things are not credible, or only for small creature such rat/rabbit.

 

wire trigger trap
Interesting booby trap since we have grenade. I hope for that.

 

door shootgun trap
Way too complicate to code/implement, and a waste of a weapon (those will be rare in the futur). Not a chance to happens.

 

door trick trap
Will not work. Open a door start an animation before to allowing player to enter (will spoil the trick) and partially open door state is not planned.

 

vehicle bomb
Better to stick with a more polyvalent IED you could set anywhere on the ground - including next/under a car if you are prone to waste a precious vehicle...

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I like the idea of having more traps but I think it could do with having a few which are fairly easy to make:

 

This link shows off some great animal traps: http://survivalgearup.blogspot.co.uk/2012/08/how-to-make-traps-and-snares-for.html

 

And here's a simple trap idea involving Nails and Duct tape:

396482-strike-force-zambesi.jpg

 

Place these near a door way or entrance and watch players damage themselves as they walk over a floor covered in nails

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Here's some traps from Vietnam that would fit in dayz pretty well

trap_12.jpg

fig8-14.gif

 

trap_13jpg.jpeg

Edited by B4GEL

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