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ilooli

fraction, domestic currency, infected and artificial intelligence, experienced survivors or how to see the traces of the enemy!

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Fraction as an option (Police, anarchists, mutated);

The domestic currency as an option (banks, ammunition, clothing, water, medicine);

Infected and artificial intelligence (often infected in the textures);

Experienced survivors or how to see the traces of the enemy.

 

1. Faction: my idea is:

-problem The game loses meaning when the player got dressed and scored their pockets with food and you can tell the end of the game

-my ideas to give the game a second life, making it more meaningful project, the character has the choice to join a faction as an option (police, anarchists and infected)

And Yes, the character depending on his preferences may appear more interesting goal for more information about the factions:

*law enforcement officers is a group of people (NPS) that why would they want at any cost to cure the world from anarchy and infection, and they are in the role of peacekeepers conditionally. Of course, each side has its own problems, these so-say, the peacekeepers would be to give the player some jobs, such as: to bring something to clean the area, explore the countryside, to recapture territory from the invaders, but we'll get back to it.

*Anarchists this is a more aggressive corrupt group consisting of gangsters, serial killers, cannibals, and just murderers. There can go such players who enjoy more freedom and have hatred for each other. Of course, even wolves live together. But back to the purpose of the Anarchists, it is easy to kill to Rob, and to make General chaos in the game, of course, this group feels like somebody else in their environment.

*And a very unusual fraction of Infected Yes you heard right, I think you played fallout Yes there have the same situation as in all post-apocalyptic games and movies will be sensible infected! Because as a survivor in dayz standalone has an iron immunity that can not catch this unknown infection? But we moved away from the topic. And so Infected are people who inadvertently took advantage of his position and contracted the infection, they have nothing else is to come in the fraction of these Infected, but as in any other game of this type there is a chance of salvation. Of course, he, like the 2 previous faction will perform the job of those infected. 

-Now consider the 3 faction as a whole!

The NPS have the opportunity to teach the player and display possibilities in the game how to create a backpack to show fishing and so on.

The player will have the opportunity not only to choose a faction, but throughout the game to change it. Of course, not as simple as in the initial stage of the game, because as infected can become a normal person, he has a lot of work, and also an anarchist (bandit) law enforcement (the peacemaker).

The player will be able to trade as normal players and traders NPS, not only opens the possibility to store their valuables in the safe before he will buy it of course. You as the creators of the game can give the player a chance to buy a property such as apartment, house, or land on which to place the tent and Yes then entirely will be able to grow tomatoes, potatoes and other vegetables. But you will say, where's survival?

And I'll tell you, the faction is like an oasis in the desert, there is a need to do very few things, and firearms is almost a myth, but the ammunition is generally impossible to find. Increase the harshness of the world people can from cold to freeze and die if its not going to kill wild animals, I'm not talking about people or infected. The character will receive a fatigue or endurance, for a long time he could not move will especially with a big load. You can also add certain areas, where most likely will catch something dangerous from influenza to those mutated people. Need houses to make a very rarely occurring the subject, because in reality the subject cannot appear from nowhere, but to give the opportunity to grow it yourself or get (mushrooms, berries, fish and meat.

But you say, all will sit in the city and not to lick this wonderful oasis, unfortunately people in the city can fight and kill each other, but there is also the police, of course, this is true, but stealth too. I suggest at the entrance to the faction of the Police to take away firearms, but leave invisible weapons, and the anarchists is a different situation with the rules, they have the right to walk to anything in town.

The goal of the faction to beat tidbit territory of the us open and players will do this task for their faction. Of course, you can not join a faction and be a hermit and do what was done before, but under more severe conditions.

 

2. Currency.

About the currency I've written before, but again, faction or the city gives you the opportunity to trade, you can choose the local currency of yourself and create another donut for players with large purses to sell valuables or food. You can add trade routes

 

3. Infected and artificial intelligence.

Zombies are very stupid and very weak and are 1 from the other far I'm not talking about the fact that they fall under the textures with something to solve it.

 

4. Experienced survivors or how to see the traces of the enemy.

I propose to make untrained character, but that character was trained gradually. Briefly about the idea: the character often runs improve endurance, often shoots more precision, more hunts animals, develops the stalkers and so on.

As you noticed from all the above recorded the game lacks a global goal, and not to dress up and sit in wait or quit the game. The game only starts when you start again!

Edited by ilooli
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The "fraction" thing wouldnt work. Its too gamey as well.

Id like to see gold, cause as any survivalist and prepper knows, precious metals and gems will still have value (cause you know, people would try and rebuild society [people that arent the 12 year old cidkiddies but IRL us smart people woulda killed them already :p])

And tracking has been planned (blood trails, footprints, ect.)

All in all, at least youve given grounds for in depth discussion.

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37120363-0CDE-43A8-9160106EAD25CBA2.jpg

^That's me trying to read your post.

 

Firstly,in the world of DayZ nothing is scripted.

Except the infected,all other npcs have no place in game.

Considering the game,it's heavily based on realism.

If you wish to make or join a community,you have to decide on what premise you'll run it.

For all i care you can even be a crash landed Martian that got himself trapped in Chernarus if you choose to.

But giving premade context to the game is a against DayZ's mentallity.

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support gold bars without use. maybe a coin to throw and papermoney to burn.

 

fractions: nope.

 

zombies are dead = why should they be smart? maybe stronger, maybe more, but this is in work i think.

 

i also thought about training your character for accuracy and general success of things, just to prevent bambies from hitting one guy with a military helmet with 2 fisthits unconcious, stealing his AK and killing his 3 friends without any problem. I see the problem that it would prevent you from saying "i´m a trained, medical experienced survivalexpert stranded at a beach without stuff or memory." but it would open options for becoming trained medic/soldier/farmer/hunter, or whatsoever.

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support gold bars without use. maybe a coin to throw and papermoney to burn.

 

fractions: nope.

 

zombies are dead = why should they be smart? maybe stronger, maybe more, but this is in work i think.

 

i also thought about training your character for accuracy and general success of things, just to prevent bambies from hitting one guy with a military helmet with 2 fisthits unconcious, stealing his AK and killing his 3 friends without any problem. I see the problem that it would prevent you from saying "i´m a trained, medical experienced survivalexpert stranded at a beach without stuff or memory." but it would open options for becoming trained medic/soldier/farmer/hunter, or whatsoever.

 

 

If they were actually zombies  ;)

I was under the impression they were Infected with a disease and so not risen from the dead, but also still "zombies".

For instance, in pop culture voodoo magic, zombies are not dead, just in an induced state of mental numbness.

So really the factor for "is it a zombie?" is if it's lost higher brain function and just mindlessly attacks or takes orders, and the whole brain eating/undead/infected/magic shticks are tacked onto the unchangeable bit that the zombie is a big dummy.

Also OP I'm not a fan of your any of your ideas, we can't impose factions on DayZ, apart from the "skills" one which mite b cool. It would just maybe limit my reckless ingame stupidity if I knew that I'd lucked out and rolled a character at random with rare medical training or helicopter piloting knowledge. But as we've said before, that would also impose a forced story on the player, and some of the real fun in DayZ is using your imagination on the story. Idea's still pretty good though.

also please stop doing the bloody eye burning highlights

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I was under the impression they were Infected with a disease and so not risen from the dead, but also still "zombies".

For instance, in pop culture voodoo magic, zombies are not dead, just in an induced state of mental numbness.

You are correct but the majority on this forum think they are undead which in fact they are not.

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Fraction as an option (Police, anarchists, mutated);

The domestic currency as an option (banks, ammunition, clothing, water, medicine);

Infected and artificial intelligence (often infected in the textures);

Experienced survivors or how to see the traces of the enemy.

1. Faction: my idea is:

-problem The game loses meaning when the player got dressed and scored their pockets with food and you can tell the end of the game

-my ideas to give the game a second life, making it more meaningful project, the character has the choice to join a faction as an option (police, anarchists and infected)

And Yes, the character depending on his preferences may appear more interesting goal for more information about the factions:

*law enforcement officers is a group of people (NPS) that why would they want at any cost to cure the world from anarchy and infection, and they are in the role of peacekeepers conditionally. Of course, each side has its own problems, these so-say, the peacekeepers would be to give the player some jobs, such as: to bring something to clean the area, explore the countryside, to recapture territory from the invaders, but we'll get back to it.

*Anarchists this is a more aggressive corrupt group consisting of gangsters, serial killers, cannibals, and just murderers. There can go such players who enjoy more freedom and have hatred for each other. Of course, even wolves live together. But back to the purpose of the Anarchists, it is easy to kill to Rob, and to make General chaos in the game, of course, this group feels like somebody else in their environment.

*And a very unusual fraction of Infected Yes you heard right, I think you played fallout Yes there have the same situation as in all post-apocalyptic games and movies will be sensible infected! Because as a survivor in dayz standalone has an iron immunity that can not catch this unknown infection? But we moved away from the topic. And so Infected are people who inadvertently took advantage of his position and contracted the infection, they have nothing else is to come in the fraction of these Infected, but as in any other game of this type there is a chance of salvation. Of course, he, like the 2 previous faction will perform the job of those infected.

-Now consider the 3 faction as a whole!

The NPS have the opportunity to teach the player and display possibilities in the game how to create a backpack to show fishing and so on.

The player will have the opportunity not only to choose a faction, but throughout the game to change it. Of course, not as simple as in the initial stage of the game, because as infected can become a normal person, he has a lot of work, and also an anarchist (bandit) law enforcement (the peacemaker).

The player will be able to trade as normal players and traders NPS, not only opens the possibility to store their valuables in the safe before he will buy it of course. You as the creators of the game can give the player a chance to buy a property such as apartment, house, or land on which to place the tent and Yes then entirely will be able to grow tomatoes, potatoes and other vegetables. But you will say, where's survival?

And I'll tell you, the faction is like an oasis in the desert, there is a need to do very few things, and firearms is almost a myth, but the ammunition is generally impossible to find. Increase the harshness of the world people can from cold to freeze and die if its not going to kill wild animals, I'm not talking about people or infected. The character will receive a fatigue or endurance, for a long time he could not move will especially with a big load. You can also add certain areas, where most likely will catch something dangerous from influenza to those mutated people. Need houses to make a very rarely occurring the subject, because in reality the subject cannot appear from nowhere, but to give the opportunity to grow it yourself or get (mushrooms, berries, fish and meat.

But you say, all will sit in the city and not to lick this wonderful oasis, unfortunately people in the city can fight and kill each other, but there is also the police, of course, this is true, but stealth too. I suggest at the entrance to the faction of the Police to take away firearms, but leave invisible weapons, and the anarchists is a different situation with the rules, they have the right to walk to anything in town.

The goal of the faction to beat tidbit territory of the us open and players will do this task for their faction. Of course, you can not join a faction and be a hermit and do what was done before, but under more severe conditions.

2. Currency.

About the currency I've written before, but again, faction or the city gives you the opportunity to trade, you can choose the local currency of yourself and create another donut for players with large purses to sell valuables or food. You can add trade routes

3. Infected and artificial intelligence.

Zombies are very stupid and very weak and are 1 from the other far I'm not talking about the fact that they fall under the textures with something to solve it.

4. Experienced survivors or how to see the traces of the enemy.

I propose to make untrained character, but that character was trained gradually. Briefly about the idea: the character often runs improve endurance, often shoots more precision, more hunts animals, develops the stalkers and so on.

As you noticed from all the above recorded the game lacks a global goal, and not to dress up and sit in wait or quit the game. The game only starts when you start again!

I think the whole 'player based factions and economy' is a great idea, however, due to the fact that we have hundreds of small pop servers that anyone can hop in between, IMO it is ultimately doomed.

I was under the impression they were Infected with a disease and so not risen from the dead, but also still "zombies".

Honestly its a meangless distinction. Zombie used to describe any human being that has been lost to death,infection or whatever twist has been used to make our zombies different. Whatever the cause, the result is the same an apocalypse due to the zombies rising en mass as they feed on the living\uninfected\whatever

So while our zombies (as officially used by the devs) differ from the classic definition of a zombie (risen from the dead) and more akin of the more modern 28 days later variant (infected), its mostly about splinting hairs then having any affect on the game...

Edited by Mor

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