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Steyr AUG bipod

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Judging from the photos that have been released of the AUG, it looks like there is a bipod. Does this mean bipods are back after being removed?

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I am 100% sure that there is a definite possibility. 

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Nope - they're not the same.

 

The bipod for the M4A1, AKM/AK-101/AK-74 with RIS, and formerly the Mosin, is an ATLAS bipod, meant for going onto RIS or specific mounts.

300px-ATLAS_Bipod3.png?version=58c8960d6

 

The AUG teaser shown is of the Steyr AUG HBAR, which has a unique bipod that comes standard on the barrel.

B2a9jOLIAAATI_1.jpg

799px-Aug-hbar.jpg

 

 

 

 

The regular AUG comes as shown;

 

SteyrAUGBlack.jpg

 

B2lx5AXIYAAhA5R.jpg

The initial implementation of the AUG will only feature the latter model. However, in the near future, the AUG will be able to swap barrels and other attachments, including being converted into the former image; the AUG HBAR.

 

So no, it doesn't mean that bipods are back. However, it likely does mean that bipods will get worked on in order for them to be properly functional (hence why they were removed) since we now have a weapon-specific bipod.

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Thanks. Just one more question. Is the AUG a medium, short or long range rifle? Is it comparable to the M16A4 from the mod?

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Thanks. Just one more question. Is the AUG a medium, short or long range rifle? Is it comparable to the M16A4 from the mod?

It's a 5.56x45mm AR, so typically it'll work best at medium ranges, just as most ARs do.

 

Comparing it to the other 5.56x45mm ARs; the AUG has a 16" in. barrel, the M4A1 has a 14.5" in. barrel, and the AK-101 has a 16.3" in. barrel, so on terms of barrel length the AUG is longer than the M4A1 but shorter than the AK-101. In a sense, the M4A1 will still be preferable for CQB, but the AUG is still, by a fraction, better than the AK-101. This, of course, does not take into account bayonets, suppressors or flash hiders, which can greatly change the length of all guns (the AK-101 has a sizeable flash hider and based on what I've seen the AUG does not utilize the standard one so accurate measurements aren't possible yet.)

 

As for ranged capability, the AUG as default is probably the best, as it comes with a 1.5x scope built-in (that will be able to be removed and replaced with RIS for other optics later on.) Additionally, the 16" barrel should theoretically make it more accurate than the M4A1, though it's impossible to say because it isn't ingame yet. An M4A1 with an ACOG or AK-101 with PSO-1 will still be a better choice for longer ranges, at least when compared to a regular AUG.

However, again, the AUG HBAR variant has a 35.4" in barrel with included bipod, so it'll probably be the best and most accurate long-ranged support weapon in game at all (at the time of implementation.)

 

All three have a 'standard' capacity of 30 rounds (by standard I mean that's the go to amount), with the M4A1 having 40 and 60 round mags. The AUG can come with 42 and even 100 round magazines, but they aren't confirmed, so as of yet the M4A1 also wins on total capacity. As for attachment diversity I can't really say, but I believe it'll be a little bit more basic for the AUG; swappable barrels, and swapping the default scope to a rail or m4 optics.

 

 

For the most part it's a medium-to-long ranged weapon. Is it comparable to the mod's M16A4? Somewhat, in that it's a 5.56 AR with a zoomed optic. However, the M16A4 had a longer default barrel and a further zoomed in optic, so I wouldn't consider this a replacement for it.

 

In my opinion though, it'll definitely be something spotters, marksmen, or support guys in a group won't want to gloss over.

Edited by Chaingunfighter
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Comparing it to the other 5.56x45mm ARs; the AUG has a 16" in. barrel, the M4A1 has a 14.5" in. barrel, and the AK-101 has a 16.3" in. barrel, so on terms of barrel length the AUG is longer than the M4A1 but shorter than the AK-101. In a sense, the M4A1 will still be preferable for CQB, but the AUG is still, by a fraction, better than the AK-101.

.

The AUG is a bullpup and much shorter in overall length than the M4 and AKM. While it's barrel may be similar in length to the other two, the overall weapon is made superior for CQB engagements by its inherent design.

In game, this will hopefully be reflected in a better dexterity score.

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The AUG is a bullpup and much shorter in overall length than the M4 and AKM. While it's barrel may be similar in length to the other two, the overall weapon is made superior for CQB engagements by its inherent design.

In game, this will hopefully be reflected in a better dexterity score.

Well, it IS a bullpup. However, it also comes with a built-in 1.5x scope and can of course be made into a support rifle.

 

Really what it amounts to is that you just can't go wrong with the AUG :P.

 

(Though unfortunately I imagine this will be reflected with it being very rare)

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The bipod is attached to the heavy barrel.

If I had to guess it all spawns in one spot and when combined with the Aug it turns it into the hbar.

http://world.guns.ru/userfiles/images/assault/as20/aug_bbls.jpg

Longer thicker barrel so hopefully higher muzzle velocity and more accurate due to better harmonics

Edited by gibonez

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The bipod is attached to the heavy barrel.

If I had to guess it all spawns in one spot and when combined with the Aug it turns it into the hbar.

http://world.guns.ru/userfiles/images/assault/as20/aug_bbls.jpg

Longer thicker barrel so hopefully higher muzzle velocity and more accurate due to better harmonics

It would be pretty pointless if it didn't do that.

 

I mean, otherwise you'd only be making yourself less enabled in CQB were it only aesthetic.

 

Hopefully the bipod will work as proper instead of just reducing dispersion (though because it's a part of the barrel I doubt it will do anything until bipods are corrected)

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It would be pretty pointless if it didn't do that.

I mean, otherwise you'd only be making yourself less enabled in CQB were it only aesthetic.

Hopefully the bipod will work as proper instead of just reducing dispersion (though because it's a part of the barrel I doubt it will do anything until bipods are corrected)

Yea how I wish shooting mechanics were more complex and in-depth.

Better sway, weapon resting, hot barrels and fouled dirty barrels are less accurate, weapon collision with the environment ,free aim ,mil/moa turrets, wind,bipod deployment on the environment, and lastly some kind of focus mechanic where the longer you aim at something the more accurate your are simulating good trigger pulls.

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It would be cool if they started working on a feature where you can rest your gun on window stilts or tables with/without bipod.

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Yea how I wish shooting mechanics were more complex and in-depth.

Better sway, weapon resting, hot barrels and fouled dirty barrels are less accurate, weapon collision with the environment ,free aim ,mil/moa turrets, wind,bipod deployment on the environment, and lastly some kind of focus mechanic where the longer you aim at something the more accurate your are simulating good trigger pulls.

 

Also would be great if devs allowed for 1 extra mid stance. I mean that there would be extra stance between standing, kneeling and being prone.

Yea like in Arma 3, but simpler to not make everybody look like GI JOE.

And hell, to be able to brace your rifle against window frame or something big enough and actually feel the difference when shooting.

 

We can only dream I guess, but since the casuals play as well, I am not having high hopes.

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Also would be great if devs allowed for 1 extra mid stance. I mean that there would be extra stance between standing, kneeling and being prone.

Yea like in Arma 3, but simpler to not make everybody look like GI JOE.

And hell, to be able to brace your rifle against window frame or something big enough and actually feel the difference when shooting.

We can only dream I guess, but since the casuals play as well, I am not having high hopes.

It's bohemia do I doubt they are hesitant about adding these complex features.

The best part about all these complex features if that a casual could play the game perfectly fine without them. Once they get the basics they then come to appreciate the complexity and learn them.

As for the stances I would kill for a set of civilian inspired stances. The stance system really improves arma 3

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