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Cartoonrboy

Can/should DayZmod Epoch be like DayZsa?

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I am at a loss as to what DayZmod is supposed to be? Is it DayZsa with buildables/vehicles or is it ArmaII with zombies?

 

The common consensus is that DayZmod has nothing to do with DayZsa. But I disagree, as servers can be configured to provide a more comprehensive zombie survival game than DayZsa.

 

But the DayZmod community seems blatantly uninterested in survival, despite the fact that the code is almost the same.

 

I'm assuming that many players of DayZmod (in the early days) had said to themselves; "if only, in DayZ we could build things and settle, just like in I am Legend/Dawn/Day of the Dead/28 days/weeks later?"

 

Isn't that why Epoch was developed? Shouldn't that be what it's for?

Edited by Cartoonrboy

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DayZ was never supposed to be one thing. Both the mod, and the standalone, are what the player makes of them. Any sense of the earlier days of DayZ have been lost amid Epoch and such. 
However, to contradict my first point, here is what I wanted DayZ to be, and, I feel, what Dean Hall's goal was:



Vanilla DayZ will forever always hold a special place in my heart.

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There are a few server owners out there who can provide an authentic zombie survival game within Epoch but they are largely ignored. Those servers will kill you in 30 minutes if you do nothing either from cold, zombies, infection, Ai and will not provide  an assault rifle, high grade common military loot, traders, vaults, map markers etc, just like in DayZ of old.

 

Why can't we have DayZ with buildables instead of ArmaII with zombies? Why is the DayZmod community against survival?

 

You know, if the zombie apocalypse ever really happened then Epoch/Overpoch players would be dead within hours.

 

I play Epoch survival. I would be king.

Edited by Cartoonrboy

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Why can't we have DayZ with buildables instead of ArmaII with zombies? Why is the DayZmod community against survival?

 

  1. The Majority of Epoch is against Survival, not DayZ Mod.
  2. You can barely even find a backpack when starting as a freshspawn on DayZ Mod, and everything runs out, matches, knifes, hatchets. Since 1.8.2 survival is much harder
  3. We do have buildables and are actively developing it for DayZ Mod.

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Thanks for correcting me sir.

 

I love Epoch because, to me it's DayZ with buildables. But I appear to be a singular voice. I can have survival ie; rarer loot, 100% crafting, no map markers, challenging Ai, more zombies, extreme weather etc, in Epoch if configured such. But the DayZmod community isn't interested because it's Epoch. The Epoch community isn't interested because it's survival. I'm disillusioned and frustrated.

 

Perhaps I misunderstood the point of the development of Epoch. I thought it was DayZmod with buildables? The desire to test the ability to survive and re-settle?

 

If/when DayZmod is released with buildables I will be there. Until that day; I persist as a solo survival voice among the maelstrom of gunfire and giggling that is Epoch/Overpoch.

Edited by Cartoonrboy

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Perhaps I misunderstood the point of the development of Epoch. I thought it was DayZmod with buildables? The desire to test the ability to survive and re-settle?

 

This is not what makes Epoch, though. It's not just some buildables.

 

It is the faaar over the top. You can:

 

  • Buy infinite amounts of supply
  • Not build something out of nothing - you sell a car and buy yourself the materials to build
  • After buying yourself everything possible you build yourself a sky base.

This is just the tip of the iceberg and the very reason most people don't like it. It is not the fact that you can build stuff. Because that's fine. But the way it is approaching it is just plain wrong.

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Not on my server you can't; no traders, no map markers, no in-destructible buildables, harsh weather, tougher Ai, rarer loot, craftable kit/meds, more zombies etc. But trying to get this point across to a DayZ community that hates Epoch, or an Epcoh community that hates survival is very difficult. Survival was lost the day they released Epoch when in fact it should've enhanced it.

 

I'm certain I'm not alone as I have a few dedicated players who appreciate what Epoch can be. And I trust the continued development of DayZmod will address this problem as I can see that there is a huge desire to re-settle within the apocalypse, in a realistic manner.

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Yeah well Epoch sees itself as next evolution step in the DayZ universe.

I see you like building but not trading. There is nothing wrong with trading. Your server could aswell go with a trader. To start trading is typical for a population of survivors, much like building would be, too.

It's (1) just the vast amount of loot that almost all Overpoch servers have. Tons and tons of loot. Barracks everywhere. Plus, (2) traders always buy and sell everything limitless. And it's (3) the almost nonexistent thread of dying of natural causes or Zeds.

 

I play on a Mod server with little modifications, one of them being a single trader. Still loot is rare, and prices are high. If you need to risk your fading life just to sell your only rifle to buy a bloodbag+test, it feels nothing like Epoch, where you just need one lootrun to fully gear up. Also I used to play on an Epoch server which had limits on trader stocks and dynamic prices. So much about the possibilities the mod provides. Your server does the same, it represents your choice of modular elements.

 

DayZ with building is what you want, and I agree. Maybe most vanilla players decide they want to build too within DayZ because it does not disturb realism. So maybe DayZ slowly becomes exactly that, by just adding the realistic aspects of Epoch into the mod.

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