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UltimateGentleman

Are we going to get dismemberment/gore?

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I've asked numerous times for him to explore an actual rationale for including dismembering and gore into the game. He tried to bring up disease transmission and water poisoning, but I disproved it. That pretty much just leaves him with "aesthetics" as his rationale.

Death is bad in game now and lifeless, if you understand me. A well made gore (maybe not dismemberments, but ugly wounds you know) would do great to the game's atmosphere imo. They should use "sound gore" too like, imagine being hit in the leg by a mosing fire, you would scream in pain and cry for your mother in fear of dying lol. Same with zeds, they should rip your face'n arms flesh in a pretty gory way each hit they land, if you don't have a decent protection, and your character screams in agony each hit they take while your clothes start to get wet in blood with a beautifull effect like the wet look reain leaves in everything in .50.

 

This adds a lot man, things have more meaning or deepth imo. Imagine axing someone in the neck with realistic gore and sound representation. We need characters drowning in blood while they die, doing wierd spasms and shit. You know, this kind of realistic gore, that shocks and makes you feel kinda wierd by doing things to other people.

 

Idk, I belive that Manhunt has some nice examples of well made gore. Some are over the top, but some others would fit really good in DayZ imo.

 

The gore we have now is a joke, seriously. Its a heavy imersion breaker for me, that ridiculous blood effect lol, its a joke.

Edited by Avant-Garde
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I've asked numerous times for him to explore an actual rationale for including dismembering and gore into the game. He tried to bring up disease transmission and water poisoning, but I disproved it. That pretty much just leaves him with "aesthetics" as his rationale.

Without these kinds of aesthetics you might as well just call the game Dayz Light. That would be like the developers saying "fuck it" and doing everything in a cell shaded cartoon manner instead. The aesthetics wouldn't matter than still right? Cause i guarantee you allot of ppl would be flipping shit over the graphical game switch. It does not have to have a 100% use or function per say and does not have to be off the wall in terms of violence but for visual reasons this would boost the games grim atmosphere immensely.

 

The way you hurt ppl and infected right now is extremely unrealistic again.

 

 

Just a few points:

*ARMA engine CAN handle gore. They had it in VBS.

 

*"Blowing off" limbs on one hit is not very realistic, or a great idea. However if you do multiple hits at roughly the same spot, why not?

 

*If something should be on high priority its wounds (and bleeding) on characters and blood on the environment. Other than having visual feedback on combat it could help determined what caused the death of that poor fella lying in the middle of the street. Its also the third time I'm writing it on this forum, but bleeding characters need to leave blood trails.

 

Death is bad in game now and lifeless, if you understand me. A well made gore (maybe not dismemberments, but ugly wounds you know) would do great to the game's atmosphere imo. They should use "sound gore" too like, imagine being hit in the leg by a mosing fire, you would scream in pain and cry for your mother in fear of dying lol. Same with zeds, they should rip your face'n arms flesh in a pretty gory way each hit they land, if you don't have a decent protection, and your character screams in agony each hit they take while your clothes start to get wet in blood with a beautifull effect like the wet look reain leaves in everything in .50.

 

This adds a lot man, things have more meaning or deepth imo. Imagine axing someone in the neck with realistic gore and sound representation. We need characters drowning in blood while they die, doing wierd spasms and shit. You know, this kind of realistic gore, that shocks and makes you feel kinda wierd by doing things to other people.

 

Idk, I belive that Manhunt has some nice examples of well made gore. Some are over the top, but some others would fit really good in DayZ imo.

 

The gore we have now is a joke, seriously. Its a heavy imersion breaker for me, that ridiculous blood effect lol, its a joke.

Not sure but apparently some of us are immature for wanting a better damage system for combat against players and infected. Theres a big reason for it and thats immersion and maybe even shock factor. I dont mind subtle shit but even to much of that gets over the top boring as fuck.

Edited by Deathlove

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It should have some gore, like normal blood when you hit a person or zombie, not this windows paint brush effect, which is, come on, how long again? 1 year? Anyway. But I doubt devs will even implement this in realease. Only modders can do that.

Edited by MaxRain
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Without these kinds of aesthetics you might as well just call the game Dayz Light. That would be like the developers saying "fuck it" and doing everything in a cell shaded cartoon manner instead. The aesthetics wouldn't matter than still right? Cause i guarantee you allot of ppl would be flipping shit over the graphical game switch. It does not have to have a 100% use or function per say and does not have to be off the wall in terms of violence but for visual reasons this would boost the games grim atmosphere immensely.

 

The way you hurt ppl and infected right now is extremely unrealistic again.

 

 

 

Not sure but apparently some of us are immature for wanting a better damage system for combat against players and infected. Theres a big reason for it and thats immersion and maybe even shock factor. I dont mind subtle shit but even to much of that gets over the top boring as fuck.

 

Are you sure DayZ is the right game for you?  Why don't you get "Pulling The Wings Off Flies 2 (Supreme Commander Edition)" or "Puppy Drowning Simulator" instead? I'm sure you'd be much happier.

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Are you sure DayZ is the right game for you?  Why don't you get "Pulling The Wings Off Flies 2 (Supreme Commander Edition)" or "Puppy Drowning Simulator" instead? I'm sure you'd be much happier.

Only if your in it as the main antagonist. x3

Edited by Deathlove

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I don't get the people who say wanting blood and gore is immature\psychotic. Its just the consequence of being shot(or attacked in any other way), just like dropping dead. Sure we don't need something like L4D2, where an M4 shot would blow limbs off and make huge holes in a body. But something more realistic instead is necessary.

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If the zombies in dayz are infected normal people, why have they not all died from exposure? No zombie in game is clothed to protect them from the cold. Also the "we don't need gore" argument is lame. The current blood spigot effect sucks and bodies hit with multiple gunshot wounds should tear apart  like their real life counterparts. Nothing would be more unnerving then seeing your battle buddy get torn open by a DShK or PKM during a gun fight or dismembered in a car accident/grenade attack/gas station explosion. 

Edited by Dale Gribble

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If the zombies in dayz are infected normal people, why have they not all died from exposure? 

Also

Why can they sprint up hills that we can't ?

Why do the see and occasionally still walk trough walls ?

Why can they hit you from a distance with their hands ?

 

But while sprinting is a legitimate question, that cannot be answered with bugs. 

The answer to your question is :

Because than we would not have zeds in the game after one winter unless their basic animal instincts would make them seek shelter. So we ignore realism in that case. 

Edited by General Zod

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Also

Why can they sprint up hills that we can't ?

Why do the see and occasionally still walk trough walls ?

Why can they hit you from a distance with their hands ?

 

But while sprinting is a legitimate question, that cannot be answered with bugs. 

The answer to your question is :

Because than we would not have zeds in the game after one winter unless their basic animal instincts would make them seek shelter. So we ignore realism in that case. 

 

You compared my observation that the zombies would die of exposure to AI coding issues. The two are not connected. I don't understand the desire to disconnect the zombies as undead and rather rabid infected, but otherwise healthy humans.

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Deathlove, on 20 Oct 2014 - 11:37 AM, said:

I really could careless if he does or not. Hes a rather terrible writer anyways.

 

Yep one of the most successful writers of the 20th century is horrible because he does not subscribe to your idea of horror via torture-porn.

 

Thanks for pointing out to everyone that you are just a troll.

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You compared my observation that the zombies would die of exposure to AI coding issues. The two are not connected. I don't understand the desire to disconnect the zombies as undead and rather rabid infected, but otherwise healthy humans.

No I didn't

I said that the bugs are bugs, but things like zeds running up the hills that we cannot run up are not explained by bugs. 

Also I did answer your question as of why they don't die of exposure. It's for the gameplay purpose. If they did we would not have any zeds in game. 

Edited by General Zod

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Yep one of the most successful writers of the 20th century is horrible because he does not subscribe to your idea of horror via torture-porn.

 

Thanks for pointing out to everyone that you are just a troll.

 

I guess the writer of the twilight book series must be an undisputed literary genius simply because of the high volumes of sales and anyone who would disagree must be a troll.

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No I didn't

I said that the bugs are bugs, but things like zeds running up the hills that we cannot run up are not explained by bugs. 

Also I did answer your question as of why they don't die of exposure. It's for the gameplay purpose. If they did we would not have any zeds in game. 

 

Or maybe they don't die of exposure because they aren't living in the same sense as a normal human. Also the zombies running up hills is a coding issue as they don't have any scripts to tell them to slow down when approaching obstacles or other hazards unlike in the dayz mod where zombies would walk up hills rather than run or walk when indoors. I'm not sure there is a walk animation for zombies rather than run. 

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Or maybe they don't die of exposure because they aren't living in the same sense as a normal human.

What ? It doesn't matter if they feel cold, they would still die if their body temperature would drop sufficiently. The fact that they die from one axe hit is the best proof they are just humans.

Edited by General Zod

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Yep one of the most successful writers of the 20th century is horrible because he does not subscribe to your idea of horror via torture-porn.

 

Thanks for pointing out to everyone that you are just a troll.

My apologies for not agreeing with your choice of a writer. It does not matter how successful someone is. If the book is boring as shit i just wont read it. Its that simple.

 

Also in what way does this make it torture porn? I said nothing about stripping ppl naked and fucking them while gutting and skinning there bodies. Why does everything gore related have to pertain to sex with you and a few others? Your idea of porn is a strange one indeed. lol IS THIS A EUROPEAN THING OR SOMETHING? xD

 

The only troll here at this point seems to be you at the moment.

Edited by Deathlove

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Aesthetics is a subjective concept yes, but in terms of gameplay it becomes a bit more complicated. Why do we play games at all? And when we do play games, why do we choose the particular types of games we play? Personally, i think more gruesomeness would add to the flavor of the game. I`m thinking in terms of the impact the violence you commit has on you. After a session of DayZ, you might get this uneasy feeling of "what have I become?", even if it is just a game and you brush it off, it gives you a more disturbing visual image. For example, if you axe someone to death and you have to repeatedly chop them while they`re trying to run away. This scene would make a much bigger impression if you did it through blood-curdling screams and the infliction of terrible bleeding wounds and maiming of limbs. Then until you finally chop away at their lifeless body to make sure they are dead. Of course, most people wouldnt think too much of it, it`s "basicly" the same as executing civilians in any open world game like GTA.  

 

But i`m actually not sure if it this is a good thing. I`m not usually one to say video games lead to more violence. I think making DayZ a realistic murder simulator where you can kill and torture people in all kinds of terrible and humiliating ways, with the added psychological element of dealing with real people who you can deceive and give false hope, would actually contribute to someone becoming more apathic to hurting someone in real life. I think Dayz should stick to the "psychological horror" element, rather than both, because imagine seeing your character being horribly maimed in realistic fashion while some teenage kid is laughing at you over the mic.

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Aesthetics is a subjective concept yes, but in terms of gameplay it becomes a bit more complicated. Why do we play games at all? And when we do play games, why do we choose the particular types of games we play? Personally, i think more gruesomeness would add to the flavor of the game. I`m thinking in terms of the impact the violence you commit has on you. After a session of DayZ, you might get this uneasy feeling of "what have I become?", even if it is just a game and you brush it off, it gives you a more disturbing visual image. For example, if you axe someone to death and you have to repeatedly chop them while they`re trying to run away. This scene would make a much bigger impression if you did it through blood-curdling screams and the infliction of terrible bleeding wounds and maiming of limbs. Then until you finally chop away at their lifeless body to make sure they are dead. Of course, most people wouldnt think too much of it, it`s "basicly" the same as executing civilians in any open world game like GTA.  

 

But i`m actually not sure if it this is a good thing. I`m not usually one to say video games lead to more violence. I think making DayZ a realistic murder simulator where you can kill and torture people in all kinds of terrible and humiliating ways, with the added psychological element of dealing with real people who you can deceive and give false hope, would actually contribute to someone becoming more apathic to hurting someone in real life. I think Dayz should stick to the "psychological horror" element, rather than both, because imagine seeing your character being horribly maimed in realistic fashion while some teenage kid is laughing at you over the mic.

I think adding a little more of these kinds of elements will go A LONG ways though. Does not have to be over the top but will really send some chills down some ppls spines. You can still have the other elements that make the game what it is but adding the physical elements would help allot for visuals.

 

In terms though of this being to much for ppl if they cannot distinguish this from reality than they should not be playing in the first place. Im not going to play this game or anything else bloodier like Doom or Quake walk outside with my big ass knife I have and gut the closest person i see because of it. Why? Because thats fucking crazy shit right there.

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I think adding a little more of these kinds of elements will go A LONG ways though. Does not have to be over the top but will really send some chills down some ppls spines. You can still have the other elements that make the game what it is but adding the physical elements would help allot for visuals.

 

In terms though of this being to much for ppl if they cannot distinguish this from reality than they should not be playing in the first place. Im not going to play this game or anything else bloodier like Doom or Quake walk outside with my big ass knife I have and gut the closest person i see because of it. Why? Because thats fucking crazy shit right there.

 

 

It`s not really about charging someone with a knife directly after playing DayZ, I don`t think that ever happens. It has more to do with sub-conscious thinking developing over time. For example, the whole "lonely badass ranger"-type that everyone thinks is cool, and alot of people are trying to emulate in DayZ. We see them in movies, books and games all the time. Examples are Aragorn, V in V for Vendetta, Thief, Max Payne and even Harry Potter. Other examples of being affected by video games, over a long period of time, is basicly the way you and I think about places we haven`t been or people we haven`t met based on how they are depicted in games and other media.

 

Now, think about the kind of person you want to be. You might not want to murder people, but you might want to have some elements of a personality type you see being effective in a post-apocalyptic world. Such as, for example, being ruthless and manipulative. This seems like a really simple way of thinking about it right? But some thoughts also start to creep into your psyche. By telling yourself that people will become ruthless killing machines as soon as society collapses, you`re basicly telling yourself that humans are only kept in line because of some artificial rules that have nothing to do with our true nature. 

 

What i`m trying to say, is that, all these thoughts and more will be confirmed if you get horribly maimed in realistic fashion just for shits and giggles in a video game, where the main selling point is what human interaction would be like if it were just a massive free for all in a post-apocalyptic universe. There`s already people who like to grief by shooting people in the legs and watching them crawl long ways to try and find morphine. By adding more graphic violence in this regard, the psychological impact of knowing people are capable of doing this to you, rather than just killing you right away, will lead to more cynical thinking about what lies "just beneath the surface."

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