robophant 102 Posted October 6, 2014 (edited) How about we use the scroll menu ("F"-key) just to open the lock or door handle and use the players body to push the door open or close it? That way it prevents the player from being pushed away while the door animation is running. yay or nay? Edited October 6, 2014 by robophant Share this post Link to post Share on other sites
seannnn 10 Posted October 6, 2014 (edited) I think this would be a cool idea but I feel that it would only make the game more clunkier in its current state. I think that character movement/hitbox needs to be smoothed out before something like this was implemented but this would be cool to see in the future! Edited October 6, 2014 by SEANNNN Share this post Link to post Share on other sites
Steak and Potatoes 13480 Posted October 6, 2014 I do not want to spoler alert but there is a mod for A3 in progress that currently has this for door breaching/interaction and its beautiful. 3 Share this post Link to post Share on other sites
OrLoK 16186 Posted October 6, 2014 Hello there Im a fan of having two option to open. One a scroll incremental open and a normal, open and close 100pc setting. Id love to be able to peek through a slightly open door with my shotgun (enormous weapon) ready. Much like I do from inside Steaks cupboard while he sleeps. Im not a fan of the antiquated menu system we have inherited from OFP. Rgds LoK 3 Share this post Link to post Share on other sites
robophant 102 Posted October 6, 2014 ...open and close 100pc setting.100pc setting? Share this post Link to post Share on other sites
OrLoK 16186 Posted October 6, 2014 100pc setting?Hello there 100 percent. Ie either fully opened or closed. Rgds LoK Share this post Link to post Share on other sites
klesh 2423 Posted October 6, 2014 Im not a fan of the antiquated menu system we have inherited from OFP. This. Share this post Link to post Share on other sites
nokyookami 63 Posted October 6, 2014 (edited) How about we use the scroll menu ("F"-key) just to open the lock or door handle and use the players body to push the door open or close it? That way it prevents the player from being pushed away while the door animation is running. yay or nay?other than the incidents involving you Opening and Walking uncontrollably into an armed Person and No longer being able to Open a Door from Safety of the frame Beside itJust Clearing that its safe is a Must rather than Walking in as you open a Door on for instance Barracks/Jailhouses/PoliceStationsLike the Idea But Perhaps a Few Anims for Different Situations of approach? Edited October 6, 2014 by NokyoOkami Share this post Link to post Share on other sites
ImpulZ 2491 Posted October 6, 2014 seen from the gameplay-side, it is a disadvantage if you have to move through the door to open it in case there is a camper behind it. i like the option like it is at the moment, not 100% realistic when its opened to the other side, but fair for players on both sides. Share this post Link to post Share on other sites
agentstaple 29 Posted October 7, 2014 Either this or a similar system to amnesia. Share this post Link to post Share on other sites