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Surefire187

Why are there still awkward animations that cannot be canceled?

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It blows my mind that we are still seeing awkward animations that cannot be interrupted if we decide too in case of danger or change in decision.

 

Why am I still stopping completely during mid sprint, to awkwardly pull an ax that is already so close to my body?  Why can't I interrupt a very simple animation if danger comes near me?

 

Why for the love of Christ and holy men didn't they put 3 or 4 guys to dedicate tightening up these embarrassing controls months and months ago?

 

What did they spend tens of millions of dollars on?

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What did they spend tens of millions of dollars on?

Important game breaking bugs?

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Fair enough.  If it took all 75 to 100 people they have now to do other stuff than I guess you are right.

 

 

Is it because they must first rewrite the engine before tightening controls?  Is that a normal game development procedure?  I can understand there might be reasons to put off addressing horrible controls.  Just hoping someone can explain it better?

 

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It blows my mind that we are still seeing awkward animations that cannot be interrupted if we decide too in case of danger or change in decision.

 

Why am I still stopping completely during mid sprint, to awkwardly pull an ax that is already so close to my body?  Why can't I interrupt a very simple animation if danger comes near me?

 

Why for the love of Christ and holy men didn't they put 3 or 4 guys to dedicate tightening up these embarrassing controls months and months ago?

 

What did they spend tens of millions of dollars on?

Which animations cant be cancelled? havent tried them all but you can stop eating drinking bandaging when danger comes close.. SO which animations are giving you a problem ???

 

You dont completely stop when drawing an axe from your back you slow down (maybe you slow down a little to much perhaps but its far more realistic than full sprint pulling a weapon slung over your back into your hands. Try it it out in real life sling a weapon over your back and then at full sprint trying getting it into your hands ( you wont do it at full sprint you will slow down to do it because if your not pumping your arms your not at full sprint are you ? I am sure you will manage it at a faster speed than portrayed in game so they could perhaps add some speed to movement pace at this but its hardly a rant issue...

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Which animations cant be cancelled? havent tried them all but you can stop eating drinking bandaging when danger comes close.. SO which animations are giving you a problem ???

 

 

If I should speak out, all of them are giving me problems. The cancel action mini menu? Terrible thing, if you hit the mouse button, system doesn't react immediatelly, it waits for the server, so it happens to me, that I hit the middle button for the second time, because I'm not sure, I've actually done it in the first place. So I'm usually in the circle - "cancel action"/"use bandage"/"cancel action"/"use bandage"/"cancel action"/"reload/put away/wahtever"  ... in the meanwhile - killed by zombie or someone, because it's always acompanied with the start of the new circle of animations and lag in response as ever.

 

What's wrong, with just hitting the dumb ESC key and be done with it, this stupid menu's of theirs and non-responsive visuals waiting for the server to do anything. One of the most dumb thing I've ever seen in FPS games. Ever.

Edited by Tupoun
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You dont completely stop when drawing an axe

You do actually, and with all other weapons.

There's been many times I've been running and tried pulling a gun or melee weapon and my character stops. At least it's not every time but it happens and a pain in the rear when you're being shot at or munched on.

 

But like I said (in so many words) there's a lot more things they need to worry about than some crappy controls.

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Is that a normal game development procedure?

 

I don't know I'm not a game developer, are you?

 

As for the rest of your comment, the controls might not be perfect but there is most probably a lot bigger issues on the top of their to-do list. I'm sure they'll get round to it soon enough.

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If I should speak out, all of them are giving me problems. The cancel action mini menu? Terrible thing, if you hit the mouse button, system doesn't react immediatelly, it waits for the server, so it happens to me, that I hit the middle button for the second time, because I'm not sure, I've actually done it in the first place. So I'm usually in the circle - "cancel action"/"use bandage"/"cancel action"/"use bandage"/"cancel action"/"reload/put away/wahtever"  ... in the meanwhile - killed by zombie or someone, because it's always acompanied with the start of the new circle of animations and lag in response as ever.

 

What's wrong, with just hitting the dumb ESC key and be done with it, this stupid menu's of theirs and non-responsive visuals waiting for the server to do anything. One of the most dumb thing I've ever seen in FPS games. Ever.

Ah so you suffering desync/ server lag yeah that can be a problem ( i assume you also suffer this when trying to draw a weapon using the hotbar?) this would seem the problem rather than the animations themselves( triggering it by using esc would make little difference in regards to waiting on the server to register the cancel action but would stop you from getting caught in a loop, although esc drops any menus and the cancel action can be done while in inventory etc so you would need to double esc for it to take effect if you were in your inventory.

 

Server lag is a common issue in online games but does effect dayz far worse than most due to the huge amount of item verification pings the server /client send back and fourth ( a problem you dont have in many online fps games like battlefield cod etc as there is few items to be classed in inventory. all i can say is they spoke of going to a single item check system (not sure if they have already but if they have it hasnt had as a positive effect as it should on this issue.

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You do actually, and with all other weapons.

There's been many times I've been running and tried pulling a gun or melee weapon and my character stops. At least it's not every time but it happens and a pain in the rear when you're being shot at or munched on.

 

But like I said (in so many words) there's a lot more things they need to worry about than some crappy controls.

Very strange i just went in game then and tried drawing my axe and guess what i didnt stop moving i went from full sprint to about walking speed.. same when i drew my sks my sawn of shot gun and my .357.

Have to ask is anyone else coming to a full stop when drawing weapons????

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Very strange i just went in game then and tried drawing my axe and guess what i didnt stop moving i went from full sprint to about walking speed.. same when i drew my sks my sawn of shot gun and my .357.

Have to ask is anyone else coming to a full stop when drawing weapons????

Yeah, everyone I know and play with, but like I said it's not every time.

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Yeah, everyone I know and play with, but like I said it's not every time.

Hmm its not something i have encountered ( i am not saying it doesnt i believe you not everyones experience in game is the same i am one of the few people that was getting the vybor underware spawn before the hot patch when most had no troubles at all)

 

I wonder what causes that ?? honestly i thought it was a complaint on the overly slow movement when you draw the weapon( like i say its slower than a normal person would need to move to draw something off there back so i thought the OP was just speaking in hyperbole on the issue.

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Just look around, If I need to bandage me,, i usually use 20sec to check the surrounding area for zombies and kill them before bandaging,, or ill bandage on the roof if I don't have a weapon. If I am a new spawn, and I dont have a weapon I just dodge the zombies and loot while they chase me! its a fun challange,, finding something usefull and grabbing it while 4 zombies are less than 5meters away =P

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What the OP means is:

 

When drawing or putting away a weapon, or transitioning between crouch and standing - if you are holding the forward key (w) then you will keep moving forward while you do the animation even if you let go of the key. Likewise, if you are not pushing the key, you will remain stationary while performing said animation even if you decide to move by pushing the key. Also if you are strafing, this counts as not moving and you will stop to perform the animation.

 

This results in, appearing to stop and be stuck until the animation has finished (often the way I get hit zombies), or even worse not being able to stop and running off a ledge etc. The point is once the animation has started you essentially lose control over your character for the period of the animation.

 

That said, I'm sure it will be addressed at some point in the future.

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its fucking arma man

 

have u ever played it before???

 

nothing to fix it except that new engine they keep talking about

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Ah so you suffering desync/ server lag yeah that can be a problem ( i assume you also suffer this when trying to draw a weapon using the hotbar?) this would seem the problem rather than the animations themselves( triggering it by using esc would make little difference in regards to waiting on the server to register the cancel action but would stop you from getting caught in a loop, although esc drops any menus and the cancel action can be done while in inventory etc so you would need to double esc for it to take effect if you were in your inventory.

 

Server lag is a common issue in online games but does effect dayz far worse than most due to the huge amount of item verification pings the server /client send back and fourth ( a problem you dont have in many online fps games like battlefield cod etc as there is few items to be classed in inventory. all i can say is they spoke of going to a single item check system (not sure if they have already but if they have it hasnt had as a positive effect as it should on this issue.

 

No, not the server lag, that's the common problem too. I mean the stupid way their mini menus are done and the way, this game even in its basics waits for server answer.

 

If I want to stop bandaging and start to fight, I click the mouse button to choose "cancel action", but it immediatelly offers me the use of bandages again, so I very often click on it again and begin bandaging again. Yes, many times because of the server lag. BUT, there should be no problem to change the way the thingy behaves (not talking about their stupid menus - please, force them to get rid of this crap). If I cancel bandage usage it could show the animation of canceling the action immediatelly (just play the move, do not make the action itself client side) and not wait for the server. The actual action can (and should) wait for server response. Why should the animation as well?

 

If I hit some ESC key, which would always mean "cancel current action" there would be no such a problem for me. If I should hit the ESC key and it should start circle between "use bandage" - hit ESC - "cancel action" - hit ESC - "use bandage", that would piss me off as well. But to hit ESC key to get "cancel action" - hit ESC - "cancel action" - hit ESC "cancel action" different story.

Edited by Tupoun

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Alpha. Don't worry. Everything is justified with that word. Since December 2013. No issue ever leaves Alpha status. Everything is held equally on that status.

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You do actually, and with all other weapons.

There's been many times I've been running and tried pulling a gun or melee weapon and my character stops.

 

That's because you are swapping with the weapon raised. Lower it and you will continue to move whilst swapping. This is an issue linked to the animations needing to be configured and presumable made for this action. Same goes for the general theme of this thread, but I see we already have people doing the mocking "alpha" thing so I best be off.

Edited by Hells High
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Why for the love of Christ and holy men didn't they put 3 or 4 guys to dedicate tightening up these embarrassing controls months and months ago?

 

 

Probaly cos they spent time solving other problems...dont need alot of brainpower to figure that out

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That's because you are swapping with the weapon raised. Lower it and you will continue to move whilst swapping. This is an issue linked to the animations needing to be configured and presumable made for this action. Same goes for the general theme of this thread, but I see we already have people doing the mocking "alpha" thing so I best be off.

 

Nope, I don't run with my fists or weapon raised.

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Just look around, If I need to bandage me,, i usually use 20sec to check the surrounding area for zombies and kill them before bandaging,, or ill bandage on the roof if I don't have a weapon. If I am a new spawn, and I dont have a weapon I just dodge the zombies and loot while they chase me! its a fun challange,, finding something usefull and grabbing it while 4 zombies are less than 5meters away =P

So instead of expecting a professional game company to produce tight controls that respond right away and thus allow the interruption/cancellation of a current movement if the player decides to do so..... we should just plan ahead of time when making a decision to make a movement?   That's your answer to this?   Seriously?

 

If I hit a button, my damn player should respond.   We should have not have to hope for the freaking best when we hit a button that our character will respond.   And we should not have to accept that after 10 months of hardcore development that controls are so bad that we can't even interrupt/cancel any movement because the controls are so sloppy and broken.

 

This is unacceptable and raises serious concerns for the completion of the game.  Why do we have these serious problems with controls combined with the fact that they have officially made a publicly made policy to ignore hacking?   We can't even make threads about hacking because they ignore this as much as bad controls.

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This is unacceptable and raises serious concerns for the completion of the game.  Why do we have these serious problems with controls combined with the fact that they have officially made a publicly made policy to ignore hacking?   We can't even make threads about hacking because they ignore this as much as bad controls.

 

A lot of games won't let you make topics about hacking, hackers, or the right term for them "cheaters" they aren't apart of the lizard squad are they?

Why most games won't let you make topics about them? Well what good does it do? None, other than give them more publicity, publicity they clearly don't need nor deserve.

 

Now don't get me wrong in regards to the controls, of course they need work and the input lag is bad  but what game isn't? BF3 is one that comes to mind, then there's BF4, I know these are fps and not survival but we're not talking about that, we're talking about controls and how they don't respond like they should.

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Game's still got over a year and a half of development left before actual release, sooooo I don't think it's "unacceptable" that controls aren't completely perfect at this point.  In fact, I accept it, just like I accepted the alpha/early access disclaimer saying that there would be bugs and the game was incomplete.

 

Come back later if it's that big of a deal for you, until then, if you find it unacceptable then don't be a hypocrite and click accept on the multiple disclaimers.

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I bet it would help if they made dedicated, separate buttons for "put away current weapon" and "cancel current action".  In the heat of the moment, people tend to spam, and that causes chains of "take weapon out / put weapon away / take weapon out / etc."

 

If there was a dedicated button for "put weapon away" you could disable that ability for the hotkeys so it would just be a chain of "take weapon out".

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This is unacceptable and raises serious concerns for the completion of the game.  Why do we have these serious problems with controls combined with the fact that they have officially made a publicly made policy to ignore hacking?   We can't even make threads about hacking because they ignore this as much as bad controls.

No. Go away we dont want you. 

 

The devs main focus as outlined many times currently is security.

 

The controls are being worked on and have changed several times in the last few patches, its mostly behind the scenes work.

 

You need to educate yourself and stop talking out of your ass.

 

Hmm its not something i have encountered ( i am not saying it doesnt i believe you not everyones experience in game is the same i am one of the few people that was getting the vybor underware spawn before the hot patch when most had no troubles at all)

 

I wonder what causes that ?? honestly i thought it was a complaint on the overly slow movement when you draw the weapon( like i say its slower than a normal person would need to move to draw something off there back so i thought the OP was just speaking in hyperbole on the issue.

general if your sprinting forwards when you draw your weapon you continue moving as you draw.

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